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15b952e03e
Simple enumeration checks.
187 lines
5.0 KiB
C
187 lines
5.0 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2012, 2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-types.h"
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#include "cogl-context-private.h"
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#include "cogl-error-private.h"
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#include "cogl-util-gl-private.h"
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#ifdef COGL_GL_DEBUG
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/* GL error to string conversion */
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static const struct {
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GLuint error_code;
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const char *error_string;
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} gl_errors[] = {
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{ GL_NO_ERROR, "No error" },
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{ GL_INVALID_ENUM, "Invalid enumeration value" },
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{ GL_INVALID_VALUE, "Invalid value" },
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{ GL_INVALID_OPERATION, "Invalid operation" },
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#ifdef HAVE_COGL_GL
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{ GL_STACK_OVERFLOW, "Stack overflow" },
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{ GL_STACK_UNDERFLOW, "Stack underflow" },
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#endif
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{ GL_OUT_OF_MEMORY, "Out of memory" },
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#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
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{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "Invalid framebuffer operation" }
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#endif
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};
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static const unsigned int n_gl_errors = G_N_ELEMENTS (gl_errors);
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const char *
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_cogl_gl_error_to_string (GLenum error_code)
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{
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int i;
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for (i = 0; i < n_gl_errors; i++)
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{
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if (gl_errors[i].error_code == error_code)
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return gl_errors[i].error_string;
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}
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return "Unknown GL error";
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}
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#endif /* COGL_GL_DEBUG */
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CoglBool
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_cogl_gl_util_catch_out_of_memory (CoglContext *ctx, CoglError **error)
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{
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GLenum gl_error;
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CoglBool out_of_memory = FALSE;
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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{
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if (gl_error == GL_OUT_OF_MEMORY)
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out_of_memory = TRUE;
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#ifdef COGL_GL_DEBUG
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else
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{
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g_warning ("%s: GL error (%d): %s\n",
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G_STRLOC,
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gl_error,
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_cogl_gl_error_to_string (gl_error));
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}
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#endif
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}
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if (out_of_memory)
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{
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_cogl_set_error (error, COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_NO_MEMORY,
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"Out of memory");
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return TRUE;
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}
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return FALSE;
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}
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void
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_cogl_gl_util_get_texture_target_string (CoglTextureType texture_type,
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const char **target_string_out,
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const char **swizzle_out)
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{
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const char *target_string, *tex_coord_swizzle;
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switch (texture_type)
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{
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#if 0 /* TODO */
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case COGL_TEXTURE_TYPE_1D:
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target_string = "1D";
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tex_coord_swizzle = "s";
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break;
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#endif
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case COGL_TEXTURE_TYPE_2D:
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target_string = "2D";
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tex_coord_swizzle = "st";
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break;
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case COGL_TEXTURE_TYPE_3D:
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target_string = "3D";
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tex_coord_swizzle = "stp";
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break;
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case COGL_TEXTURE_TYPE_RECTANGLE:
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target_string = "2DRect";
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tex_coord_swizzle = "st";
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break;
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default:
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target_string = "Unknown";
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tex_coord_swizzle = NULL;
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g_assert_not_reached ();
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}
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if (target_string_out)
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*target_string_out = target_string;
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if (swizzle_out)
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*swizzle_out = tex_coord_swizzle;
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}
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CoglBool
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_cogl_gl_util_parse_gl_version (const char *version_string,
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int *major_out,
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int *minor_out)
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{
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const char *major_end, *minor_end;
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int major = 0, minor = 0;
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/* Extract the major number */
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for (major_end = version_string; *major_end >= '0'
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&& *major_end <= '9'; major_end++)
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major = (major * 10) + *major_end - '0';
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/* If there were no digits or the major number isn't followed by a
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dot then it is invalid */
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if (major_end == version_string || *major_end != '.')
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return FALSE;
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/* Extract the minor number */
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for (minor_end = major_end + 1; *minor_end >= '0'
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&& *minor_end <= '9'; minor_end++)
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minor = (minor * 10) + *minor_end - '0';
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/* If there were no digits or there is an unexpected character then
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it is invalid */
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if (minor_end == major_end + 1
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|| (*minor_end && *minor_end != ' ' && *minor_end != '.'))
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return FALSE;
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*major_out = major;
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*minor_out = minor;
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return TRUE;
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}
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