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24d7c5ebe3
Since we always call it with the same value, just push that value into the implementation.
65 lines
2.9 KiB
C
65 lines
2.9 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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#ifndef META_WINDOW_ACTOR_PRIVATE_H
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#define META_WINDOW_ACTOR_PRIVATE_H
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#include <config.h>
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#include <X11/extensions/Xdamage.h>
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#include <meta/compositor-mutter.h>
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#include "meta-surface-actor.h"
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MetaWindowActor *meta_window_actor_new (MetaWindow *window);
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void meta_window_actor_destroy (MetaWindowActor *self);
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void meta_window_actor_show (MetaWindowActor *self,
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MetaCompEffect effect);
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void meta_window_actor_hide (MetaWindowActor *self,
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MetaCompEffect effect);
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void meta_window_actor_maximize (MetaWindowActor *self,
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MetaRectangle *old_rect,
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MetaRectangle *new_rect);
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void meta_window_actor_unmaximize (MetaWindowActor *self,
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MetaRectangle *old_rect,
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MetaRectangle *new_rect);
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void meta_window_actor_process_x11_damage (MetaWindowActor *self,
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XDamageNotifyEvent *event);
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void meta_window_actor_pre_paint (MetaWindowActor *self);
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void meta_window_actor_post_paint (MetaWindowActor *self);
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void meta_window_actor_frame_complete (MetaWindowActor *self,
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CoglFrameInfo *frame_info,
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gint64 presentation_time);
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void meta_window_actor_invalidate_shadow (MetaWindowActor *self);
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void meta_window_actor_get_shape_bounds (MetaWindowActor *self,
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cairo_rectangle_int_t *bounds);
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gboolean meta_window_actor_should_unredirect (MetaWindowActor *self);
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void meta_window_actor_set_unredirected (MetaWindowActor *self,
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gboolean unredirected);
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gboolean meta_window_actor_effect_in_progress (MetaWindowActor *self);
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void meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
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gboolean did_placement);
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void meta_window_actor_sync_visibility (MetaWindowActor *self);
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void meta_window_actor_update_shape (MetaWindowActor *self);
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void meta_window_actor_update_opacity (MetaWindowActor *self);
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void meta_window_actor_mapped (MetaWindowActor *self);
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void meta_window_actor_unmapped (MetaWindowActor *self);
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void meta_window_actor_sync_updates_frozen (MetaWindowActor *self);
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void meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
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gboolean no_delay_frame);
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void meta_window_actor_effect_completed (MetaWindowActor *actor,
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gulong event);
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MetaSurfaceActor *meta_window_actor_get_surface (MetaWindowActor *self);
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void meta_window_actor_update_surface (MetaWindowActor *self);
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#endif /* META_WINDOW_ACTOR_PRIVATE_H */
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