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This adds a performance tracking framework that can run a set of tests over specified git revisions. The ruby script for generating the reports comes from similar performance tracking in GEGL. The framework permits evaluating new tests against older version of clutter. The tests themselves go through a few hoops for disabling framerate limiting in both mesa and clutter. When running make check the tests will be run and lines of the form: @ test-state: 40.51 fps will be left in the output, a script can scrape these lines out of a build log on a buildbot to in other ways track performance.
28 lines
870 B
Plaintext
28 lines
870 B
Plaintext
# This file lists the commits that we want to do retrospective testing
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# of, aborting the retrospective testing and adjusting this file will
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# add the commit range to be tested without having to redo the initial one
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# thus allowing a sparse distributed range to first be tested, with
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# detailed ranges added in later.
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master~500..master % 32 # every 32th commit, to provide context
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# various spans of commits around which "interesting things happen"
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#eeac7~1..985a4
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#6c6e93d~1..3142b15
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#0486c56..88b026
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#732eecf..8cfb158
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#b499696..b77d9a6
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#ba09e9c..7bdbbe6
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#b424bd7..c1878
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#bc58de4..d03c3a6
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#5640a6..a29623e
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#6fd2663..6ec9c32
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# 012e4ab..1a8d577 #
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#120d759~4..2235e70
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# ef8be9e25ebe77fc63055191cc48af53d731c108 - actor: Use paint volumes to always queue clipped redraws
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# 5d16000 going up, and 3b78949 going down,. was a case of clipped redraws being broken
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