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This gives us a way to clearly track the internal Cogl API that Clutter depends on. The aim is to split Cogl out from Clutter into a standalone 3D graphics API and eventually we want to get rid of any private interfaces for Clutter so its useful to have a handle on that task. Actually it's not as bad as I was expecting though. |
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.. | ||
clutter-backend-cex100.c | ||
clutter-backend-cex100.h | ||
clutter-backend-egl.c | ||
clutter-backend-egl.h | ||
clutter-cex100.h.in | ||
clutter-egl-headers.h | ||
clutter-egl.h | ||
clutter-event-tslib.c | ||
clutter-stage-egl.c | ||
clutter-stage-egl.h |