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With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
557 lines
12 KiB
C
557 lines
12 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-keysyms.h"
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#include "clutter-keysyms-table.h"
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#include "clutter-event.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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/**
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* SECTION:clutter-event
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* @short_description: User and window system events
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*
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* Windowing events handled by Clutter.
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*/
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/**
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* clutter_event_type:
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* @event: a #ClutterEvent
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*
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* Retrieves the type of the event.
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*
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* Return value: a #ClutterEventType
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*/
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ClutterEventType
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clutter_event_type (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, CLUTTER_NOTHING);
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return event->type;
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}
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/**
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* clutter_event_get_time:
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* @event: a #ClutterEvent
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*
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* Retrieves the time of the event.
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*
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* Return value: the time of the event, or %CLUTTER_CURRENT_TIME
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*
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* Since: 0.4
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*/
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guint32
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clutter_event_get_time (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, CLUTTER_CURRENT_TIME);
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return event->any.time;
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}
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/**
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* clutter_event_get_state:
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* @event: a #ClutterEvent
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*
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* Retrieves the modifier state of the event.
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*
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* Return value: the modifier state parameter, or 0
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*
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* Since: 0.4
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*/
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ClutterModifierType
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clutter_event_get_state (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, 0);
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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return event->key.modifier_state;
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case CLUTTER_BUTTON_PRESS:
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return event->button.modifier_state;
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case CLUTTER_MOTION:
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return event->motion.modifier_state;
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case CLUTTER_SCROLL:
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return event->scroll.modifier_state;
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default:
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break;
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}
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return 0;
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}
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/**
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* clutter_event_get_coords:
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* @event: a #ClutterEvent
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* @x: return location for the X coordinate
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* @y: return location for the Y coordinate
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*
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* Retrieves the coordinates of @event and puts them into @x and @y.
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*
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* Since: 0.4
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*/
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void
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clutter_event_get_coords (ClutterEvent *event,
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gfloat *x,
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gfloat *y)
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{
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gfloat event_x, event_y;
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g_return_if_fail (event != NULL);
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event_x = event_y = 0;
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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case CLUTTER_STAGE_STATE:
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case CLUTTER_DESTROY_NOTIFY:
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case CLUTTER_CLIENT_MESSAGE:
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case CLUTTER_DELETE:
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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event_x = event->button.x;
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event_y = event->button.y;
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break;
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case CLUTTER_MOTION:
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event_x = event->motion.x;
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event_y = event->motion.y;
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break;
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case CLUTTER_SCROLL:
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event_x = event->scroll.x;
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event_y = event->scroll.y;
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break;
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}
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if (x)
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*x = event_x;
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if (y)
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*y = event_y;
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}
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/**
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* clutter_event_get_source:
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* @event: a #ClutterEvent
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*
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* Retrieves the source #ClutterActor the event originated from, or
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* NULL if the event has no source.
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*
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* Return value: (transfer none): a #ClutterActor
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*
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* Since: 0.6
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*/
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ClutterActor*
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clutter_event_get_source (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, NULL);
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return event->any.source;
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}
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/**
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* clutter_event_get_stage:
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* @event: a #ClutterEvent
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*
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* Retrieves the source #ClutterStage the event originated for, or
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* NULL if the event has no stage.
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*
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* Return value: (transfer none): a #ClutterStage
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*
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* Since: 0.8
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*/
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ClutterStage*
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clutter_event_get_stage (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, NULL);
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return event->any.stage;
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}
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/**
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* clutter_button_event_button:
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* @buttev: a #ClutterButtonEvent
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*
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* Retrieve the button number of the event.
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*
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* Return value: the button number.
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*
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* Since: 0.4
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*/
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guint32
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clutter_button_event_button (ClutterButtonEvent *buttev)
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{
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g_return_val_if_fail (buttev != NULL, 0);
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return buttev->button;
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}
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/* keys */
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/**
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* clutter_key_event_symbol:
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* @keyev: A #ClutterKeyEvent
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*
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* Retrieves the symbol of the key that caused @keyev.
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*
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* Return value: The key symbol representing the key
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*/
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guint
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clutter_key_event_symbol (ClutterKeyEvent *keyev)
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{
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g_return_val_if_fail (keyev != NULL, 0);
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return keyev->keyval;
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}
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/**
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* clutter_key_event_code:
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* @keyev: A #ClutterKeyEvent
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*
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* Retrieves the keycode of the key that caused @keyev.
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*
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* Return value: The keycode representing the key
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*/
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guint16
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clutter_key_event_code (ClutterKeyEvent *keyev)
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{
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g_return_val_if_fail (keyev != NULL, 0);
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return keyev->hardware_keycode;
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}
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/**
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* clutter_key_event_unicode:
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* @keyev: A #ClutterKeyEvent
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*
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* Retrieves the unicode value for the key that caused @keyev.
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*
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* Return value: The unicode value representing the key
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*/
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guint32
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clutter_key_event_unicode (ClutterKeyEvent *keyev)
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{
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g_return_val_if_fail (keyev != NULL, 0);
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if (keyev->unicode_value)
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return keyev->unicode_value;
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else
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return clutter_keysym_to_unicode (keyev->keyval);
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}
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/**
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* clutter_keysym_to_unicode:
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* @keyval: a key symbol
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*
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* Convert from a Clutter key symbol to the corresponding ISO10646 (Unicode)
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* character.
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*
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* Return value: the corresponding unicode character, or 0 if there
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* is no corresponding character.
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**/
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guint32
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clutter_keysym_to_unicode (guint keyval)
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{
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int min = 0;
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int max = G_N_ELEMENTS (clutter_keysym_to_unicode_tab) - 1;
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int mid;
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/* First check for Latin-1 characters (1:1 mapping) */
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if ((keyval >= 0x0020 && keyval <= 0x007e) ||
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(keyval >= 0x00a0 && keyval <= 0x00ff))
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return keyval;
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/* Also check for directly encoded 24-bit UCS characters:
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*/
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if ((keyval & 0xff000000) == 0x01000000)
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return keyval & 0x00ffffff;
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/* binary search in table */
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while (max >= min) {
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mid = (min + max) / 2;
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if (clutter_keysym_to_unicode_tab[mid].keysym < keyval)
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min = mid + 1;
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else if (clutter_keysym_to_unicode_tab[mid].keysym > keyval)
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max = mid - 1;
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else {
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/* found it */
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return clutter_keysym_to_unicode_tab[mid].ucs;
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}
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}
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/* No matching Unicode value found */
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return 0;
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}
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/**
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* clutter_event_get_device_id:
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* @event: a clutter event
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*
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* Retrieves the events device id if set.
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*
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* Return value: A unique identifier for the device or -1 if the event has
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* no specific device set.
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**/
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gint
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clutter_event_get_device_id (ClutterEvent *event)
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{
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ClutterInputDevice *device = NULL;
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g_return_val_if_fail (event != NULL, -1);
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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case CLUTTER_STAGE_STATE:
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case CLUTTER_DESTROY_NOTIFY:
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case CLUTTER_CLIENT_MESSAGE:
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case CLUTTER_DELETE:
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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device = event->button.device;
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break;
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case CLUTTER_MOTION:
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device = event->motion.device;
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break;
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case CLUTTER_SCROLL:
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device = event->scroll.device;
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break;
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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break;
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}
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if (device)
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return device->id;
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else
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return -1;
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}
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GType
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clutter_event_get_type (void)
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{
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static GType our_type = 0;
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if (!our_type)
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our_type = g_boxed_type_register_static (I_("ClutterEvent"),
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(GBoxedCopyFunc) clutter_event_copy,
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(GBoxedFreeFunc) clutter_event_free);
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return our_type;
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}
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/**
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* clutter_event_new:
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* @type: The type of event.
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*
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* Creates a new #ClutterEvent of the specified type.
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*
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* Return value: A newly allocated #ClutterEvent.
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*/
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ClutterEvent *
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clutter_event_new (ClutterEventType type)
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{
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ClutterEvent *new_event;
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new_event = g_slice_new0 (ClutterEvent);
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new_event->type = new_event->any.type = type;
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return new_event;
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}
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/**
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* clutter_event_copy:
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* @event: A #ClutterEvent.
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*
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* Copies @event.
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*
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* Return value: A newly allocated #ClutterEvent
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*/
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ClutterEvent *
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clutter_event_copy (ClutterEvent *event)
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{
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ClutterEvent *new_event;
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g_return_val_if_fail (event != NULL, NULL);
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new_event = clutter_event_new (CLUTTER_NOTHING);
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*new_event = *event;
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return new_event;
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}
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/**
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* clutter_event_free:
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* @event: A #ClutterEvent.
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*
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* Frees all resources used by @event.
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*/
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void
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clutter_event_free (ClutterEvent *event)
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{
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if (G_LIKELY (event))
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{
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g_slice_free (ClutterEvent, event);
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}
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}
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/**
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* clutter_event_get:
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*
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* Pops an event off the event queue. Applications should not need to call
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* this.
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*
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* Return value: A #ClutterEvent or NULL if queue empty
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*
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* Since: 0.4
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*/
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ClutterEvent *
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clutter_event_get (void)
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{
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ClutterMainContext *context = clutter_context_get_default ();
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if (!context->events_queue)
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return NULL;
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if (g_queue_is_empty (context->events_queue))
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return NULL;
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return g_queue_pop_tail (context->events_queue);
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}
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/**
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* clutter_event_peek:
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*
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* Returns a pointer to the first event from the event queue but
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* does not remove it.
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*
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* Return value: (transfer none): A #ClutterEvent or NULL if queue empty.
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*
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* Since: 0.4
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*/
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ClutterEvent *
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clutter_event_peek (void)
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{
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ClutterMainContext *context = clutter_context_get_default ();
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g_return_val_if_fail (context != NULL, NULL);
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if (context->events_queue == NULL)
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return NULL;
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if (g_queue_is_empty (context->events_queue))
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return NULL;
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return g_queue_peek_tail (context->events_queue);
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}
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/**
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* clutter_event_put:
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* @event: a #ClutterEvent
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*
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* Puts a copy of the event on the back of the event queue. The event will have
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* the #CLUTTER_EVENT_FLAG_SYNTHETIC flag set. If the source is set event
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* signals will be emitted for this source and capture/bubbling for it's
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* ancestors. If the source is not set it will be generated by picking or use
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* the actor that currently has keyboard focus.
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*
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* Since: 0.6
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*/
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void
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clutter_event_put (ClutterEvent *event)
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{
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ClutterMainContext *context = clutter_context_get_default ();
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ClutterEvent *event_copy;
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/* FIXME: check queue is valid */
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g_return_if_fail (context != NULL);
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event_copy = clutter_event_copy (event);
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event_copy->any.flags |= CLUTTER_EVENT_FLAG_SYNTHETIC;
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g_queue_push_head (context->events_queue, event_copy);
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}
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/**
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* clutter_events_pending:
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*
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* Checks if events are pending in the event queue.
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*
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* Return value: TRUE if there are pending events, FALSE otherwise.
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*
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* Since: 0.4
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*/
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gboolean
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clutter_events_pending (void)
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{
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ClutterMainContext *context = clutter_context_get_default ();
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g_return_val_if_fail (context != NULL, FALSE);
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if (!context->events_queue)
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return FALSE;
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return g_queue_is_empty (context->events_queue) == FALSE;
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}
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/**
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* clutter_get_current_event_time:
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*
|
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* Retrieves the timestamp of the last event, if there is an
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* event or if the event has a timestamp.
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*
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* Return value: the event timestamp, or %CLUTTER_CURRENT_TIME
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*
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* Since: 1.0
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*/
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guint32
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clutter_get_current_event_time (void)
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{
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ClutterMainContext *context = clutter_context_get_default ();
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g_return_val_if_fail (context != NULL, FALSE);
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if (context->last_event_time != 0)
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return context->last_event_time;
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return CLUTTER_CURRENT_TIME;
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}
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