mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 19:42:05 +00:00
36c85da3b8
This remove cogl-internal.h in favour of using cogl-private.h. Some things in cogl-internal.h were moved to driver/gl/cogl-util-gl-private.h and the _cogl_gl_error_to_string function whose prototype was moved from cogl-internal.h to cogl-util-gl-private.h has had its implementation moved from cogl.c to cogl-util-gl.c Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 01cc82ece091aa3bec4c07fdd6bc9e5135fca573)
497 lines
14 KiB
C
497 lines
14 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2008,2009,2010 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
|
|
#include "cogl-util.h"
|
|
#include "cogl-util-gl-private.h"
|
|
#include "cogl-context-private.h"
|
|
#include "cogl-object-private.h"
|
|
|
|
#include "cogl-shader-private.h"
|
|
#include "cogl-program-private.h"
|
|
|
|
#include <string.h>
|
|
|
|
static void _cogl_program_free (CoglProgram *program);
|
|
|
|
COGL_HANDLE_DEFINE (Program, program);
|
|
COGL_OBJECT_DEFINE_DEPRECATED_REF_COUNTING (program);
|
|
|
|
/* A CoglProgram is effectively just a list of shaders that will be
|
|
used together and a set of values for the custom uniforms. No
|
|
actual GL program is created - instead this is the responsibility
|
|
of the GLSL material backend. The uniform values are collected in
|
|
an array and then flushed whenever the material backend requests
|
|
it. */
|
|
|
|
static void
|
|
_cogl_program_free (CoglProgram *program)
|
|
{
|
|
int i;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* Unref all of the attached shaders */
|
|
g_slist_foreach (program->attached_shaders, (GFunc) cogl_handle_unref, NULL);
|
|
/* Destroy the list */
|
|
g_slist_free (program->attached_shaders);
|
|
|
|
for (i = 0; i < program->custom_uniforms->len; i++)
|
|
{
|
|
CoglProgramUniform *uniform =
|
|
&g_array_index (program->custom_uniforms, CoglProgramUniform, i);
|
|
|
|
g_free (uniform->name);
|
|
|
|
if (uniform->value.count > 1)
|
|
g_free (uniform->value.v.array);
|
|
}
|
|
|
|
g_array_free (program->custom_uniforms, TRUE);
|
|
|
|
g_slice_free (CoglProgram, program);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_create_program (void)
|
|
{
|
|
CoglProgram *program;
|
|
|
|
program = g_slice_new0 (CoglProgram);
|
|
|
|
program->custom_uniforms =
|
|
g_array_new (FALSE, FALSE, sizeof (CoglProgramUniform));
|
|
program->age = 0;
|
|
|
|
return _cogl_program_handle_new (program);
|
|
}
|
|
|
|
void
|
|
cogl_program_attach_shader (CoglHandle program_handle,
|
|
CoglHandle shader_handle)
|
|
{
|
|
CoglProgram *program;
|
|
CoglShader *shader;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!cogl_is_program (program_handle) || !cogl_is_shader (shader_handle))
|
|
return;
|
|
|
|
program = program_handle;
|
|
shader = shader_handle;
|
|
|
|
/* Only one shader is allowed if the type is ARBfp */
|
|
if (shader->language == COGL_SHADER_LANGUAGE_ARBFP)
|
|
_COGL_RETURN_IF_FAIL (program->attached_shaders == NULL);
|
|
else if (shader->language == COGL_SHADER_LANGUAGE_GLSL)
|
|
_COGL_RETURN_IF_FAIL (_cogl_program_get_language (program) ==
|
|
COGL_SHADER_LANGUAGE_GLSL);
|
|
|
|
program->attached_shaders
|
|
= g_slist_prepend (program->attached_shaders,
|
|
cogl_handle_ref (shader_handle));
|
|
|
|
program->age++;
|
|
}
|
|
|
|
void
|
|
cogl_program_link (CoglHandle handle)
|
|
{
|
|
/* There's no point in linking the program here because it will have
|
|
to be relinked with a different fixed functionality shader
|
|
whenever the settings change */
|
|
}
|
|
|
|
void
|
|
cogl_program_use (CoglHandle handle)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (handle == COGL_INVALID_HANDLE ||
|
|
cogl_is_program (handle));
|
|
|
|
if (ctx->current_program == 0 && handle != 0)
|
|
ctx->legacy_state_set++;
|
|
else if (handle == 0 && ctx->current_program != 0)
|
|
ctx->legacy_state_set--;
|
|
|
|
if (handle != COGL_INVALID_HANDLE)
|
|
cogl_handle_ref (handle);
|
|
if (ctx->current_program != COGL_INVALID_HANDLE)
|
|
cogl_handle_unref (ctx->current_program);
|
|
ctx->current_program = handle;
|
|
}
|
|
|
|
int
|
|
cogl_program_get_uniform_location (CoglHandle handle,
|
|
const char *uniform_name)
|
|
{
|
|
int i;
|
|
CoglProgram *program;
|
|
CoglProgramUniform *uniform;
|
|
|
|
if (!cogl_is_program (handle))
|
|
return -1;
|
|
|
|
program = handle;
|
|
|
|
/* We can't just ask the GL program object for the uniform location
|
|
directly because it will change every time the program is linked
|
|
with a different shader. Instead we make our own mapping of
|
|
uniform numbers and cache the names */
|
|
for (i = 0; i < program->custom_uniforms->len; i++)
|
|
{
|
|
uniform = &g_array_index (program->custom_uniforms,
|
|
CoglProgramUniform, i);
|
|
|
|
if (!strcmp (uniform->name, uniform_name))
|
|
return i;
|
|
}
|
|
|
|
/* Create a new uniform with the given name */
|
|
g_array_set_size (program->custom_uniforms,
|
|
program->custom_uniforms->len + 1);
|
|
uniform = &g_array_index (program->custom_uniforms,
|
|
CoglProgramUniform,
|
|
program->custom_uniforms->len - 1);
|
|
|
|
uniform->name = g_strdup (uniform_name);
|
|
memset (&uniform->value, 0, sizeof (CoglBoxedValue));
|
|
uniform->dirty = TRUE;
|
|
uniform->location_valid = FALSE;
|
|
|
|
return program->custom_uniforms->len - 1;
|
|
}
|
|
|
|
static CoglProgramUniform *
|
|
cogl_program_modify_uniform (CoglProgram *program,
|
|
int uniform_no)
|
|
{
|
|
CoglProgramUniform *uniform;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_program (program), NULL);
|
|
_COGL_RETURN_VAL_IF_FAIL (uniform_no >= 0 &&
|
|
uniform_no < program->custom_uniforms->len,
|
|
NULL);
|
|
|
|
uniform = &g_array_index (program->custom_uniforms,
|
|
CoglProgramUniform, uniform_no);
|
|
uniform->dirty = TRUE;
|
|
|
|
return uniform;
|
|
}
|
|
|
|
void
|
|
cogl_program_uniform_1f (int uniform_no,
|
|
float value)
|
|
{
|
|
CoglProgramUniform *uniform;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
uniform = cogl_program_modify_uniform (ctx->current_program, uniform_no);
|
|
_cogl_boxed_value_set_1f (&uniform->value, value);
|
|
}
|
|
|
|
void
|
|
cogl_program_set_uniform_1f (CoglHandle handle,
|
|
int uniform_location,
|
|
float value)
|
|
{
|
|
CoglProgramUniform *uniform;
|
|
|
|
uniform = cogl_program_modify_uniform (handle, uniform_location);
|
|
_cogl_boxed_value_set_1f (&uniform->value, value);
|
|
}
|
|
|
|
void
|
|
cogl_program_uniform_1i (int uniform_no,
|
|
int value)
|
|
{
|
|
CoglProgramUniform *uniform;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
uniform = cogl_program_modify_uniform (ctx->current_program, uniform_no);
|
|
_cogl_boxed_value_set_1i (&uniform->value, value);
|
|
}
|
|
|
|
void
|
|
cogl_program_set_uniform_1i (CoglHandle handle,
|
|
int uniform_location,
|
|
int value)
|
|
{
|
|
CoglProgramUniform *uniform;
|
|
|
|
uniform = cogl_program_modify_uniform (handle, uniform_location);
|
|
_cogl_boxed_value_set_1i (&uniform->value, value);
|
|
}
|
|
|
|
void
|
|
cogl_program_uniform_float (int uniform_no,
|
|
int size,
|
|
int count,
|
|
const float *value)
|
|
{
|
|
CoglProgramUniform *uniform;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
uniform = cogl_program_modify_uniform (ctx->current_program, uniform_no);
|
|
_cogl_boxed_value_set_float (&uniform->value, size, count, value);
|
|
}
|
|
|
|
void
|
|
cogl_program_set_uniform_float (CoglHandle handle,
|
|
int uniform_location,
|
|
int n_components,
|
|
int count,
|
|
const float *value)
|
|
{
|
|
CoglProgramUniform *uniform;
|
|
|
|
uniform = cogl_program_modify_uniform (handle, uniform_location);
|
|
_cogl_boxed_value_set_float (&uniform->value, n_components, count, value);
|
|
}
|
|
|
|
void
|
|
cogl_program_uniform_int (int uniform_no,
|
|
int size,
|
|
int count,
|
|
const int *value)
|
|
{
|
|
CoglProgramUniform *uniform;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
uniform = cogl_program_modify_uniform (ctx->current_program, uniform_no);
|
|
_cogl_boxed_value_set_int (&uniform->value, size, count, value);
|
|
}
|
|
|
|
void
|
|
cogl_program_set_uniform_int (CoglHandle handle,
|
|
int uniform_location,
|
|
int n_components,
|
|
int count,
|
|
const int *value)
|
|
{
|
|
CoglProgramUniform *uniform;
|
|
|
|
uniform = cogl_program_modify_uniform (handle, uniform_location);
|
|
_cogl_boxed_value_set_int (&uniform->value, n_components, count, value);
|
|
}
|
|
|
|
void
|
|
cogl_program_set_uniform_matrix (CoglHandle handle,
|
|
int uniform_location,
|
|
int dimensions,
|
|
int count,
|
|
CoglBool transpose,
|
|
const float *value)
|
|
{
|
|
CoglProgramUniform *uniform;
|
|
|
|
uniform = cogl_program_modify_uniform (handle, uniform_location);
|
|
_cogl_boxed_value_set_matrix (&uniform->value,
|
|
dimensions,
|
|
count,
|
|
transpose,
|
|
value);
|
|
}
|
|
|
|
void
|
|
cogl_program_uniform_matrix (int uniform_no,
|
|
int size,
|
|
int count,
|
|
CoglBool transpose,
|
|
const float *value)
|
|
{
|
|
CoglProgramUniform *uniform;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
uniform = cogl_program_modify_uniform (ctx->current_program, uniform_no);
|
|
_cogl_boxed_value_set_matrix (&uniform->value, size, count, transpose, value);
|
|
}
|
|
|
|
/* ARBfp local parameters can be referenced like:
|
|
*
|
|
* "program.local[5]"
|
|
* ^14char offset (after whitespace is stripped)
|
|
*/
|
|
static int
|
|
get_local_param_index (const char *uniform_name)
|
|
{
|
|
char *input = g_strdup (uniform_name);
|
|
int i;
|
|
char *p = input;
|
|
char *endptr;
|
|
int _index;
|
|
|
|
for (i = 0; input[i] != '\0'; i++)
|
|
if (input[i] != '_' && input[i] != '\t')
|
|
*p++ = input[i];
|
|
input[i] = '\0';
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (strncmp ("program.local[", input, 14) == 0, -1);
|
|
|
|
_index = g_ascii_strtoull (input + 14, &endptr, 10);
|
|
_COGL_RETURN_VAL_IF_FAIL (endptr != input + 14, -1);
|
|
_COGL_RETURN_VAL_IF_FAIL (*endptr == ']', -1);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (_index >= 0, -1);
|
|
|
|
g_free (input);
|
|
|
|
return _index;
|
|
}
|
|
|
|
#ifdef HAVE_COGL_GL
|
|
|
|
static void
|
|
_cogl_program_flush_uniform_arbfp (GLint location,
|
|
CoglBoxedValue *value)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (value->type != COGL_BOXED_NONE)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (value->type == COGL_BOXED_FLOAT);
|
|
_COGL_RETURN_IF_FAIL (value->size == 4);
|
|
_COGL_RETURN_IF_FAIL (value->count == 1);
|
|
|
|
GE( ctx, glProgramLocalParameter4fv (GL_FRAGMENT_PROGRAM_ARB, location,
|
|
value->v.float_value) );
|
|
}
|
|
}
|
|
|
|
#endif /* HAVE_COGL_GL */
|
|
|
|
void
|
|
_cogl_program_flush_uniforms (CoglProgram *program,
|
|
GLuint gl_program,
|
|
CoglBool gl_program_changed)
|
|
{
|
|
CoglProgramUniform *uniform;
|
|
int i;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (ctx->driver != COGL_DRIVER_GLES1);
|
|
|
|
for (i = 0; i < program->custom_uniforms->len; i++)
|
|
{
|
|
uniform = &g_array_index (program->custom_uniforms,
|
|
CoglProgramUniform, i);
|
|
|
|
if (gl_program_changed || uniform->dirty)
|
|
{
|
|
if (gl_program_changed || !uniform->location_valid)
|
|
{
|
|
if (_cogl_program_get_language (program) ==
|
|
COGL_SHADER_LANGUAGE_GLSL)
|
|
uniform->location =
|
|
ctx->glGetUniformLocation (gl_program, uniform->name);
|
|
else
|
|
uniform->location =
|
|
get_local_param_index (uniform->name);
|
|
|
|
uniform->location_valid = TRUE;
|
|
}
|
|
|
|
/* If the uniform isn't really in the program then there's
|
|
no need to actually set it */
|
|
if (uniform->location != -1)
|
|
{
|
|
switch (_cogl_program_get_language (program))
|
|
{
|
|
case COGL_SHADER_LANGUAGE_GLSL:
|
|
_cogl_boxed_value_set_uniform (ctx,
|
|
uniform->location,
|
|
&uniform->value);
|
|
break;
|
|
|
|
case COGL_SHADER_LANGUAGE_ARBFP:
|
|
#ifdef HAVE_COGL_GL
|
|
_cogl_program_flush_uniform_arbfp (uniform->location,
|
|
&uniform->value);
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
|
|
uniform->dirty = FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
CoglShaderLanguage
|
|
_cogl_program_get_language (CoglHandle handle)
|
|
{
|
|
CoglProgram *program = handle;
|
|
|
|
/* Use the language of the first shader */
|
|
|
|
if (program->attached_shaders)
|
|
{
|
|
CoglShader *shader = program->attached_shaders->data;
|
|
return shader->language;
|
|
}
|
|
else
|
|
return COGL_SHADER_LANGUAGE_GLSL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_program_has_shader_type (CoglProgram *program,
|
|
CoglShaderType type)
|
|
{
|
|
GSList *l;
|
|
|
|
for (l = program->attached_shaders; l; l = l->next)
|
|
{
|
|
CoglShader *shader = l->data;
|
|
|
|
if (shader->type == type)
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_program_has_fragment_shader (CoglHandle handle)
|
|
{
|
|
return _cogl_program_has_shader_type (handle, COGL_SHADER_TYPE_FRAGMENT);
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_program_has_vertex_shader (CoglHandle handle)
|
|
{
|
|
return _cogl_program_has_shader_type (handle, COGL_SHADER_TYPE_VERTEX);
|
|
}
|