mirror of
https://github.com/brl/mutter.git
synced 2024-11-24 09:00:42 -05:00
2f4d66f950
When a primitive is drawn with an attribute that contains texture coordinates Cogl will fetch the corresponding layer in order to determine the unit number. However if the pipeline didn't actually have a layer it would end up redundantly creating it. It's probably not a good idea to be modifying the pipeline while flushing the attributes state so this patch makes it pass the no-create flag to the get_layer function and then skips out enabling the attribute if the layer didn't already exist. https://bugzilla.gnome.org/show_bug.cgi?id=702570 Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 7507ad1a55a2aeb5beb8c0e3343e1e1f2805ddde)
533 lines
18 KiB
C
533 lines
18 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010,2011,2012 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "cogl-private.h"
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#include "cogl-util-gl-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-error-private.h"
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#include "cogl-context-private.h"
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#include "cogl-attribute.h"
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#include "cogl-attribute-private.h"
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#include "cogl-attribute-gl-private.h"
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#include "cogl-pipeline-progend-glsl-private.h"
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#include "cogl-buffer-gl-private.h"
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typedef struct _ForeachChangedBitState
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{
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CoglContext *context;
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const CoglBitmask *new_bits;
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CoglPipeline *pipeline;
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} ForeachChangedBitState;
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static CoglBool
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toggle_builtin_attribute_enabled_cb (int bit_num, void *user_data)
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{
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ForeachChangedBitState *state = user_data;
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CoglContext *context = state->context;
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_COGL_RETURN_VAL_IF_FAIL ((context->private_feature_flags &
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COGL_PRIVATE_FEATURE_FIXED_FUNCTION),
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FALSE);
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#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
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{
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CoglBool enabled = _cogl_bitmask_get (state->new_bits, bit_num);
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GLenum cap;
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switch (bit_num)
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{
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case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
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cap = GL_COLOR_ARRAY;
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break;
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case COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
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cap = GL_VERTEX_ARRAY;
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break;
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case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
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cap = GL_NORMAL_ARRAY;
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break;
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}
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if (enabled)
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GE (context, glEnableClientState (cap));
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else
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GE (context, glDisableClientState (cap));
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}
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#endif
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return TRUE;
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}
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static CoglBool
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toggle_texcood_attribute_enabled_cb (int bit_num, void *user_data)
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{
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ForeachChangedBitState *state = user_data;
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CoglContext *context = state->context;
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_COGL_RETURN_VAL_IF_FAIL ((context->private_feature_flags &
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COGL_PRIVATE_FEATURE_FIXED_FUNCTION),
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FALSE);
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#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
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{
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CoglBool enabled = _cogl_bitmask_get (state->new_bits, bit_num);
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GE( context, glClientActiveTexture (GL_TEXTURE0 + bit_num) );
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if (enabled)
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GE( context, glEnableClientState (GL_TEXTURE_COORD_ARRAY) );
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else
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GE( context, glDisableClientState (GL_TEXTURE_COORD_ARRAY) );
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}
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#endif
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return TRUE;
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}
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static CoglBool
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toggle_custom_attribute_enabled_cb (int bit_num, void *user_data)
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{
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ForeachChangedBitState *state = user_data;
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CoglBool enabled = _cogl_bitmask_get (state->new_bits, bit_num);
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CoglContext *context = state->context;
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if (enabled)
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GE( context, glEnableVertexAttribArray (bit_num) );
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else
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GE( context, glDisableVertexAttribArray (bit_num) );
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return TRUE;
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}
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static void
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foreach_changed_bit_and_save (CoglContext *context,
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CoglBitmask *current_bits,
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const CoglBitmask *new_bits,
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CoglBitmaskForeachFunc callback,
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ForeachChangedBitState *state)
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{
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/* Get the list of bits that are different */
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_cogl_bitmask_clear_all (&context->changed_bits_tmp);
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_cogl_bitmask_set_bits (&context->changed_bits_tmp, current_bits);
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_cogl_bitmask_xor_bits (&context->changed_bits_tmp, new_bits);
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/* Iterate over each bit to change */
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state->new_bits = new_bits;
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_cogl_bitmask_foreach (&context->changed_bits_tmp,
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callback,
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state);
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/* Store the new values */
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_cogl_bitmask_clear_all (current_bits);
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_cogl_bitmask_set_bits (current_bits, new_bits);
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}
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#ifdef COGL_PIPELINE_PROGEND_GLSL
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static void
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setup_generic_buffered_attribute (CoglContext *context,
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CoglPipeline *pipeline,
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CoglAttribute *attribute,
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uint8_t *base)
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{
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int name_index = attribute->name_state->name_index;
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int attrib_location =
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_cogl_pipeline_progend_glsl_get_attrib_location (pipeline, name_index);
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if (attrib_location == -1)
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return;
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GE( context, glVertexAttribPointer (attrib_location,
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attribute->d.buffered.n_components,
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attribute->d.buffered.type,
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attribute->normalized,
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attribute->d.buffered.stride,
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base + attribute->d.buffered.offset) );
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_cogl_bitmask_set (&context->enable_custom_attributes_tmp,
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attrib_location, TRUE);
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}
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static void
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setup_generic_const_attribute (CoglContext *context,
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CoglPipeline *pipeline,
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CoglAttribute *attribute)
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{
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int name_index = attribute->name_state->name_index;
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int attrib_location =
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_cogl_pipeline_progend_glsl_get_attrib_location (pipeline, name_index);
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int columns;
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int i;
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if (attrib_location == -1)
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return;
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if (attribute->d.constant.boxed.type == COGL_BOXED_MATRIX)
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columns = attribute->d.constant.boxed.size;
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else
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columns = 1;
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/* Note: it's ok to access a COGL_BOXED_FLOAT as a matrix with only
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* one column... */
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switch (attribute->d.constant.boxed.size)
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{
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case 1:
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GE( context, glVertexAttrib1fv (attrib_location,
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attribute->d.constant.boxed.v.matrix));
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break;
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case 2:
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for (i = 0; i < columns; i++)
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GE( context, glVertexAttrib2fv (attrib_location + i,
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attribute->d.constant.boxed.v.matrix));
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break;
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case 3:
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for (i = 0; i < columns; i++)
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GE( context, glVertexAttrib3fv (attrib_location + i,
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attribute->d.constant.boxed.v.matrix));
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break;
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case 4:
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for (i = 0; i < columns; i++)
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GE( context, glVertexAttrib4fv (attrib_location + i,
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attribute->d.constant.boxed.v.matrix));
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break;
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default:
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g_warn_if_reached ();
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}
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}
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#endif /* COGL_PIPELINE_PROGEND_GLSL */
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static void
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setup_legacy_buffered_attribute (CoglContext *ctx,
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CoglPipeline *pipeline,
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CoglAttribute *attribute,
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uint8_t *base)
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{
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switch (attribute->name_state->name_id)
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{
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case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
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_cogl_bitmask_set (&ctx->enable_builtin_attributes_tmp,
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COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY, TRUE);
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GE (ctx, glColorPointer (attribute->d.buffered.n_components,
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attribute->d.buffered.type,
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attribute->d.buffered.stride,
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base + attribute->d.buffered.offset));
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break;
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case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
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_cogl_bitmask_set (&ctx->enable_builtin_attributes_tmp,
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COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY, TRUE);
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GE (ctx, glNormalPointer (attribute->d.buffered.type,
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attribute->d.buffered.stride,
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base + attribute->d.buffered.offset));
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break;
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case COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
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{
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int layer_number = attribute->name_state->layer_number;
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const CoglPipelineGetLayerFlags flags =
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COGL_PIPELINE_GET_LAYER_NO_CREATE;
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CoglPipelineLayer *layer =
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_cogl_pipeline_get_layer_with_flags (pipeline, layer_number, flags);
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if (layer)
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{
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int unit = _cogl_pipeline_layer_get_unit_index (layer);
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_cogl_bitmask_set (&ctx->enable_texcoord_attributes_tmp,
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unit,
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TRUE);
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GE (ctx, glClientActiveTexture (GL_TEXTURE0 + unit));
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GE (ctx, glTexCoordPointer (attribute->d.buffered.n_components,
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attribute->d.buffered.type,
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attribute->d.buffered.stride,
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base + attribute->d.buffered.offset));
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}
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break;
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}
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case COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
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_cogl_bitmask_set (&ctx->enable_builtin_attributes_tmp,
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COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY, TRUE);
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GE (ctx, glVertexPointer (attribute->d.buffered.n_components,
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attribute->d.buffered.type,
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attribute->d.buffered.stride,
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base + attribute->d.buffered.offset));
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break;
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case COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY:
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#ifdef COGL_PIPELINE_PROGEND_GLSL
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if (ctx->driver != COGL_DRIVER_GLES1)
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setup_generic_buffered_attribute (ctx, pipeline, attribute, base);
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#endif
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break;
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default:
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g_warn_if_reached ();
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}
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}
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static void
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setup_legacy_const_attribute (CoglContext *ctx,
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CoglPipeline *pipeline,
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CoglAttribute *attribute)
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{
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#ifdef COGL_PIPELINE_PROGEND_GLSL
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if (attribute->name_state->name_id == COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY)
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{
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if (ctx->driver != COGL_DRIVER_GLES1)
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setup_generic_const_attribute (ctx, pipeline, attribute);
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}
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else
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#endif
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{
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float vector[4] = { 0, 0, 0, 1 };
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float *boxed = attribute->d.constant.boxed.v.float_value;
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int n_components = attribute->d.constant.boxed.size;
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int i;
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for (i = 0; i < n_components; i++)
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vector[i] = boxed[i];
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switch (attribute->name_state->name_id)
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{
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case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
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GE (ctx, glColor4f (vector[0], vector[1], vector[2], vector[3]));
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break;
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case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
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GE (ctx, glNormal3f (vector[0], vector[1], vector[2]));
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break;
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case COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
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{
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int layer_number = attribute->name_state->layer_number;
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const CoglPipelineGetLayerFlags flags =
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COGL_PIPELINE_GET_LAYER_NO_CREATE;
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CoglPipelineLayer *layer =
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_cogl_pipeline_get_layer_with_flags (pipeline,
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layer_number,
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flags);
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if (layer)
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{
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int unit = _cogl_pipeline_layer_get_unit_index (layer);
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GE (ctx, glClientActiveTexture (GL_TEXTURE0 + unit));
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GE (ctx, glMultiTexCoord4f (vector[0],
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vector[1],
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vector[2],
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vector[3]));
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}
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break;
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}
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case COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
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GE (ctx, glVertex4f (vector[0], vector[1], vector[2], vector[3]));
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break;
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default:
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g_warn_if_reached ();
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}
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}
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}
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static void
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apply_attribute_enable_updates (CoglContext *context,
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CoglPipeline *pipeline)
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{
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ForeachChangedBitState changed_bits_state;
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changed_bits_state.context = context;
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changed_bits_state.new_bits = &context->enable_builtin_attributes_tmp;
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changed_bits_state.pipeline = pipeline;
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foreach_changed_bit_and_save (context,
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&context->enabled_builtin_attributes,
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&context->enable_builtin_attributes_tmp,
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toggle_builtin_attribute_enabled_cb,
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&changed_bits_state);
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changed_bits_state.new_bits = &context->enable_texcoord_attributes_tmp;
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foreach_changed_bit_and_save (context,
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&context->enabled_texcoord_attributes,
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&context->enable_texcoord_attributes_tmp,
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toggle_texcood_attribute_enabled_cb,
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&changed_bits_state);
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changed_bits_state.new_bits = &context->enable_custom_attributes_tmp;
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foreach_changed_bit_and_save (context,
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&context->enabled_custom_attributes,
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&context->enable_custom_attributes_tmp,
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toggle_custom_attribute_enabled_cb,
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&changed_bits_state);
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}
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void
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_cogl_gl_flush_attributes_state (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglFlushLayerState *layers_state,
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CoglDrawFlags flags,
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CoglAttribute **attributes,
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int n_attributes)
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{
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CoglContext *ctx = framebuffer->context;
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int i;
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CoglBool with_color_attrib = FALSE;
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CoglBool unknown_color_alpha = FALSE;
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CoglPipeline *copy = NULL;
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/* Iterate the attributes to see if we have a color attribute which
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* may affect our decision to enable blending or not.
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*
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* We need to do this before flushing the pipeline. */
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for (i = 0; i < n_attributes; i++)
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switch (attributes[i]->name_state->name_id)
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{
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case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
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if ((flags & COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE) == 0 &&
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_cogl_attribute_get_n_components (attributes[i]) == 4)
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unknown_color_alpha = TRUE;
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with_color_attrib = TRUE;
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break;
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default:
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break;
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}
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if (G_UNLIKELY (layers_state->options.flags))
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{
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/* If we haven't already created a derived pipeline... */
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if (!copy)
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{
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copy = cogl_pipeline_copy (pipeline);
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pipeline = copy;
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}
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_cogl_pipeline_apply_overrides (pipeline, &layers_state->options);
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/* TODO:
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* overrides = cogl_pipeline_get_data (pipeline,
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* last_overrides_key);
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* if (overrides)
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* {
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* age = cogl_pipeline_get_age (pipeline);
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* XXX: actually we also need to check for legacy_state
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* and blending overrides for use of glColorPointer...
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* if (overrides->ags != age ||
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* memcmp (&overrides->options, &options,
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* sizeof (options) != 0)
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* {
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* cogl_object_unref (overrides->weak_pipeline);
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* g_slice_free (Overrides, overrides);
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* overrides = NULL;
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* }
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* }
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* if (!overrides)
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* {
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* overrides = g_slice_new (Overrides);
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* overrides->weak_pipeline =
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* cogl_pipeline_weak_copy (pipeline);
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* _cogl_pipeline_apply_overrides (overrides->weak_pipeline,
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* &options);
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*
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* cogl_pipeline_set_data (pipeline, last_overrides_key,
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* weak_overrides,
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* free_overrides_cb,
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* NULL);
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* }
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* pipeline = overrides->weak_pipeline;
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*/
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}
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_cogl_pipeline_flush_gl_state (ctx,
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pipeline,
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framebuffer,
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with_color_attrib,
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unknown_color_alpha);
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_cogl_bitmask_clear_all (&ctx->enable_builtin_attributes_tmp);
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_cogl_bitmask_clear_all (&ctx->enable_texcoord_attributes_tmp);
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_cogl_bitmask_clear_all (&ctx->enable_custom_attributes_tmp);
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/* Bind the attribute pointers. We need to do this after the
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* pipeline is flushed because when using GLSL that is the only
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* point when we can determine the attribute locations */
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for (i = 0; i < n_attributes; i++)
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{
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CoglAttribute *attribute = attributes[i];
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CoglAttributeBuffer *attribute_buffer;
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CoglBuffer *buffer;
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uint8_t *base;
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if (attribute->is_buffered)
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{
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attribute_buffer = cogl_attribute_get_buffer (attribute);
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buffer = COGL_BUFFER (attribute_buffer);
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/* Note: we don't try and catch errors with binding buffers
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* here since OOM errors at this point indicate that nothing
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* has yet been uploaded to attribute buffer which we
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* consider to be a programmer error.
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*/
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base =
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_cogl_buffer_gl_bind (buffer,
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COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER,
|
|
NULL);
|
|
|
|
if (pipeline->progend == COGL_PIPELINE_PROGEND_GLSL)
|
|
setup_generic_buffered_attribute (ctx, pipeline, attribute, base);
|
|
else
|
|
setup_legacy_buffered_attribute (ctx, pipeline, attribute, base);
|
|
|
|
_cogl_buffer_gl_unbind (buffer);
|
|
}
|
|
else
|
|
{
|
|
if (pipeline->progend == COGL_PIPELINE_PROGEND_GLSL)
|
|
setup_generic_const_attribute (ctx, pipeline, attribute);
|
|
else
|
|
setup_legacy_const_attribute (ctx, pipeline, attribute);
|
|
}
|
|
}
|
|
|
|
apply_attribute_enable_updates (ctx, pipeline);
|
|
|
|
if (copy)
|
|
cogl_object_unref (copy);
|
|
}
|
|
|
|
void
|
|
_cogl_gl_disable_all_attributes (CoglContext *ctx)
|
|
{
|
|
_cogl_bitmask_clear_all (&ctx->enable_builtin_attributes_tmp);
|
|
_cogl_bitmask_clear_all (&ctx->enable_texcoord_attributes_tmp);
|
|
_cogl_bitmask_clear_all (&ctx->enable_custom_attributes_tmp);
|
|
|
|
/* XXX: we can pass a NULL source pipeline here because we know a
|
|
* source pipeline only needs to be referenced when enabling
|
|
* attributes. */
|
|
apply_attribute_enable_updates (ctx, NULL);
|
|
}
|