mutter/cogl/cogl/cogl-util.h
Corentin Noël e7de5c36f3 build: Remove the config.h inclusion from all public headers
Do not include it at header side as it is not part of the installed headers.

Only keep it in cogl-gl-headers.h as it is a private header.

Add it to all the source files that depend on it.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3593>
2024-02-17 11:58:55 +00:00

130 lines
4.2 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#pragma once
#include <glib.h>
#include <math.h>
#include "cogl/cogl-pixel-format.h"
#include "cogl/cogl-types.h"
#include <stdio.h>
/* This is a replacement for the nearbyint function which always
rounds to the nearest integer. nearbyint is apparently a C99
function so it might not always be available but also it seems in
glibc it is defined as a function call so this macro could end up
faster anyway. We can't just add 0.5f because it will break for
negative numbers. */
#define COGL_UTIL_NEARBYINT(x) ((int) ((x) < 0.0f ? (x) - 0.5f : (x) + 0.5f))
/* Split Bob Jenkins' One-at-a-Time hash
*
* This uses the One-at-a-Time hash algorithm designed by Bob Jenkins
* but the mixing step is split out so the function can be used in a
* more incremental fashion.
*/
static inline unsigned int
_cogl_util_one_at_a_time_hash (unsigned int hash,
const void *key,
size_t bytes)
{
const unsigned char *p = key;
size_t i;
for (i = 0; i < bytes; i++)
{
hash += p[i];
hash += (hash << 10);
hash ^= (hash >> 6);
}
return hash;
}
unsigned int
_cogl_util_one_at_a_time_mix (unsigned int hash);
#define _cogl_util_ffsl __builtin_ffsl
static inline unsigned int
_cogl_util_fls (unsigned int n)
{
return n == 0 ? 0 : sizeof (unsigned int) * 8 - __builtin_clz (n);
}
#define _cogl_util_popcountl __builtin_popcountl
/* Match a CoglPixelFormat according to channel masks, color depth,
* bits per pixel and byte order. These information are provided by
* the Visual and XImage structures.
*
* If no specific pixel format could be found, COGL_PIXEL_FORMAT_ANY
* is returned.
*/
CoglPixelFormat
_cogl_util_pixel_format_from_masks (unsigned long r_mask,
unsigned long g_mask,
unsigned long b_mask,
int depth, int bpp,
int byte_order);
/* _COGL_STATIC_ASSERT:
* @expression: An expression to assert evaluates to true at compile
* time.
* @message: A message to print to the console if the assertion fails
* at compile time.
*
* Allows you to assert that an expression evaluates to true at
* compile time and aborts compilation if not. If possible message
* will also be printed if the assertion fails.
*/
#define _COGL_STATIC_ASSERT(EXPRESSION, MESSAGE) \
_Static_assert (EXPRESSION, MESSAGE);
static inline void
_cogl_util_scissor_intersect (int rect_x0,
int rect_y0,
int rect_x1,
int rect_y1,
int *scissor_x0,
int *scissor_y0,
int *scissor_x1,
int *scissor_y1)
{
*scissor_x0 = MAX (*scissor_x0, rect_x0);
*scissor_y0 = MAX (*scissor_y0, rect_y0);
*scissor_x1 = MIN (*scissor_x1, rect_x1);
*scissor_y1 = MIN (*scissor_y1, rect_y1);
}