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If we manually wait for the VBLANK with: - SGI_video_sync - Direct usage of the DRM ioctl Then we should call glFinish() first, or otherwise the swap-buffers may be delayed by pending drawing and cause a tear. http://bugzilla.openedhand.com/show_bug.cgi?id=1636 Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com> |
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clutter-backend-glx.c | ||
clutter-backend-glx.h | ||
clutter-glx-texture-pixmap.c | ||
clutter-glx-texture-pixmap.h | ||
clutter-glx.h | ||
clutter-stage-glx.c | ||
clutter-stage-glx.h | ||
Makefile.am |