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Previously the GLES2 backend needed a special wrapper for glBindTexture because it needed to know the internal GL format of the texture in order to correctly implement the GL_MODULATE texture env mode. When GL_MODULATE is used then the RGB values are taken from the previous texture layer rather than being fetched from the texture. However since the material API was added Cogl no longer uses the GL_MODULATE texture env mode but instead always uses GL_COMBINE. Compiling the GLES2 backend broke since the more-texture-backends branch merge because the cogl_get_internal_gl_format function was removed and there was one place in GLES2 specific code that was using this to bind the texture. |
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cogl | ||
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pango | ||
Makefile.am |