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Robert Bragg 5387aa0e9e [cogl-spans] split out cogl-spans code from cogl-texture-2d-sliced
When we implement atlas textures we will probably want to use the spans API
to handle texture repeating so it doesn't make sense to leave the code in
cogl-texture-2d-sliced.c.  Since it's a standalone set of data structures
and algorithms it also seems reasonable to split out from cogl-texture.
2009-10-16 18:58:52 +01:00
cogl [cogl-spans] split out cogl-spans code from cogl-texture-2d-sliced 2009-10-16 18:58:52 +01:00
doc/reference/cogl Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
gl Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
gles Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
pango [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00
Makefile.am [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00