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This function is called when the backend is being disposed - as a way of releasing all ClutterShader. This doesn't take into account three things: - ClutterShader is deprecated - the Backend is *never* disposed - once the process terminates, all its resources are automatically released by the OS So the _clutter_shader_release_all() function is a pointless exercise in futility. |
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.. | ||
clutter-behaviour-depth.c | ||
clutter-behaviour-depth.h | ||
clutter-behaviour-ellipse.c | ||
clutter-behaviour-ellipse.h | ||
clutter-behaviour-opacity.c | ||
clutter-behaviour-opacity.h | ||
clutter-behaviour-path.c | ||
clutter-behaviour-path.h | ||
clutter-behaviour-rotate.c | ||
clutter-behaviour-rotate.h | ||
clutter-behaviour-scale.c | ||
clutter-behaviour-scale.h | ||
clutter-behaviour.c | ||
clutter-behaviour.h | ||
clutter-fixed.c | ||
clutter-fixed.h | ||
clutter-frame-source.c | ||
clutter-frame-source.h | ||
clutter-score.c | ||
clutter-score.h | ||
clutter-shader.c | ||
clutter-shader.h | ||
clutter-timeout-interval.c | ||
clutter-timeout-interval.h | ||
clutter-timeout-pool.c | ||
clutter-timeout-pool.h |