mutter/cogl/cogl/cogl-xlib-renderer.h
Jonas Ådahl f2d0e5021a cogl/x11/renderer: Silence introspection warning
We don't introspect CoglRenderer, so we shouldn't introspect API using it
either.

https://bugzilla.gnome.org/show_bug.cgi?id=739178
2018-02-07 11:03:42 +08:00

269 lines
9.8 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#if !defined(__COGL_XLIB_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl-xlib.h> can be included directly."
#endif
#ifndef __COGL_XLIB_RENDERER_H__
#define __COGL_XLIB_RENDERER_H__
#include <X11/Xlib.h>
#include <X11/Xutil.h>
/* NB: this is a top-level header that can be included directly but we
* want to be careful not to define __COGL_H_INSIDE__ when this is
* included internally while building Cogl itself since
* __COGL_H_INSIDE__ is used in headers to guard public vs private api
* definitions
*/
#ifndef COGL_COMPILATION
/* Note: When building Cogl .gir we explicitly define
* __COGL_H_INSIDE__ */
#ifndef __COGL_H_INSIDE__
#define __COGL_H_INSIDE__
#define __COGL_XLIB_RENDERER_H_MUST_UNDEF_COGL_H_INSIDE_COGL_XLIB_RENDERER_
#endif
#endif /* COGL_COMPILATION */
#include <cogl/cogl-renderer.h>
COGL_BEGIN_DECLS
/**
* cogl_xlib_renderer_handle_event: (skip)
* @renderer: a #CoglRenderer
* @event: pointer to an XEvent structure
*
* This function processes a single event; it can be used to hook into
* external event retrieval (for example that done by Clutter or
* GDK).
*
* Return value: #CoglFilterReturn. %COGL_FILTER_REMOVE indicates that
* Cogl has internally handled the event and the caller should do no
* further processing. %COGL_FILTER_CONTINUE indicates that Cogl is
* either not interested in the event, or has used the event to update
* internal state without taking any exclusive action.
*/
CoglFilterReturn
cogl_xlib_renderer_handle_event (CoglRenderer *renderer,
XEvent *event);
/*
* CoglXlibFilterFunc:
* @event: pointer to an XEvent structure
* @data: the data that was given when the filter was added
*
* A callback function that can be registered with
* cogl_xlib_renderer_add_filter(). The function should return
* %COGL_FILTER_REMOVE if it wants to prevent further processing or
* %COGL_FILTER_CONTINUE otherwise.
*/
typedef CoglFilterReturn (* CoglXlibFilterFunc) (XEvent *event,
void *data);
/**
* cogl_xlib_renderer_add_filter: (skip)
* @renderer: a #CoglRenderer
* @func: the callback function
* @data: user data passed to @func when called
*
* Adds a callback function that will receive all native events. The
* function can stop further processing of the event by return
* %COGL_FILTER_REMOVE.
*/
void
cogl_xlib_renderer_add_filter (CoglRenderer *renderer,
CoglXlibFilterFunc func,
void *data);
/**
* cogl_xlib_renderer_remove_filter: (skip)
* @renderer: a #CoglRenderer
* @func: the callback function
* @data: user data given when the callback was installed
*
* Removes a callback that was previously added with
* cogl_xlib_renderer_add_filter().
*/
void
cogl_xlib_renderer_remove_filter (CoglRenderer *renderer,
CoglXlibFilterFunc func,
void *data);
/**
* cogl_xlib_renderer_get_foreign_display: (skip)
* @renderer: a #CoglRenderer
*
* Return value: the foreign Xlib display that will be used by any Xlib based
* winsys backend. The display needs to be set with
* cogl_xlib_renderer_set_foreign_display() before this function is called.
*/
Display *
cogl_xlib_renderer_get_foreign_display (CoglRenderer *renderer);
/**
* cogl_xlib_renderer_set_foreign_display: (skip)
* @renderer: a #CoglRenderer
*
* Sets a foreign Xlib display that Cogl will use for and Xlib based winsys
* backend.
*
* Note that calling this function will automatically call
* cogl_xlib_renderer_set_event_retrieval_enabled() to disable Cogl's
* event retrieval. Cogl still needs to see all of the X events so the
* application should also use cogl_xlib_renderer_handle_event() if it
* uses this function.
*/
void
cogl_xlib_renderer_set_foreign_display (CoglRenderer *renderer,
Display *display);
/**
* cogl_xlib_renderer_set_event_retrieval_enabled: (skip)
* @renderer: a #CoglRenderer
* @enable: The new value
*
* Sets whether Cogl should automatically retrieve events from the X
* display. This defaults to %TRUE unless
* cogl_xlib_renderer_set_foreign_display() is called. It can be set
* to %FALSE if the application wants to handle its own event
* retrieval. Note that Cogl still needs to see all of the X events to
* function properly so the application should call
* cogl_xlib_renderer_handle_event() for each event if it disables
* automatic event retrieval.
*
* Since: 1.10
* Stability: unstable
*/
void
cogl_xlib_renderer_set_event_retrieval_enabled (CoglRenderer *renderer,
CoglBool enable);
/**
* cogl_xlib_renderer_set_threaded_swap_wait_enabled: (skip)
* @renderer: a #CoglRenderer
* @enable: The new value
*
* Sets whether Cogl is allowed to use a separate threaded to wait for the
* completion of glXSwapBuffers() and call the frame callback for the
* corresponding #CoglOnscreen. This is a way of emulating the
* INTEL_swap_event extension, and will only ever be used if
* INTEL_swap_event is not present; it will also only be used for
* specific white-listed drivers that are known to work correctly with
* multiple contexts sharing state between threads.
*
* The advantage of enabling this is that it will allow your main loop
* to do other work while waiting for the system to be ready to draw
* the next frame, instead of blocking in glXSwapBuffers(). A disadvantage
* is that the driver will be prevented from buffering up multiple frames
* even if it thinks that it would be advantageous. In general, this
* will work best for something like a system compositor that is doing
* simple drawing but handling lots of other complex tasks.
*
* If you enable this, you must call XInitThreads() before any other
* X11 calls in your program. (See the documentation for XInitThreads())
*
* Stability: unstable
*/
void
cogl_xlib_renderer_set_threaded_swap_wait_enabled (CoglRenderer *renderer,
CoglBool enable);
/**
* cogl_xlib_renderer_get_display: (skip)
*/
Display *
cogl_xlib_renderer_get_display (CoglRenderer *renderer);
/**
* cogl_xlib_renderer_get_visual_info: (skip)
*/
XVisualInfo *
cogl_xlib_renderer_get_visual_info (CoglRenderer *renderer);
/**
* cogl_xlib_renderer_request_reset_on_video_memory_purge: (skip)
* @renderer: a #CoglRenderer
* @enable: The new value
*
* Sets whether Cogl should make use of the
* NV_robustness_video_memory_purge extension, if exposed by the
* driver, by initializing the GLX context appropriately.
*
* The extension is only useful when running on certain versions of
* the NVIDIA driver. Quoting from the spec:
*
* "The NVIDIA OpenGL driver architecture on Linux has a limitation:
* resources located in video memory are not persistent across certain
* events. VT switches, suspend/resume events, and mode switching
* events may erase the contents of video memory. Any resource that
* is located exclusively in video memory, such as framebuffer objects
* (FBOs), will be lost."
*
* "This extension provides a way for applications to discover when video
* memory content has been lost, so that the application can re-populate
* the video memory content as necessary."
*
* "Any driver that exposes this extension is a driver that considers
* video memory to be volatile. Once the driver stack has been
* improved, the extension will no longer be exposed."
*
* cogl_get_graphics_reset_status() needs to be called at least once
* every frame to find out if video memory was purged.
*
* Note that this doesn't cause Cogl to enable robust buffer access
* but other context reset errors may still happen and be reported via
* cogl_get_graphics_reset_status() if external factors cause the
* driver to trigger them.
*
* This defaults to %FALSE and is effective only if called before
* cogl_display_setup() .
*/
void
cogl_xlib_renderer_request_reset_on_video_memory_purge (CoglRenderer *renderer,
CoglBool enable);
COGL_END_DECLS
/* The gobject introspection scanner seems to parse public headers in
* isolation which means we need to be extra careful about how we
* define and undefine __COGL_H_INSIDE__ used to detect when internal
* headers are incorrectly included by developers. In the gobject
* introspection case we have to manually define __COGL_H_INSIDE__ as
* a commandline argument for the scanner which means we must be
* careful not to undefine it in a header...
*/
#ifdef __COGL_XLIB_RENDERER_H_MUST_UNDEF_COGL_H_INSIDE_COGL_XLIB_RENDERER_
#undef __COGL_H_INSIDE__
#undef __COGL_XLIB_RENDERER_H_MUST_UNDEF_COGL_H_INSIDE_COGL_XLIB_RENDERER_
#endif
#endif /* __COGL_XLIB_RENDERER_H__ */