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When ClutterGLXTexturePixmap uses GL_ARB_texture_rectangle, it needs to pass the right internal format (GL_RGB or GL_RGBA) when it initializes the texture with glTexImage2D() or later handling won't recognize the alpha channel. http://bugzilla.openedhand.com/show_bug.cgi?id=1586 Signed-off-by: Robert Bragg <robert@linux.intel.com> |
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clutter-backend-glx.c | ||
clutter-backend-glx.h | ||
clutter-glx-texture-pixmap.c | ||
clutter-glx-texture-pixmap.h | ||
clutter-glx.h | ||
clutter-stage-glx.c | ||
clutter-stage-glx.h | ||
Makefile.am |