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a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
443 lines
12 KiB
C
443 lines
12 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010,2011,2012,2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-context-private.h"
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#include "cogl-buffer-gl-private.h"
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#include "cogl-error-private.h"
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#include "cogl-util-gl-private.h"
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/*
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* GL/GLES compatibility defines for the buffer API:
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*/
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#ifndef GL_PIXEL_PACK_BUFFER
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#endif
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#ifndef GL_PIXEL_UNPACK_BUFFER
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#endif
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#ifndef GL_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER 0x8892
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#endif
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#ifndef GL_ELEMENT_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER 0x8893
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#endif
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#ifndef GL_READ_ONLY
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#define GL_READ_ONLY 0x88B8
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#endif
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#ifndef GL_WRITE_ONLY
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#define GL_WRITE_ONLY 0x88B9
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#endif
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#ifndef GL_READ_WRITE
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#define GL_READ_WRITE 0x88BA
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#endif
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#ifndef GL_MAP_READ_BIT
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#define GL_MAP_READ_BIT 0x0001
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#endif
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#ifndef GL_MAP_WRITE_BIT
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#define GL_MAP_WRITE_BIT 0x0002
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#endif
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#ifndef GL_MAP_INVALIDATE_RANGE_BIT
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#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
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#endif
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#ifndef GL_MAP_INVALIDATE_BUFFER_BIT
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#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
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#endif
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void
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_cogl_buffer_gl_create (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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GE (ctx, glGenBuffers (1, &buffer->gl_handle));
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}
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void
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_cogl_buffer_gl_destroy (CoglBuffer *buffer)
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{
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GE( buffer->context, glDeleteBuffers (1, &buffer->gl_handle) );
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}
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static GLenum
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update_hints_to_gl_enum (CoglBuffer *buffer)
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{
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/* usage hint is always DRAW for now */
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switch (buffer->update_hint)
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{
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case COGL_BUFFER_UPDATE_HINT_STATIC:
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return GL_STATIC_DRAW;
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case COGL_BUFFER_UPDATE_HINT_DYNAMIC:
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return GL_DYNAMIC_DRAW;
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case COGL_BUFFER_UPDATE_HINT_STREAM:
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/* OpenGL ES 1.1 only knows about STATIC_DRAW and DYNAMIC_DRAW */
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#if defined(HAVE_COGL_GL) || defined(HAVE_COGL_GLES2)
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if (buffer->context->driver != COGL_DRIVER_GLES1)
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return GL_STREAM_DRAW;
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#else
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return GL_DYNAMIC_DRAW;
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#endif
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}
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g_assert_not_reached ();
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}
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static GLenum
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convert_bind_target_to_gl_target (CoglBufferBindTarget target)
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{
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switch (target)
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{
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case COGL_BUFFER_BIND_TARGET_PIXEL_PACK:
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return GL_PIXEL_PACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK:
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return GL_PIXEL_UNPACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER:
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return GL_ARRAY_BUFFER;
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case COGL_BUFFER_BIND_TARGET_INDEX_BUFFER:
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return GL_ELEMENT_ARRAY_BUFFER;
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default:
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g_return_val_if_reached (COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK);
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}
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}
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static CoglBool
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recreate_store (CoglBuffer *buffer,
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CoglError **error)
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{
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CoglContext *ctx = buffer->context;
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GLenum gl_target;
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GLenum gl_enum;
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GLenum gl_error;
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/* This assumes the buffer is already bound */
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gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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gl_enum = update_hints_to_gl_enum (buffer);
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/* Clear any GL errors */
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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;
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ctx->glBufferData (gl_target,
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buffer->size,
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NULL,
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gl_enum);
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if (_cogl_gl_util_catch_out_of_memory (ctx, error))
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return FALSE;
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buffer->store_created = TRUE;
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return TRUE;
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}
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GLenum
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_cogl_buffer_access_to_gl_enum (CoglBufferAccess access)
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{
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if ((access & COGL_BUFFER_ACCESS_READ_WRITE) == COGL_BUFFER_ACCESS_READ_WRITE)
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return GL_READ_WRITE;
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else if (access & COGL_BUFFER_ACCESS_WRITE)
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return GL_WRITE_ONLY;
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else
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return GL_READ_ONLY;
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}
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static void *
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_cogl_buffer_bind_no_create (CoglBuffer *buffer,
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CoglBufferBindTarget target)
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{
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CoglContext *ctx = buffer->context;
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_COGL_RETURN_VAL_IF_FAIL (buffer != NULL, NULL);
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/* Don't allow binding the buffer to multiple targets at the same time */
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_COGL_RETURN_VAL_IF_FAIL (ctx->current_buffer[buffer->last_target] != buffer,
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NULL);
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/* Don't allow nesting binds to the same target */
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_COGL_RETURN_VAL_IF_FAIL (ctx->current_buffer[target] == NULL, NULL);
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buffer->last_target = target;
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ctx->current_buffer[target] = buffer;
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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{
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GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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GE( ctx, glBindBuffer (gl_target, buffer->gl_handle) );
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return NULL;
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}
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else
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return buffer->data;
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}
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void *
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_cogl_buffer_gl_map_range (CoglBuffer *buffer,
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size_t offset,
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size_t size,
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CoglBufferAccess access,
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CoglBufferMapHint hints,
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CoglError **error)
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{
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uint8_t *data;
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CoglBufferBindTarget target;
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GLenum gl_target;
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CoglContext *ctx = buffer->context;
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GLenum gl_error;
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if (((access & COGL_BUFFER_ACCESS_READ) &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_READ)) ||
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((access & COGL_BUFFER_ACCESS_WRITE) &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE)))
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{
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"Tried to map a buffer with unsupported access mode");
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return NULL;
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}
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target = buffer->last_target;
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_cogl_buffer_bind_no_create (buffer, target);
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gl_target = convert_bind_target_to_gl_target (target);
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if ((hints & COGL_BUFFER_MAP_HINT_DISCARD_RANGE) &&
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offset == 0 && size >= buffer->size)
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hints |= COGL_BUFFER_MAP_HINT_DISCARD;
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/* If the map buffer range extension is supported then we will
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* always use it even if we are mapping the full range because the
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* normal mapping function doesn't support passing the discard
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* hints */
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if (ctx->glMapBufferRange)
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{
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GLbitfield gl_access = 0;
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CoglBool should_recreate_store = !buffer->store_created;
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if ((access & COGL_BUFFER_ACCESS_READ))
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gl_access |= GL_MAP_READ_BIT;
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if ((access & COGL_BUFFER_ACCESS_WRITE))
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gl_access |= GL_MAP_WRITE_BIT;
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if ((hints & COGL_BUFFER_MAP_HINT_DISCARD))
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{
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/* glMapBufferRange generates an error if you pass the
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* discard hint along with asking for read access. However
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* it can make sense to ask for both if write access is also
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* requested so that the application can immediately read
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* back what it just wrote. To work around the restriction
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* in GL we just recreate the buffer storage in that case
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* which is an alternative way to indicate that the buffer
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* contents can be discarded. */
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if ((access & COGL_BUFFER_ACCESS_READ))
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should_recreate_store = TRUE;
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else
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gl_access |= GL_MAP_INVALIDATE_BUFFER_BIT;
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}
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else if ((hints & COGL_BUFFER_MAP_HINT_DISCARD_RANGE) &&
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!(access & COGL_BUFFER_ACCESS_READ))
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gl_access |= GL_MAP_INVALIDATE_RANGE_BIT;
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if (should_recreate_store)
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{
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if (!recreate_store (buffer, error))
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{
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_cogl_buffer_gl_unbind (buffer);
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return NULL;
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}
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}
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/* Clear any GL errors */
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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;
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data = ctx->glMapBufferRange (gl_target,
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offset,
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size,
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gl_access);
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if (_cogl_gl_util_catch_out_of_memory (ctx, error))
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{
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_cogl_buffer_gl_unbind (buffer);
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return NULL;
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}
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_COGL_RETURN_VAL_IF_FAIL (data != NULL, NULL);
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}
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else
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{
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if (!buffer->store_created ||
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(hints & COGL_BUFFER_MAP_HINT_DISCARD))
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{
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if (!recreate_store (buffer, error))
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{
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_cogl_buffer_gl_unbind (buffer);
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return NULL;
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}
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}
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/* Clear any GL errors */
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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;
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data = ctx->glMapBuffer (gl_target,
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_cogl_buffer_access_to_gl_enum (access));
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if (_cogl_gl_util_catch_out_of_memory (ctx, error))
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{
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_cogl_buffer_gl_unbind (buffer);
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return NULL;
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}
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_COGL_RETURN_VAL_IF_FAIL (data != NULL, NULL);
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data += offset;
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}
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if (data)
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
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_cogl_buffer_gl_unbind (buffer);
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return data;
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}
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void
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_cogl_buffer_gl_unmap (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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_cogl_buffer_bind_no_create (buffer, buffer->last_target);
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GE( ctx, glUnmapBuffer (convert_bind_target_to_gl_target
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(buffer->last_target)) );
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
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_cogl_buffer_gl_unbind (buffer);
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}
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CoglBool
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_cogl_buffer_gl_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size,
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CoglError **error)
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{
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CoglBufferBindTarget target;
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GLenum gl_target;
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CoglContext *ctx = buffer->context;
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GLenum gl_error;
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CoglBool status = TRUE;
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CoglError *internal_error = NULL;
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target = buffer->last_target;
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_cogl_buffer_gl_bind (buffer, target, &internal_error);
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/* NB: _cogl_buffer_gl_bind() may return NULL in non-error
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* conditions so we have to explicity check internal_error
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* to see if an exception was thrown.
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*/
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if (internal_error)
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{
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_cogl_propagate_error (error, internal_error);
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return FALSE;
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}
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gl_target = convert_bind_target_to_gl_target (target);
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/* Clear any GL errors */
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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;
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ctx->glBufferSubData (gl_target, offset, size, data);
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if (_cogl_gl_util_catch_out_of_memory (ctx, error))
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status = FALSE;
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_cogl_buffer_gl_unbind (buffer);
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return status;
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}
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void *
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_cogl_buffer_gl_bind (CoglBuffer *buffer,
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CoglBufferBindTarget target,
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CoglError **error)
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{
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void *ret;
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ret = _cogl_buffer_bind_no_create (buffer, target);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if ((buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT) &&
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!buffer->store_created)
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{
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if (!recreate_store (buffer, error))
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{
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_cogl_buffer_gl_unbind (buffer);
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return NULL;
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}
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}
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return ret;
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}
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void
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_cogl_buffer_gl_unbind (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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_COGL_RETURN_IF_FAIL (buffer != NULL);
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/* the unbind should pair up with a previous bind */
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_COGL_RETURN_IF_FAIL (ctx->current_buffer[buffer->last_target] == buffer);
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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{
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GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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GE( ctx, glBindBuffer (gl_target, 0) );
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}
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ctx->current_buffer[buffer->last_target] = NULL;
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}
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