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This adds experimental 2.0 api replacements for the cogl_rectangle[_*] functions that don't depend on having a current pipeline set on the context via cogl_{set,push}_source() or having a current framebuffer set on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch away from having a statefull context that affects drawing to having framebuffer drawing apis that are explicitly passed a framebuffer and pipeline. To test this change several of the conformance tests were updated to use this api instead of cogl_rectangle and cogl_rectangle_with_texture_coords. Since it's quite laborious going through all of the conformance tests the opportunity was taken to make other clean ups in the conformance tests to replace other uses of 1.x api with experimental 2.0 api so long as that didn't affect what was being tested.
63 lines
1.6 KiB
C
63 lines
1.6 KiB
C
#include <cogl/cogl2-experimental.h>
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#include <string.h>
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#include "test-utils.h"
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typedef struct _TestState
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{
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int fb_width;
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int fb_height;
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} TestState;
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static void
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test_sparse_layer_combine (TestState *state)
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{
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CoglPipeline *pipeline;
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CoglTexture *tex1, *tex2;
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cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
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/* This tests that the TEXTURE_* numbers used in the layer combine
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string refer to the layer number rather than the unit numbers by
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creating a pipeline with very large layer numbers. This should
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end up being mapped to much smaller unit numbers */
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tex1 = test_utils_create_color_texture (ctx, 0xff0000ff);
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tex2 = test_utils_create_color_texture (ctx, 0x00ff00ff);
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_texture (pipeline, 50, tex1);
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cogl_pipeline_set_layer_texture (pipeline, 100, tex2);
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cogl_pipeline_set_layer_combine (pipeline, 200,
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"RGBA = ADD(TEXTURE_50, TEXTURE_100)",
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NULL);
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cogl_framebuffer_draw_rectangle (fb, pipeline, -1, -1, 1, 1);
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test_utils_check_pixel (fb, 2, 2, 0xffff00ff);
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cogl_object_unref (pipeline);
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cogl_object_unref (tex1);
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cogl_object_unref (tex2);
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}
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void
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test_sparse_pipeline (void)
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{
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TestState state;
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state.fb_width = cogl_framebuffer_get_width (fb);
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state.fb_height = cogl_framebuffer_get_height (fb);
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test_sparse_layer_combine (&state);
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/* FIXME: This should have a lot more tests, for example testing
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whether using an attribute with sparse texture coordinates will
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work */
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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