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When we implement atlas textures we will probably want to use the spans API to handle texture repeating so it doesn't make sense to leave the code in cogl-texture-2d-sliced.c. Since it's a standalone set of data structures and algorithms it also seems reasonable to split out from cogl-texture. |
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cogl | ||
doc/reference/cogl | ||
gl | ||
gles | ||
pango | ||
Makefile.am |