mutter/src/compositor/meta-window-actor-private.h
Jasper St. Pierre 47144253e4 cullable: Turn cull_out / reset_culling into a separate interface
Instead of hardcoded knowledge of certain classes in MetaWindowGroup,
create a generic interface that all actors can implement to get parts of
their regions culled out during redraw, without needing any special
knowledge of how to handle a specific actor.

The names now are a bit suspect. MetaBackgroundGroup is a simple
MetaCullable that knows how to cull children, and MetaWindowGroup is the
"toplevel" cullable that computes the initial two regions. A future
cleanup here could be to merge MetaWindowGroup / MetaBackgroundGroup so
that we only have a generic MetaSimpleCullable, and move the "toplevel"
cullability to be a MetaCullableToplevel.

https://bugzilla.gnome.org/show_bug.cgi?id=714706
2013-11-25 15:08:22 -05:00

65 lines
2.9 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#ifndef META_WINDOW_ACTOR_PRIVATE_H
#define META_WINDOW_ACTOR_PRIVATE_H
#include <config.h>
#include <X11/extensions/Xdamage.h>
#include <meta/compositor-mutter.h>
MetaWindowActor *meta_window_actor_new (MetaWindow *window);
void meta_window_actor_destroy (MetaWindowActor *self);
void meta_window_actor_show (MetaWindowActor *self,
MetaCompEffect effect);
void meta_window_actor_hide (MetaWindowActor *self,
MetaCompEffect effect);
void meta_window_actor_maximize (MetaWindowActor *self,
MetaRectangle *old_rect,
MetaRectangle *new_rect);
void meta_window_actor_unmaximize (MetaWindowActor *self,
MetaRectangle *old_rect,
MetaRectangle *new_rect);
void meta_window_actor_process_damage (MetaWindowActor *self,
XDamageNotifyEvent *event);
void meta_window_actor_pre_paint (MetaWindowActor *self);
void meta_window_actor_post_paint (MetaWindowActor *self);
void meta_window_actor_frame_complete (MetaWindowActor *self,
CoglFrameInfo *frame_info,
gint64 presentation_time);
void meta_window_actor_invalidate_shadow (MetaWindowActor *self);
void meta_window_actor_set_redirected (MetaWindowActor *self, gboolean state);
gboolean meta_window_actor_should_unredirect (MetaWindowActor *self);
void meta_window_actor_get_shape_bounds (MetaWindowActor *self,
cairo_rectangle_int_t *bounds);
gboolean meta_window_actor_effect_in_progress (MetaWindowActor *self);
void meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
gboolean did_placement);
void meta_window_actor_sync_visibility (MetaWindowActor *self);
void meta_window_actor_update_shape (MetaWindowActor *self);
void meta_window_actor_update_opacity (MetaWindowActor *self);
void meta_window_actor_mapped (MetaWindowActor *self);
void meta_window_actor_unmapped (MetaWindowActor *self);
void meta_window_actor_set_updates_frozen (MetaWindowActor *self,
gboolean updates_frozen);
void meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
gboolean no_delay_frame);
void meta_window_actor_set_unobscured_region (MetaWindowActor *self,
cairo_region_t *unobscured_region);
void meta_window_actor_effect_completed (MetaWindowActor *actor,
gulong event);
#endif /* META_WINDOW_ACTOR_PRIVATE_H */