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Instead of always drawing at 60FPS without ever going idle, Cogland now only redraws when a client commits a frame or a surface is destroyed. This is acheived using an idle handler on the glib main loop. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 906e1b5eb535a86a849bed7a363f800ad71ab9bc) Conflicts: examples/cogland.c