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Instead of exposing an API that provides an OpenGL state machine style where you first have to bind the program to the context using cogl_program_use() followed by updating uniforms using cogl_program_uniform_xyz we now have uniform setter methods that take an explicit CoglHandle for the program. This deprecates cogl_program_use and all the cogl_program_uniform variants and provides the following replacements: cogl_program_set_uniform_1i cogl_program_set_uniform_1f cogl_program_set_uniform_int cogl_program_set_uniform_float cogl_program_set_uniform_matrix |
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.. | ||
blend-strings.xml | ||
cogl_ortho.png | ||
cogl-docs.xml.in | ||
cogl-sections.txt | ||
fill-rule-even-odd.png | ||
fill-rule-non-zero.png | ||
Makefile.am | ||
quad-indices-order.png | ||
quad-indices-triangles.png |