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c4f89675e0
* clutter/clutter-actor.c: (clutter_actor_real_request_coords), (clutter_actor_request_coords), (clutter_actor_class_init): Provide a default ::request_coords() implementation in ClutterActor and use it to store the bounding box passed to clutter_actor_request_coords(). This makes the code more reliable and clean, and avoids a call to the subclass request_coords() method if the bounding box did not change. Now, every class overriding ClutterActor::request_coords() *must* chain up to the parent class method or the bounding box will not be saved inside the ClutterActor structure. * clutter/clutter-entry.c: * clutter/clutter-group.c: * clutter/clutter-hbox.c: * clutter/clutter-label.c: * clutter/clutter-texture.c: * clutter/clutter-vbox.c: Chain up to the parent class request_coords() method.
232 lines
6.1 KiB
C
232 lines
6.1 KiB
C
#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-vbox.h"
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#include "clutter-box.h"
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#include "clutter-container.h"
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#include "clutter-layout.h"
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#include "clutter-debug.h"
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#include "clutter-units.h"
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#include "clutter-enum-types.h"
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#include "clutter-main.h"
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#include "clutter-private.h"
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/**
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* SECTION:clutter-vbox
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* @short_description: Simple vertical box
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*
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* A #ClutterVBox is a #ClutterBox that lays out its children vertically.
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*
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* See #ClutterBox for more details.
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*
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* #ClutterVBox is available since Clutter 0.4.
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*/
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enum
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{
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PROP_0,
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PROP_LAYOUT_FLAGS
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};
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static void clutter_layout_iface_init (ClutterLayoutIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterVBox,
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clutter_vbox,
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CLUTTER_TYPE_BOX,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_LAYOUT,
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clutter_layout_iface_init));
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static void
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clutter_vbox_query_coords (ClutterActor *actor,
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ClutterActorBox *coords)
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{
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ClutterBox *box = CLUTTER_BOX (actor);
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ClutterMargin box_margin;
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GList *l;
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gint width, height;
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if (box->allocation.x2 != -1 && box->allocation.y2 != -1)
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{
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coords->x2 = box->allocation.x2;
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coords->y2 = box->allocation.y2;
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return;
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}
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clutter_box_get_margin (box, &box_margin);
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width = CLUTTER_UNITS_TO_INT (box_margin.left);
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height = CLUTTER_UNITS_TO_INT (box_margin.top);
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for (l = box->children; l; l = l->next)
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{
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ClutterBoxChild *child = l->data;
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if (CLUTTER_ACTOR_IS_VISIBLE (child->actor))
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{
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guint child_width, child_height;
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clutter_actor_get_size (child->actor, &child_width, &child_height);
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height = height
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+ CLUTTER_UNITS_TO_INT (child->padding.top)
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+ child_height
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+ CLUTTER_UNITS_TO_INT (child->padding.bottom);
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width = MAX ((child_width
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+ CLUTTER_UNITS_TO_INT (child->padding.left)
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+ CLUTTER_UNITS_TO_INT (child->padding.right)),
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width);
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}
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}
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width += CLUTTER_UNITS_TO_INT (box_margin.right);
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height += CLUTTER_UNITS_TO_INT (box_margin.bottom);
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box->allocation.x2 = coords->x2 =
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coords->x1 + CLUTTER_UNITS_FROM_INT (width);
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box->allocation.y2 = coords->y2 =
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coords->y1 + CLUTTER_UNITS_FROM_INT (height);
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}
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static void
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clutter_vbox_request_coords (ClutterActor *actor,
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ClutterActorBox *coords)
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{
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ClutterBox *box = CLUTTER_BOX (actor);
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/* we reset the allocation here */
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box->allocation.x1 = coords->x1;
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box->allocation.y1 = coords->y1;
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box->allocation.x2 = -1;
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box->allocation.y2 = -1;
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CLUTTER_ACTOR_CLASS (clutter_vbox_parent_class)->request_coords (actor, coords);
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}
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static void
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clutter_vbox_pack_child (ClutterBox *box,
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ClutterBoxChild *child)
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{
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ClutterGeometry box_geom, child_geom;
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ClutterMargin box_margin;
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/* reset the saved allocation */
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box->allocation.x2 = box->allocation.y2 = -1;
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clutter_actor_get_geometry (CLUTTER_ACTOR (box), &box_geom);
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clutter_actor_get_geometry (child->actor, &child_geom);
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clutter_box_get_margin (box, &box_margin);
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if (child->pack_type == CLUTTER_PACK_START)
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{
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child_geom.x = CLUTTER_UNITS_TO_INT (child->padding.left);
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child_geom.y = box_geom.height
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+ CLUTTER_UNITS_TO_INT (child->padding.top);
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}
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else if (child->pack_type == CLUTTER_PACK_END)
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{
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child_geom.x = CLUTTER_UNITS_TO_INT (child->padding.left);
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child_geom.y = box_geom.height - child_geom.height
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- CLUTTER_UNITS_TO_INT (child->padding.bottom);
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}
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child->child_coords.x1 = CLUTTER_UNITS_FROM_INT (child_geom.x);
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child->child_coords.y1 = CLUTTER_UNITS_FROM_INT (child_geom.y);
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child->child_coords.x2 = CLUTTER_UNITS_FROM_INT (child_geom.x)
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+ CLUTTER_UNITS_FROM_INT (child_geom.width);
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child->child_coords.y2 = CLUTTER_UNITS_FROM_INT (child_geom.y)
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+ CLUTTER_UNITS_FROM_INT (child_geom.height);
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clutter_actor_set_geometry (child->actor, &child_geom);
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}
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static void
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clutter_vbox_unpack_child (ClutterBox *box,
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ClutterBoxChild *child)
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{
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/* no need to do anything */
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}
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static ClutterLayoutFlags
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clutter_vbox_get_layout_flags (ClutterLayout *layout)
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{
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return CLUTTER_LAYOUT_WIDTH_FOR_HEIGHT;
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}
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static void
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clutter_vbox_width_for_height (ClutterLayout *layout,
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gint *width,
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gint height)
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{
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}
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static void
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clutter_vbox_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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switch (prop_id)
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{
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case PROP_LAYOUT_FLAGS:
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g_value_set_enum (value, CLUTTER_LAYOUT_WIDTH_FOR_HEIGHT);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_layout_iface_init (ClutterLayoutIface *iface)
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{
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iface->get_layout_flags = clutter_vbox_get_layout_flags;
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iface->width_for_height = clutter_vbox_width_for_height;
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}
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static void
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clutter_vbox_class_init (ClutterVBoxClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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ClutterBoxClass *box_class = CLUTTER_BOX_CLASS (klass);
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gobject_class->get_property = clutter_vbox_get_property;
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actor_class->query_coords = clutter_vbox_query_coords;
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actor_class->request_coords = clutter_vbox_request_coords;
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box_class->pack_child = clutter_vbox_pack_child;
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box_class->unpack_child = clutter_vbox_unpack_child;
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g_object_class_override_property (gobject_class,
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PROP_LAYOUT_FLAGS,
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"layout-flags");
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}
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static void
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clutter_vbox_init (ClutterVBox *box)
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{
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}
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/**
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* clutter_vbox_new:
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*
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* Creates a new vertical layout box.
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*
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* Return value: the newly created #ClutterVBox
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*
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* Since: 0.4
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*/
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ClutterActor *
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clutter_vbox_new (void)
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{
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return g_object_new (CLUTTER_TYPE_VBOX, NULL);
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}
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