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ClutterInputFocus is an abstract object to be subclassed by UI actors and the wayland interface and represents the user of an input method. It represents the current focus of the input method, so all emitted signals and public API hooks are expected to be called when the input method is currently interfacing with the input focus. ClutterInputMethod is an abstract class (to be implemented in the upper layers) that represents the input method itself. Besides focus management itself, all public API calls that would be called by the subclasses are delivered through the current input focus.
122 lines
3.6 KiB
C
122 lines
3.6 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __CLUTTER_H__
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#define __CLUTTER_H__
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#define __CLUTTER_H_INSIDE__
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#include "clutter-config.h"
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#include "clutter-types.h"
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#include "clutter-action.h"
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#include "clutter-actor.h"
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#include "clutter-actor-meta.h"
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#include "clutter-align-constraint.h"
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#include "clutter-animatable.h"
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#include "clutter-backend.h"
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#include "clutter-bind-constraint.h"
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#include "clutter-binding-pool.h"
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#include "clutter-bin-layout.h"
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#include "clutter-blur-effect.h"
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#include "clutter-box-layout.h"
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#include "clutter-brightness-contrast-effect.h"
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#include "clutter-cairo.h"
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#include "clutter-canvas.h"
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#include "clutter-child-meta.h"
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#include "clutter-click-action.h"
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#include "clutter-clone.h"
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#include "clutter-color.h"
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#include "clutter-color-static.h"
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#include "clutter-colorize-effect.h"
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#include "clutter-constraint.h"
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#include "clutter-container.h"
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#include "clutter-content.h"
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#include "clutter-deform-effect.h"
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#include "clutter-desaturate-effect.h"
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#include "clutter-device-manager.h"
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#include "clutter-drag-action.h"
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#include "clutter-drop-action.h"
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#include "clutter-effect.h"
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#include "clutter-enums.h"
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#include "clutter-enum-types.h"
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#include "clutter-event.h"
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#include "clutter-feature.h"
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#include "clutter-fixed-layout.h"
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#include "clutter-flow-layout.h"
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#include "clutter-gesture-action.h"
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#include "clutter-grid-layout.h"
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#include "clutter-group.h"
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#include "clutter-image.h"
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#include "clutter-input-device.h"
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#include "clutter-input-device-tool.h"
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#include "clutter-input-method.h"
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#include "clutter-input-focus.h"
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#include "clutter-interval.h"
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#include "clutter-keyframe-transition.h"
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#include "clutter-keysyms.h"
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#include "clutter-layout-manager.h"
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#include "clutter-layout-meta.h"
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#include "clutter-macros.h"
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#include "clutter-main.h"
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#include "clutter-offscreen-effect.h"
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#include "clutter-page-turn-effect.h"
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#include "clutter-paint-nodes.h"
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#include "clutter-paint-node.h"
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#include "clutter-pan-action.h"
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#include "clutter-path-constraint.h"
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#include "clutter-path.h"
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#include "clutter-property-transition.h"
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#include "clutter-rotate-action.h"
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#include "clutter-scriptable.h"
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#include "clutter-script.h"
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#include "clutter-scroll-actor.h"
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#include "clutter-settings.h"
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#include "clutter-shader-effect.h"
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#include "clutter-shader-types.h"
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#include "clutter-swipe-action.h"
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#include "clutter-snap-constraint.h"
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#include "clutter-stage.h"
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#include "clutter-stage-manager.h"
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#include "clutter-tap-action.h"
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#include "clutter-test-utils.h"
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#include "clutter-texture.h"
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#include "clutter-text.h"
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#include "clutter-timeline.h"
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#include "clutter-transition-group.h"
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#include "clutter-transition.h"
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#include "clutter-units.h"
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#include "clutter-version.h"
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#include "clutter-virtual-input-device.h"
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#include "clutter-zoom-action.h"
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#include "clutter-deprecated.h"
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#include "clutter-autocleanups.h"
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#undef __CLUTTER_H_INSIDE__
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#endif /* __CLUTTER_H__ */
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