mirror of
https://github.com/brl/mutter.git
synced 2024-11-30 03:50:47 -05:00
f28c1d2d2a
The Animatable interface allows object classes to provide and animate properties outside of the usual GObject property introspection API. This change allows ClutterState to defer to the animatable objects the property introspection and animation, just like ClutterAnimation does.
194 lines
6.6 KiB
C
194 lines
6.6 KiB
C
#include <stdlib.h>
|
|
#include <math.h>
|
|
#include <gmodule.h>
|
|
#include <clutter/clutter.h>
|
|
|
|
#define STAGE_WIDTH 1024
|
|
#define STAGE_HEIGHT 768
|
|
|
|
#define ACTOR_WIDTH 128
|
|
#define ACTOR_HEIGHT 128
|
|
|
|
#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
|
|
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
|
|
#define TOTAL (ROWS*COLS)
|
|
|
|
|
|
static gboolean press_event (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
ClutterState *state = CLUTTER_STATE (user_data);
|
|
clutter_state_set_state (state, "right");
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean release_event (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
ClutterState *state = CLUTTER_STATE (user_data);
|
|
clutter_state_set_state (state, "active");
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean enter_event (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
ClutterState *state = CLUTTER_STATE (user_data);
|
|
clutter_state_set_state (state, "hover");
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean leave_event (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
ClutterState *state = CLUTTER_STATE (user_data);
|
|
clutter_state_set_state (state, "normal");
|
|
return TRUE;
|
|
}
|
|
|
|
static void completed (ClutterState *state,
|
|
gpointer data)
|
|
{
|
|
g_print ("Completed transitioning to state: %s\n",
|
|
clutter_state_get_state (state));
|
|
|
|
if (g_str_equal (clutter_state_get_state (state), "right"))
|
|
{
|
|
/* skip straight to left state when reaching right */
|
|
clutter_state_warp_to_state (state, "left");
|
|
}
|
|
}
|
|
|
|
static ClutterActor *new_rect (gint r,
|
|
gint g,
|
|
gint b,
|
|
gint a)
|
|
{
|
|
GError *error = NULL;
|
|
ClutterColor *color = clutter_color_new (r, g, b, a);
|
|
ClutterActor *group = clutter_group_new ();
|
|
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
|
|
ClutterActor *hand = NULL;
|
|
|
|
gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
|
|
|
|
hand = clutter_texture_new_from_file (file, &error);
|
|
if (rectangle == NULL)
|
|
g_error ("image load failed: %s", error->message);
|
|
g_free (file);
|
|
clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT);
|
|
|
|
clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
|
|
clutter_color_free (color);
|
|
clutter_container_add (CLUTTER_CONTAINER (group), rectangle, hand, NULL);
|
|
return group;
|
|
}
|
|
|
|
G_MODULE_EXPORT gint
|
|
test_state_main (gint argc,
|
|
gchar **argv)
|
|
{
|
|
ClutterColor black={0,0,0,0xff};
|
|
ClutterActor *stage;
|
|
ClutterState *layout_state;
|
|
gint i;
|
|
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
|
|
return 1;
|
|
|
|
stage = clutter_stage_get_default ();
|
|
layout_state = clutter_state_new ();
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage), &black);
|
|
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
|
|
|
|
g_signal_connect (stage, "button-press-event",
|
|
G_CALLBACK (press_event), layout_state);
|
|
g_signal_connect (stage, "button-release-event",
|
|
G_CALLBACK (release_event), layout_state);
|
|
|
|
for (i=0; i<TOTAL; i++)
|
|
{
|
|
ClutterActor *actor;
|
|
ClutterState *a_state;
|
|
|
|
int row = i/COLS;
|
|
int col = i%COLS;
|
|
|
|
actor = new_rect (255 * ( 1.0*col/COLS), 50,
|
|
255 * ( 1.0*row/ROWS), 255);
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
|
|
clutter_actor_set_position (actor, 320.0, 240.0);
|
|
clutter_actor_set_reactive (actor, TRUE);
|
|
clutter_actor_add_effect_with_name (actor, "fade",
|
|
clutter_desaturate_effect_new (0.0));
|
|
|
|
|
|
clutter_state_set (layout_state, NULL, "active",
|
|
actor, "delayed::x", CLUTTER_LINEAR,
|
|
ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
|
|
((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
|
|
actor, "delayed::y", CLUTTER_LINEAR,
|
|
ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
|
|
((row*1.0/ROWS))/2, 0.0,
|
|
actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
|
|
actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
|
|
NULL);
|
|
|
|
clutter_state_set (layout_state, NULL, "right",
|
|
actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
|
|
((row*1.0/ROWS))/2,
|
|
(1.0-(row*1.0/ROWS))/2,
|
|
actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
|
|
((row*1.0/ROWS))/2,
|
|
0.0,
|
|
NULL);
|
|
|
|
clutter_state_set (layout_state, NULL, "left",
|
|
actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
|
|
actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
|
|
actor, "x", CLUTTER_LINEAR, 0-64.0,
|
|
actor, "y", CLUTTER_LINEAR, 0-64.0,
|
|
NULL);
|
|
|
|
a_state = clutter_state_new ();
|
|
g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
|
|
a_state, g_object_unref);
|
|
g_signal_connect (actor, "enter-event",
|
|
G_CALLBACK (enter_event), a_state);
|
|
g_signal_connect (actor, "leave-event",
|
|
G_CALLBACK (leave_event), a_state);
|
|
|
|
clutter_state_set (a_state, NULL, "normal",
|
|
actor, "opacity", CLUTTER_LINEAR, 0x77,
|
|
actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
|
|
actor, "@effects.fade.factor", CLUTTER_LINEAR, 0.0,
|
|
NULL);
|
|
clutter_state_set (a_state, NULL, "hover",
|
|
actor, "opacity", CLUTTER_LINEAR, 0xff,
|
|
actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
|
|
actor, "@effects.fade.factor", CLUTTER_LINEAR, 1.0,
|
|
NULL);
|
|
clutter_actor_set_opacity (actor, 0x77);
|
|
|
|
clutter_state_set_duration (a_state, NULL, NULL, 500);
|
|
}
|
|
|
|
clutter_state_set_duration (layout_state, NULL, NULL, 1000);
|
|
clutter_state_set_duration (layout_state, "active", "left", 1400);
|
|
|
|
g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
|
|
|
|
clutter_actor_show (stage);
|
|
|
|
clutter_state_warp_to_state (layout_state, "left");
|
|
clutter_state_set_state (layout_state, "active");
|
|
|
|
clutter_main ();
|
|
g_object_unref (layout_state);
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|