Neil Roberts 51b090541a cogl-texture-2d-sliced: Don't create the slice textures twice
Both of the cogl_texture_2d_sliced_new functions called the
slices_create function which creates the underlying GL
textures. However this was also called by init_base so the textures
would end up being created twice. This would make it leak the GL
textures and the arrays which point to them.
2010-09-29 16:14:34 +01:00
..
2010-09-20 13:15:44 +01:00
2010-09-03 16:12:24 +01:00
2010-09-20 13:15:44 +01:00