mutter/examples/cogl-msaa.c
Robert Bragg 5580baeffb examples: avoid using the auto-texture apis
Instead of using cogl_texture_new_from_file/with_size in the example we
now use the cogl_texture_2d_ equivalents. This is in preparation for
removing the cogl-auto-texture apis.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 815a1c80db4132fff6ccf97fc08396e61fc31ebb)

Conflicts:
	examples/cogl-crate.c
	examples/cogl-gles2-context.c
	examples/cogl-msaa.c
2013-07-29 17:57:23 +01:00

117 lines
3.9 KiB
C

#include <cogl/cogl.h>
#include <glib.h>
#include <stdio.h>
int
main (int argc, char **argv)
{
CoglOnscreenTemplate *onscreen_template;
CoglDisplay *display;
CoglContext *ctx;
CoglOnscreen *onscreen;
CoglFramebuffer *fb;
CoglError *error = NULL;
CoglVertexP2C4 triangle_vertices[] = {
{0, 0.7, 0xff, 0x00, 0x00, 0xff},
{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
};
CoglPrimitive *triangle;
CoglTexture *tex;
CoglOffscreen *offscreen;
CoglFramebuffer *offscreen_fb;
CoglPipeline *pipeline;
onscreen_template = cogl_onscreen_template_new (NULL);
cogl_onscreen_template_set_samples_per_pixel (onscreen_template, 4);
display = cogl_display_new (NULL, onscreen_template);
if (!cogl_display_setup (display, &error))
{
fprintf (stderr, "Platform doesn't support onscreen 4x msaa rendering: %s\n",
error->message);
return 1;
}
ctx = cogl_context_new (display, &error);
if (!ctx)
{
fprintf (stderr, "Failed to create context: %s\n", error->message);
return 1;
}
onscreen = cogl_onscreen_new (ctx, 640, 480);
fb = COGL_FRAMEBUFFER (onscreen);
cogl_framebuffer_set_samples_per_pixel (fb, 4);
if (!cogl_framebuffer_allocate (fb, &error))
{
fprintf (stderr, "Failed to allocate 4x msaa offscreen framebuffer, "
"disabling msaa for onscreen rendering: %s\n", error->message);
cogl_error_free (error);
cogl_framebuffer_set_samples_per_pixel (fb, 0);
error = NULL;
if (!cogl_framebuffer_allocate (fb, &error))
{
fprintf (stderr, "Failed to allocate framebuffer: %s\n", error->message);
return 1;
}
}
cogl_onscreen_show (onscreen);
tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx,
320, 480,
COGL_PIXEL_FORMAT_ANY));
offscreen = cogl_offscreen_new_to_texture (tex);
offscreen_fb = COGL_FRAMEBUFFER (offscreen);
cogl_framebuffer_set_samples_per_pixel (offscreen_fb, 4);
if (!cogl_framebuffer_allocate (offscreen_fb, &error))
{
cogl_error_free (error);
error = NULL;
fprintf (stderr, "Failed to allocate 4x msaa offscreen framebuffer, "
"disabling msaa for offscreen rendering");
cogl_framebuffer_set_samples_per_pixel (offscreen_fb, 0);
}
triangle = cogl_primitive_new_p2c4 (ctx, COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
pipeline = cogl_pipeline_new (ctx);
for (;;) {
CoglPollFD *poll_fds;
int n_poll_fds;
int64_t timeout;
CoglPipeline *texture_pipeline;
cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
cogl_framebuffer_push_matrix (fb);
cogl_framebuffer_scale (fb, 0.5, 1, 1);
cogl_framebuffer_translate (fb, -1, 0, 0);
cogl_framebuffer_draw_primitive (fb, pipeline, triangle);
cogl_framebuffer_pop_matrix (fb);
cogl_framebuffer_draw_primitive (fb, pipeline, triangle);
cogl_framebuffer_resolve_samples (offscreen_fb);
texture_pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_texture (texture_pipeline, 0, tex);
cogl_framebuffer_draw_rectangle (fb, texture_pipeline, 0, 1, 1, -1);
cogl_object_unref (texture_pipeline);
cogl_onscreen_swap_buffers (onscreen);
cogl_poll_renderer_get_info (cogl_context_get_renderer (ctx),
&poll_fds, &n_poll_fds, &timeout);
g_poll ((GPollFD *) poll_fds, n_poll_fds, 0);
cogl_poll_renderer_dispatch (cogl_context_get_renderer (ctx),
poll_fds, n_poll_fds);
}
return 0;
}