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bd4062a196
It's not worth letting these devices have an "unlimited" range of touch slots. Limiting it to 32 is more than enough to map it with real touch devices nowadays. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1486
178 lines
8.6 KiB
C
178 lines
8.6 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2016 Red Hat inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Jonas Ådahl <jadahl@gmail.com>
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*/
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#ifndef __CLUTTER_VIRTUAL_INPUT_DEVICE_H__
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#define __CLUTTER_VIRTUAL_INPUT_DEVICE_H__
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#include <glib-object.h>
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#include <stdint.h>
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#include "clutter-seat.h"
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#define CLUTTER_TYPE_VIRTUAL_INPUT_DEVICE (clutter_virtual_input_device_get_type ())
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#define CLUTTER_VIRTUAL_INPUT_DEVICE_MAX_TOUCH_SLOTS 32u
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CLUTTER_EXPORT
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G_DECLARE_DERIVABLE_TYPE (ClutterVirtualInputDevice,
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clutter_virtual_input_device,
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CLUTTER, VIRTUAL_INPUT_DEVICE,
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GObject)
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typedef enum _ClutterButtonState
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{
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CLUTTER_BUTTON_STATE_RELEASED,
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CLUTTER_BUTTON_STATE_PRESSED
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} ClutterButtonState;
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typedef enum _ClutterKeyState
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{
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CLUTTER_KEY_STATE_RELEASED,
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CLUTTER_KEY_STATE_PRESSED
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} ClutterKeyState;
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struct _ClutterVirtualInputDeviceClass
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{
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GObjectClass parent_class;
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void (*notify_relative_motion) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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double dx,
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double dy);
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void (*notify_absolute_motion) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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double x,
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double y);
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void (*notify_button) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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uint32_t button,
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ClutterButtonState button_state);
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void (*notify_key) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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uint32_t key,
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ClutterKeyState key_state);
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void (*notify_keyval) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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uint32_t keyval,
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ClutterKeyState key_state);
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void (*notify_discrete_scroll) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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ClutterScrollDirection direction,
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ClutterScrollSource scroll_source);
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void (*notify_scroll_continuous) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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double dx,
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double dy,
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ClutterScrollSource scroll_source,
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ClutterScrollFinishFlags finish_flags);
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void (*notify_touch_down) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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int slot,
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double x,
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double y);
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void (*notify_touch_motion) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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int slot,
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double x,
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double y);
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void (*notify_touch_up) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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int slot);
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};
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CLUTTER_EXPORT
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void clutter_virtual_input_device_notify_relative_motion (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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double dx,
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double dy);
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CLUTTER_EXPORT
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void clutter_virtual_input_device_notify_absolute_motion (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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double x,
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double y);
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CLUTTER_EXPORT
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void clutter_virtual_input_device_notify_button (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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uint32_t button,
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ClutterButtonState button_state);
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CLUTTER_EXPORT
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void clutter_virtual_input_device_notify_key (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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uint32_t key,
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ClutterKeyState key_state);
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CLUTTER_EXPORT
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void clutter_virtual_input_device_notify_keyval (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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uint32_t keyval,
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ClutterKeyState key_state);
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CLUTTER_EXPORT
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void clutter_virtual_input_device_notify_discrete_scroll (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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ClutterScrollDirection direction,
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ClutterScrollSource scroll_source);
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CLUTTER_EXPORT
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void clutter_virtual_input_device_notify_scroll_continuous (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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double dx,
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double dy,
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ClutterScrollSource scroll_source,
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ClutterScrollFinishFlags finish_flags);
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CLUTTER_EXPORT
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void clutter_virtual_input_device_notify_touch_down (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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int slot,
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double x,
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double y);
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CLUTTER_EXPORT
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void clutter_virtual_input_device_notify_touch_motion (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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int slot,
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double x,
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double y);
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CLUTTER_EXPORT
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void clutter_virtual_input_device_notify_touch_up (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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int slot);
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CLUTTER_EXPORT
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int clutter_virtual_input_device_get_device_type (ClutterVirtualInputDevice *virtual_device);
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#endif /* __CLUTTER_VIRTUAL_INPUT_DEVICE_H__ */
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