mutter/clutter/clutter/clutter-pick-context.c
Carlos Garnacho 5428b96f1b clutter: Also log overlap regions in ClutterPickContext/Stack
These may be used for optimizations once we find the pick actor,
so picking can be avoided in areas we know didn't cross into
other actors. Nothing makes use of it yet though, just log these
so far.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
2021-12-07 20:04:08 +00:00

214 lines
6.0 KiB
C

/*
* Copyright (C) 2019 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-build-config.h"
#include "clutter-backend.h"
#include "clutter-pick-context-private.h"
struct _ClutterPickContext
{
grefcount ref_count;
ClutterPickMode mode;
ClutterPickStack *pick_stack;
graphene_ray_t ray;
graphene_point3d_t point;
};
G_DEFINE_BOXED_TYPE (ClutterPickContext, clutter_pick_context,
clutter_pick_context_ref,
clutter_pick_context_unref)
ClutterPickContext *
clutter_pick_context_new_for_view (ClutterStageView *view,
ClutterPickMode mode,
const graphene_point3d_t *point,
const graphene_ray_t *ray)
{
ClutterPickContext *pick_context;
CoglContext *context;
pick_context = g_new0 (ClutterPickContext, 1);
g_ref_count_init (&pick_context->ref_count);
pick_context->mode = mode;
graphene_ray_init_from_ray (&pick_context->ray, ray);
graphene_point3d_init_from_point (&pick_context->point, point);
context = clutter_backend_get_cogl_context (clutter_get_default_backend ());
pick_context->pick_stack = clutter_pick_stack_new (context);
return pick_context;
}
ClutterPickContext *
clutter_pick_context_ref (ClutterPickContext *pick_context)
{
g_ref_count_inc (&pick_context->ref_count);
return pick_context;
}
static void
clutter_pick_context_dispose (ClutterPickContext *pick_context)
{
g_clear_pointer (&pick_context->pick_stack, clutter_pick_stack_unref);
}
void
clutter_pick_context_unref (ClutterPickContext *pick_context)
{
if (g_ref_count_dec (&pick_context->ref_count))
{
clutter_pick_context_dispose (pick_context);
g_free (pick_context);
}
}
void
clutter_pick_context_destroy (ClutterPickContext *pick_context)
{
clutter_pick_context_dispose (pick_context);
clutter_pick_context_unref (pick_context);
}
/**
* clutter_pick_context_get_mode: (skip)
*/
ClutterPickMode
clutter_pick_context_get_mode (ClutterPickContext *pick_context)
{
return pick_context->mode;
}
ClutterPickStack *
clutter_pick_context_steal_stack (ClutterPickContext *pick_context)
{
clutter_pick_stack_seal (pick_context->pick_stack);
return g_steal_pointer (&pick_context->pick_stack);
}
/**
* clutter_pick_context_log_pick:
* @pick_context: a #ClutterPickContext
* @box: a #ClutterActorBox
* @actor: a #ClutterActor
*
* Logs a pick rectangle into the pick stack.
*/
void
clutter_pick_context_log_pick (ClutterPickContext *pick_context,
const ClutterActorBox *box,
ClutterActor *actor)
{
clutter_pick_stack_log_pick (pick_context->pick_stack, box, actor);
}
/**
* clutter_pick_context_log_overlap:
* @pick_context: a #ClutterPickContext
* @actor: a #ClutterActor
*
* Logs an overlapping actor into the pick stack.
*/
void
clutter_pick_context_log_overlap (ClutterPickContext *pick_context,
ClutterActor *actor)
{
clutter_pick_stack_log_overlap (pick_context->pick_stack, actor);
}
/**
* clutter_pick_context_push_clip:
* @pick_context: a #ClutterPickContext
* @box: a #ClutterActorBox
*
* Pushes a clip rectangle defined by @box into the pick stack. Pop with
* clutter_pick_context_pop_clip() when done.
*/
void
clutter_pick_context_push_clip (ClutterPickContext *pick_context,
const ClutterActorBox *box)
{
clutter_pick_stack_push_clip (pick_context->pick_stack, box);
}
/**
* clutter_pick_context_pop_clip:
* @pick_context: a #ClutterPickContext
*
* Pops the current clip rectangle from the clip stack. It is a programming
* error to call this without a corresponding clutter_pick_context_push_clip()
* call first.
*/
void
clutter_pick_context_pop_clip (ClutterPickContext *pick_context)
{
clutter_pick_stack_pop_clip (pick_context->pick_stack);
}
/**
* clutter_pick_context_push_transform:
* @pick_context: a #ClutterPickContext
* @transform: a #graphene_matrix_t
*
* Pushes @transform into the pick stack. Pop with
* clutter_pick_context_pop_transform() when done.
*/
void
clutter_pick_context_push_transform (ClutterPickContext *pick_context,
const graphene_matrix_t *transform)
{
clutter_pick_stack_push_transform (pick_context->pick_stack, transform);
}
/**
* clutter_pick_context_get_transform:
* @pick_context: a #ClutterPickContext
* @out_matrix: (out): a #graphene_matrix_t
*
* Retrieves the current transform of the pick stack.
*/
void
clutter_pick_context_get_transform (ClutterPickContext *pick_context,
graphene_matrix_t *out_transform)
{
clutter_pick_stack_get_transform (pick_context->pick_stack, out_transform);
}
/**
* clutter_pick_context_pop_transform:
* @pick_context: a #ClutterPickContext
*
* Pops the current transform from the clip stack. It is a programming error
* to call this without a corresponding clutter_pick_context_push_transform()
* call first.
*/
void
clutter_pick_context_pop_transform (ClutterPickContext *pick_context)
{
clutter_pick_stack_pop_transform (pick_context->pick_stack);
}
gboolean
clutter_pick_context_intersects_box (ClutterPickContext *pick_context,
const graphene_box_t *box)
{
return graphene_box_contains_point (box, &pick_context->point) ||
graphene_ray_intersects_box (&pick_context->ray, box);
}