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Clutter has some platform-specific API that is accessible only if the right backend has been compiled in. Third party applications that wish to be portable across backends might want to use defines and other pre-processor tricks to determine header inclusion and API usage. While Clutter has an internal set of symbols it can use, third party applications don't have the luxury of being able to access the config.h generated by Clutter's configure script. For this reason, Clutter should install a configuration header with a series of namespaced defines that can be picked up by applications and other third party code.
118 lines
3.4 KiB
C
118 lines
3.4 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __CLUTTER_H__
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#define __CLUTTER_H__
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#define __CLUTTER_H_INSIDE__
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#include "clutter-deprecated.h"
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#include "clutter-config.h"
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#include "clutter-action.h"
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#include "clutter-actor.h"
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#include "clutter-actor-meta.h"
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#include "clutter-align-constraint.h"
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#include "clutter-alpha.h"
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#include "clutter-animatable.h"
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#include "clutter-animation.h"
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#include "clutter-animator.h"
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#include "clutter-backend.h"
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#include "clutter-behaviour-depth.h"
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#include "clutter-behaviour-ellipse.h"
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#include "clutter-behaviour.h"
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#include "clutter-behaviour-opacity.h"
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#include "clutter-behaviour-path.h"
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#include "clutter-behaviour-rotate.h"
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#include "clutter-behaviour-scale.h"
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#include "clutter-bind-constraint.h"
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#include "clutter-binding-pool.h"
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#include "clutter-bin-layout.h"
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#include "clutter-blur-effect.h"
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#include "clutter-box.h"
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#include "clutter-box-layout.h"
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#include "clutter-cairo-texture.h"
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#include "clutter-child-meta.h"
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#include "clutter-click-action.h"
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#include "clutter-clone.h"
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#include "clutter-color.h"
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#include "clutter-color-static.h"
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#include "clutter-colorize-effect.h"
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#include "clutter-constraint.h"
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#include "clutter-container.h"
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#include "clutter-deform-effect.h"
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#include "clutter-desaturate-effect.h"
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#include "clutter-device-manager.h"
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#include "clutter-drag-action.h"
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#include "clutter-effect.h"
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#include "clutter-event.h"
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#include "clutter-feature.h"
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#include "clutter-fixed-layout.h"
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#include "clutter-flow-layout.h"
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#include "clutter-frame-source.h"
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#include "clutter-group.h"
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#include "clutter-input-device.h"
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#include "clutter-interval.h"
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#include "clutter-keysyms.h"
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#include "clutter-layout-manager.h"
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#include "clutter-layout-meta.h"
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#include "clutter-list-model.h"
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#include "clutter-main.h"
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#include "clutter-media.h"
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#include "clutter-model.h"
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#include "clutter-offscreen-effect.h"
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#include "clutter-page-turn-effect.h"
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#include "clutter-path-constraint.h"
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#include "clutter-path.h"
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#include "clutter-rectangle.h"
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#include "clutter-score.h"
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#include "clutter-scriptable.h"
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#include "clutter-script.h"
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#include "clutter-settings.h"
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#include "clutter-shader.h"
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#include "clutter-shader-effect.h"
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#include "clutter-shader-types.h"
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#include "clutter-snap-constraint.h"
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#include "clutter-stage.h"
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#include "clutter-stage-manager.h"
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#include "clutter-stage-window.h"
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#include "clutter-state.h"
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#include "clutter-table-layout.h"
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#include "clutter-texture.h"
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#include "clutter-text.h"
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#include "clutter-timeline.h"
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#include "clutter-timeout-pool.h"
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#include "clutter-types.h"
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#include "clutter-units.h"
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#include "clutter-util.h"
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#include "clutter-version.h"
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#include "clutter-enum-types.h"
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#undef __CLUTTER_H_INSIDE__
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#endif /* __CLUTTER_H__ */
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