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278daca61c
The recommended way of drawing on a ClutterCairoTexture is the ::draw signal.
272 lines
8.5 KiB
C
272 lines
8.5 KiB
C
#include <stdlib.h>
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#include <gmodule.h>
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#include <cairo.h>
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#include <clutter/clutter.h>
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static const ClutterColor bg_color = { 0xcc, 0xcc, 0xcc, 0x99 };
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static gboolean is_expanded = FALSE;
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static gboolean
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draw_background (ClutterCairoTexture *texture,
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cairo_t *cr)
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{
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cairo_pattern_t *pat;
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gfloat x, y;
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guint width, height;
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clutter_cairo_texture_get_surface_size (texture, &width, &height);
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#define BG_ROUND_RADIUS 12
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x = y = 0;
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cairo_move_to (cr, BG_ROUND_RADIUS, y);
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cairo_line_to (cr, width - BG_ROUND_RADIUS, y);
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cairo_curve_to (cr, width, y, width, y, width, BG_ROUND_RADIUS);
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cairo_line_to (cr, width, height - BG_ROUND_RADIUS);
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cairo_curve_to (cr, width, height, width, height, width - BG_ROUND_RADIUS, height);
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cairo_line_to (cr, BG_ROUND_RADIUS, height);
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cairo_curve_to (cr, x, height, x, height, x, height - BG_ROUND_RADIUS);
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cairo_line_to (cr, x, BG_ROUND_RADIUS);
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cairo_curve_to (cr, x, y, x, y, BG_ROUND_RADIUS, y);
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cairo_close_path (cr);
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clutter_cairo_set_source_color (cr, &bg_color);
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cairo_stroke (cr);
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x += 4;
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y += 4;
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width -= 4;
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height -= 4;
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cairo_move_to (cr, BG_ROUND_RADIUS, y);
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cairo_line_to (cr, width - BG_ROUND_RADIUS, y);
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cairo_curve_to (cr, width, y, width, y, width, BG_ROUND_RADIUS);
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cairo_line_to (cr, width, height - BG_ROUND_RADIUS);
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cairo_curve_to (cr, width, height, width, height, width - BG_ROUND_RADIUS, height);
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cairo_line_to (cr, BG_ROUND_RADIUS, height);
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cairo_curve_to (cr, x, height, x, height, x, height - BG_ROUND_RADIUS);
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cairo_line_to (cr, x, BG_ROUND_RADIUS);
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cairo_curve_to (cr, x, y, x, y, BG_ROUND_RADIUS, y);
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cairo_close_path (cr);
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pat = cairo_pattern_create_linear (0, 0, 0, height);
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cairo_pattern_add_color_stop_rgba (pat, 1, .85, .85, .85, 1);
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cairo_pattern_add_color_stop_rgba (pat, .95, 1, 1, 1, 1);
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cairo_pattern_add_color_stop_rgba (pat, .05, 1, 1, 1, 1);
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cairo_pattern_add_color_stop_rgba (pat, 0, .85, .85, .85, 1);
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cairo_set_source (cr, pat);
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cairo_fill (cr);
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cairo_pattern_destroy (pat);
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#undef BG_ROUND_RADIUS
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return TRUE;
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}
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static gboolean
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on_box_enter (ClutterActor *box,
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ClutterEvent *event,
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ClutterActor *emblem)
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{
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clutter_actor_animate (emblem, CLUTTER_LINEAR, 150,
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"opacity", 255,
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NULL);
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return TRUE;
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}
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static gboolean
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on_box_leave (ClutterActor *box,
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ClutterEvent *event,
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ClutterActor *emblem)
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{
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clutter_actor_animate (emblem, CLUTTER_LINEAR, 150,
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"opacity", 0,
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NULL);
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return TRUE;
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}
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static void
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on_rect_clicked (ClutterClickAction *action,
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ClutterActor *rect,
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ClutterActor *box)
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{
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if (!is_expanded)
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clutter_actor_animate (box, CLUTTER_EASE_OUT_BOUNCE, 250,
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"width", 400.0,
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"height", 400.0,
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NULL);
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else
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clutter_actor_animate (box, CLUTTER_EASE_OUT_BOUNCE, 250,
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"width", 200.0,
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"height", 200.0,
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NULL);
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is_expanded = !is_expanded;
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}
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static gboolean
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on_rect_long_press (ClutterClickAction *action,
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ClutterActor *rect,
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ClutterLongPressState state,
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ClutterActor *box)
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{
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switch (state)
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{
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case CLUTTER_LONG_PRESS_QUERY:
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g_print ("*** long press: query ***\n");
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return is_expanded;
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case CLUTTER_LONG_PRESS_CANCEL:
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g_print ("*** long press: cancel ***\n");
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break;
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case CLUTTER_LONG_PRESS_ACTIVATE:
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g_print ("*** long press: activate ***\n");
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break;
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}
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return TRUE;
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}
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static void
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on_box_allocation_changed (ClutterActor *box,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags,
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ClutterActor *background)
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{
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gfloat new_width, new_height;
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clutter_actor_box_get_size (allocation, &new_width, &new_height);
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clutter_cairo_texture_set_surface_size (CLUTTER_CAIRO_TEXTURE (background),
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new_width,
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new_height);
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clutter_cairo_texture_invalidate (CLUTTER_CAIRO_TEXTURE (background));
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}
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G_MODULE_EXPORT int
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test_bin_layout_main (int argc, char *argv[])
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{
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ClutterActor *stage, *box, *rect;
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ClutterLayoutManager *layout;
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ClutterColor stage_color = { 0xe0, 0xf2, 0xfc, 0xff };
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ClutterColor *color;
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ClutterAction *action;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return 1;
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stage = clutter_stage_get_default ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Box test");
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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clutter_actor_set_size (stage, 640, 480);
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layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
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CLUTTER_BIN_ALIGNMENT_CENTER);
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box = clutter_box_new (layout);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
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clutter_actor_set_anchor_point_from_gravity (box, CLUTTER_GRAVITY_CENTER);
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clutter_actor_set_position (box, 320, 240);
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clutter_actor_set_reactive (box, TRUE);
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clutter_actor_set_name (box, "box");
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/* the contents of the texture are created every time the allocation
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* of the box changes, to keep the background's size the same as the
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* box's size
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*/
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rect = clutter_cairo_texture_new (100, 100);
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g_signal_connect (rect, "draw", G_CALLBACK (draw_background), NULL);
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/* first method: use clutter_box_pack() */
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clutter_box_pack (CLUTTER_BOX (box), rect,
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"x-align", CLUTTER_BIN_ALIGNMENT_FILL,
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"y-align", CLUTTER_BIN_ALIGNMENT_FILL,
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NULL);
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clutter_actor_lower_bottom (rect);
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clutter_actor_set_name (rect, "background");
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g_signal_connect (box, "allocation-changed",
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G_CALLBACK (on_box_allocation_changed),
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rect);
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{
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ClutterActor *tex;
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GError *error;
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gchar *file;
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error = NULL;
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file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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tex = clutter_texture_new_from_file (file, &error);
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if (error)
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g_error ("Unable to create texture: %s", error->message);
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clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (tex), TRUE);
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/* second method: use clutter_bin_layout_add() */
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clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), tex,
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CLUTTER_BIN_ALIGNMENT_CENTER,
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CLUTTER_BIN_ALIGNMENT_CENTER);
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clutter_actor_raise (tex, rect);
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clutter_actor_set_width (tex, 175);
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clutter_actor_set_name (tex, "texture");
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g_free (file);
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}
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color = clutter_color_new (g_random_int_range (0, 255),
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g_random_int_range (0, 255),
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g_random_int_range (0, 255),
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224);
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rect = clutter_rectangle_new_with_color (color);
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/* third method: container_add() and set_alignment() */
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clutter_container_add_actor (CLUTTER_CONTAINER (box), rect);
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clutter_bin_layout_set_alignment (CLUTTER_BIN_LAYOUT (layout), rect,
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CLUTTER_BIN_ALIGNMENT_END,
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CLUTTER_BIN_ALIGNMENT_END);
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clutter_actor_set_size (rect, 50, 50);
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clutter_actor_set_opacity (rect, 0);
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clutter_actor_set_reactive (rect, TRUE);
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clutter_actor_raise_top (rect);
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clutter_actor_set_name (rect, "emblem");
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action = clutter_click_action_new ();
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clutter_actor_add_action (rect, action);
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g_signal_connect (action, "clicked", G_CALLBACK (on_rect_clicked), box);
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g_signal_connect (action, "long-press", G_CALLBACK (on_rect_long_press), box);
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g_signal_connect (box,
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"enter-event", G_CALLBACK (on_box_enter),
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rect);
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g_signal_connect (box,
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"leave-event", G_CALLBACK (on_box_leave),
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rect);
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rect = clutter_text_new ();
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clutter_text_set_text (CLUTTER_TEXT (rect), "A simple test");
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clutter_container_add_actor (CLUTTER_CONTAINER (box), rect);
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clutter_bin_layout_set_alignment (CLUTTER_BIN_LAYOUT (layout), rect,
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CLUTTER_BIN_ALIGNMENT_CENTER,
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CLUTTER_BIN_ALIGNMENT_START);
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clutter_actor_raise_top (rect);
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clutter_actor_set_name (rect, "text");
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clutter_actor_show_all (stage);
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clutter_main ();
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clutter_color_free (color);
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return EXIT_SUCCESS;
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}
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