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b25035ad2d
Previously COGL_OBJECT_DEFINE would always define deprecated cogl_$type_{ref,unref} functions even if the type is new or if the type is entirely internal. An application would still find it difficult to use these because they wouldn't be in the headers, but it still looks bad that they are exported from the shared library. This patch changes it so that the deprecated ref counting functions are defined using a separate macro and only the types that have these functions in the headers call this macro.
223 lines
4.5 KiB
C
223 lines
4.5 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-shader-private.h"
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#include "cogl-internal.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#ifdef HAVE_COGL_GLES2
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static void _cogl_shader_free (CoglShader *shader);
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COGL_HANDLE_DEFINE (Shader, shader);
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COGL_OBJECT_DEFINE_DEPRECATED_REF_COUNTING (shader);
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static void
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_cogl_shader_free (CoglShader *shader)
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{
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/* Frees shader resources but its handle is not
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released! Do that separately before this! */
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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glDeleteShader (shader->gl_handle);
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}
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CoglHandle
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cogl_create_shader (CoglShaderType type)
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{
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CoglShader *shader;
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GLenum gl_type;
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if (type == COGL_SHADER_TYPE_VERTEX)
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gl_type = GL_VERTEX_SHADER;
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else if (type == COGL_SHADER_TYPE_FRAGMENT)
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gl_type = GL_FRAGMENT_SHADER;
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else
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{
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g_warning ("Unexpected shader type (0x%08lX) given to "
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"cogl_create_shader", (unsigned long) type);
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return COGL_INVALID_HANDLE;
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}
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shader = g_slice_new (CoglShader);
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shader->gl_handle = glCreateShader (gl_type);
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return _cogl_shader_handle_new (shader);
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}
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void
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cogl_shader_source (CoglHandle handle,
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const char *source)
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{
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CoglShader *shader;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!cogl_is_shader (handle))
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return;
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shader = _cogl_shader_pointer_from_handle (handle);
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glShaderSource (shader->gl_handle, 1, &source, NULL);
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}
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void
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cogl_shader_compile (CoglHandle handle)
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{
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CoglShader *shader;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!cogl_is_shader (handle))
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return;
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shader = _cogl_shader_pointer_from_handle (handle);
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glCompileShader (shader->gl_handle);
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}
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char *
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cogl_shader_get_info_log (CoglHandle handle)
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{
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CoglShader *shader;
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char buffer[512];
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int len = 0;
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_COGL_GET_CONTEXT (ctx, NULL);
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if (!cogl_is_shader (handle))
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return NULL;
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shader = _cogl_shader_pointer_from_handle (handle);
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glGetShaderInfoLog (shader->gl_handle, 511, &len, buffer);
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buffer[len] = '\0';
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return g_strdup (buffer);
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}
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CoglShaderType
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cogl_shader_get_type (CoglHandle handle)
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{
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GLint type;
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CoglShader *shader;
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if (!cogl_is_shader (handle))
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{
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g_warning ("Non shader handle type passed to cogl_shader_get_type");
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return COGL_SHADER_TYPE_VERTEX;
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}
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shader = _cogl_shader_pointer_from_handle (handle);
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GE (glGetShaderiv (shader->gl_handle, GL_SHADER_TYPE, &type));
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if (type == GL_VERTEX_SHADER)
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return COGL_SHADER_TYPE_VERTEX;
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else if (type == GL_FRAGMENT_SHADER)
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return COGL_SHADER_TYPE_VERTEX;
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else
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{
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g_warning ("Unexpected shader type 0x%08lX", (unsigned long)type);
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return COGL_SHADER_TYPE_VERTEX;
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}
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}
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gboolean
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cogl_shader_is_compiled (CoglHandle handle)
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{
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GLint status;
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CoglShader *shader;
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if (!cogl_is_shader (handle))
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return FALSE;
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shader = _cogl_shader_pointer_from_handle (handle);
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GE (glGetShaderiv (shader->gl_handle, GL_COMPILE_STATUS, &status));
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if (status == GL_TRUE)
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return TRUE;
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else
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return FALSE;
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}
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#else /* HAVE_COGL_GLES2 */
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/* No support on regular OpenGL 1.1 */
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CoglHandle
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cogl_create_shader (CoglShaderType type)
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{
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return COGL_INVALID_HANDLE;
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}
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gboolean
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cogl_is_shader (CoglHandle handle)
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{
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return FALSE;
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}
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CoglHandle
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cogl_shader_ref (CoglHandle handle)
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{
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return COGL_INVALID_HANDLE;
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}
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void
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cogl_shader_unref (CoglHandle handle)
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{
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}
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void
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cogl_shader_source (CoglHandle shader,
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const char *source)
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{
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}
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void
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cogl_shader_compile (CoglHandle shader_handle)
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{
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}
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char *
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cogl_shader_get_info_log (CoglHandle handle)
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{
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return NULL;
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}
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CoglShaderType
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cogl_shader_get_type (CoglHandle handle)
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{
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return COGL_SHADER_TYPE_VERTEX;
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}
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gboolean
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cogl_shader_is_compiled (CoglHandle handle)
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{
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return FALSE;
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}
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#endif /* HAVE_COGL_GLES2 */
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