mirror of
https://github.com/brl/mutter.git
synced 2024-11-24 00:50:42 -05:00
98d5aa159e
This logic was changed by accident in df642eb15
. The change caused every
Xwayland window to be queued to META_QUEUE_CALC_SHOWING on every surface
commit. As a result, X11 window management events, including _NET_WM_STATE,
were dispatched at clients on every single frame.
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1955
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2032>
258 lines
7.9 KiB
C
258 lines
7.9 KiB
C
/*
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* Copyright (C) 2013 Intel Corporation
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* Copyright (C) 2013-2019 Red Hat Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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*/
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#include "config.h"
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#include "wayland/meta-xwayland-surface.h"
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#include "compositor/meta-surface-actor-wayland.h"
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#include "compositor/meta-window-actor-private.h"
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#include "wayland/meta-wayland-actor-surface.h"
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#include "wayland/meta-xwayland-private.h"
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enum
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{
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WINDOW_ASSOCIATED,
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N_SIGNALS
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};
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static guint signals[N_SIGNALS];
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struct _MetaXwaylandSurface
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{
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MetaWaylandActorSurface parent;
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MetaWindow *window;
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gulong unmanaging_handler_id;
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};
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G_DEFINE_TYPE (MetaXwaylandSurface,
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meta_xwayland_surface,
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META_TYPE_WAYLAND_ACTOR_SURFACE)
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static void
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clear_window (MetaXwaylandSurface *xwayland_surface)
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{
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MetaWaylandSurfaceRole *surface_role =
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META_WAYLAND_SURFACE_ROLE (xwayland_surface);
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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MetaSurfaceActor *surface_actor;
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if (!xwayland_surface->window)
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return;
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g_clear_signal_handler (&xwayland_surface->unmanaging_handler_id,
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xwayland_surface->window);
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xwayland_surface->window->surface = NULL;
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xwayland_surface->window = NULL;
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surface_actor = meta_wayland_surface_get_actor (surface);
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if (surface_actor)
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clutter_actor_set_reactive (CLUTTER_ACTOR (surface_actor), FALSE);
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meta_wayland_surface_notify_unmapped (surface);
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}
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static void
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window_unmanaging (MetaWindow *window,
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MetaXwaylandSurface *xwayland_surface)
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{
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clear_window (xwayland_surface);
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}
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void
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meta_xwayland_surface_associate_with_window (MetaXwaylandSurface *xwayland_surface,
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MetaWindow *window)
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{
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MetaWaylandSurfaceRole *surface_role =
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META_WAYLAND_SURFACE_ROLE (xwayland_surface);
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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MetaSurfaceActor *surface_actor;
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MetaWindowActor *window_actor;
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/*
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* If the window has an existing surface, like if we're undecorating or
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* decorating the window, then we need to detach the window from its old
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* surface.
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*/
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if (window->surface)
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{
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MetaXwaylandSurface *other_xwayland_surface;
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other_xwayland_surface = META_XWAYLAND_SURFACE (window->surface->role);
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clear_window (other_xwayland_surface);
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}
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window->surface = surface;
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xwayland_surface->window = window;
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surface_actor = meta_wayland_surface_get_actor (surface);
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if (surface_actor)
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clutter_actor_set_reactive (CLUTTER_ACTOR (surface_actor), TRUE);
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xwayland_surface->unmanaging_handler_id =
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g_signal_connect (window,
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"unmanaging",
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G_CALLBACK (window_unmanaging),
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xwayland_surface);
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g_signal_emit (xwayland_surface, signals[WINDOW_ASSOCIATED], 0);
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window_actor = meta_window_actor_from_window (window);
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if (window_actor)
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meta_window_actor_assign_surface_actor (window_actor, surface_actor);
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}
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static void
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meta_xwayland_surface_assigned (MetaWaylandSurfaceRole *surface_role)
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{
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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MetaWaylandSurfaceRoleClass *surface_role_class =
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META_WAYLAND_SURFACE_ROLE_CLASS (meta_xwayland_surface_parent_class);
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surface->dnd.funcs = meta_xwayland_selection_get_drag_dest_funcs ();
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surface_role_class->assigned (surface_role);
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}
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static void
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meta_xwayland_surface_pre_apply_state (MetaWaylandSurfaceRole *surface_role,
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MetaWaylandSurfaceState *pending)
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{
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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MetaXwaylandSurface *xwayland_surface = META_XWAYLAND_SURFACE (surface_role);
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if (pending->newly_attached &&
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!surface->buffer_ref->buffer &&
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xwayland_surface->window)
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meta_window_queue (xwayland_surface->window, META_QUEUE_CALC_SHOWING);
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}
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static void
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meta_xwayland_surface_get_relative_coordinates (MetaWaylandSurfaceRole *surface_role,
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float abs_x,
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float abs_y,
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float *out_sx,
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float *out_sy)
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{
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MetaXwaylandSurface *xwayland_surface = META_XWAYLAND_SURFACE (surface_role);
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MetaRectangle window_rect = { 0 };
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if (xwayland_surface->window)
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meta_window_get_buffer_rect (xwayland_surface->window, &window_rect);
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*out_sx = abs_x - window_rect.x;
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*out_sy = abs_y - window_rect.y;
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}
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static MetaWaylandSurface *
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meta_xwayland_surface_get_toplevel (MetaWaylandSurfaceRole *surface_role)
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{
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return meta_wayland_surface_role_get_surface (surface_role);
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}
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static MetaWindow *
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meta_xwayland_surface_get_window (MetaWaylandSurfaceRole *surface_role)
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{
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MetaXwaylandSurface *xwayland_surface = META_XWAYLAND_SURFACE (surface_role);
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return xwayland_surface->window;
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}
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static double
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meta_xwayland_surface_get_geometry_scale (MetaWaylandActorSurface *actor_surface)
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{
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return 1;
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}
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static void
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meta_xwayland_surface_sync_actor_state (MetaWaylandActorSurface *actor_surface)
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{
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MetaXwaylandSurface *xwayland_surface = META_XWAYLAND_SURFACE (actor_surface);
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MetaWaylandActorSurfaceClass *actor_surface_class =
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META_WAYLAND_ACTOR_SURFACE_CLASS (meta_xwayland_surface_parent_class);
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if (xwayland_surface->window)
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{
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MetaWindowActor *window_actor =
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meta_window_actor_from_window (xwayland_surface->window);
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actor_surface_class->sync_actor_state (actor_surface);
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meta_window_actor_update_regions (window_actor);
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}
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}
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static void
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meta_xwayland_surface_finalize (GObject *object)
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{
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MetaXwaylandSurface *xwayland_surface = META_XWAYLAND_SURFACE (object);
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GObjectClass *parent_object_class =
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G_OBJECT_CLASS (meta_xwayland_surface_parent_class);
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clear_window (xwayland_surface);
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parent_object_class->finalize (object);
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}
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static void
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meta_xwayland_surface_init (MetaXwaylandSurface *xwayland_surface)
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{
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}
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static void
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meta_xwayland_surface_class_init (MetaXwaylandSurfaceClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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MetaWaylandSurfaceRoleClass *surface_role_class =
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META_WAYLAND_SURFACE_ROLE_CLASS (klass);
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MetaWaylandActorSurfaceClass *actor_surface_class =
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META_WAYLAND_ACTOR_SURFACE_CLASS (klass);
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object_class->finalize = meta_xwayland_surface_finalize;
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surface_role_class->assigned = meta_xwayland_surface_assigned;
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surface_role_class->pre_apply_state = meta_xwayland_surface_pre_apply_state;
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surface_role_class->get_relative_coordinates =
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meta_xwayland_surface_get_relative_coordinates;
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surface_role_class->get_toplevel = meta_xwayland_surface_get_toplevel;
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surface_role_class->get_window = meta_xwayland_surface_get_window;
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actor_surface_class->get_geometry_scale =
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meta_xwayland_surface_get_geometry_scale;
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actor_surface_class->sync_actor_state =
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meta_xwayland_surface_sync_actor_state;
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signals[WINDOW_ASSOCIATED] =
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g_signal_new ("window-associated",
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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0, NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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}
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