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b72f255c0a
Since we've had several developers from admirable projects say they would like to use Cogl but would really prefer not to pull in gobject,gmodule and glib as extra dependencies we are investigating if we can get to the point where glib is only an optional dependency. Actually we feel like we only make minimal use of glib anyway, so it may well be quite straightforward to achieve this. This adds a --disable-glib configure option that can be used to disable features that depend on glib. Actually --disable-glib doesn't strictly disable glib at this point because it's more helpful if cogl continues to build as we make incremental progress towards this. The first use of glib that this patch tackles is the use of g_return_val_if_fail and g_return_if_fail which have been replaced with equivalent _COGL_RETURN_VAL_IF_FAIL and _COGL_RETURN_IF_FAIL macros. Reviewed-by: Neil Roberts <neil@linux.intel.com>
315 lines
6.4 KiB
C
315 lines
6.4 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "cogl.h"
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#include "cogl-util.h"
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#include "cogl-color.h"
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#include "cogl-fixed.h"
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CoglColor *
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cogl_color_new (void)
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{
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return g_slice_new (CoglColor);
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}
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CoglColor *
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cogl_color_copy (const CoglColor *color)
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{
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if (G_LIKELY (color))
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return g_slice_dup (CoglColor, color);
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return NULL;
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}
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void
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cogl_color_free (CoglColor *color)
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{
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if (G_LIKELY (color))
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g_slice_free (CoglColor, color);
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}
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void
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cogl_color_init_from_4ub (CoglColor *color,
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guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha)
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{
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_COGL_RETURN_IF_FAIL (color != NULL);
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color->red = red;
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color->green = green;
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color->blue = blue;
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color->alpha = alpha;
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}
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/* XXX: deprecated, use cogl_color_init_from_4ub */
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void
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cogl_color_set_from_4ub (CoglColor *dest,
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guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha)
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{
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cogl_color_init_from_4ub (dest, red, green, blue, alpha);
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}
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void
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cogl_color_init_from_4f (CoglColor *color,
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float red,
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float green,
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float blue,
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float alpha)
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{
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_COGL_RETURN_IF_FAIL (color != NULL);
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color->red = (red * 255);
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color->green = (green * 255);
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color->blue = (blue * 255);
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color->alpha = (alpha * 255);
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}
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/* XXX: deprecated, use cogl_color_init_from_4f */
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void
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cogl_color_set_from_4f (CoglColor *color,
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float red,
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float green,
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float blue,
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float alpha)
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{
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cogl_color_init_from_4f (color, red, green, blue, alpha);
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}
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void
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cogl_color_init_from_4fv (CoglColor *color,
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float *color_array)
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{
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_COGL_RETURN_IF_FAIL (color != NULL);
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color->red = (color_array[0] * 255);
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color->green = (color_array[1] * 255);
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color->blue = (color_array[2] * 255);
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color->alpha = (color_array[3] * 255);
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}
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unsigned char
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cogl_color_get_red_byte (const CoglColor *color)
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{
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return color->red;
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}
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float
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cogl_color_get_red_float (const CoglColor *color)
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{
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return (float) color->red / 255.0;
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}
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float
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cogl_color_get_red (const CoglColor *color)
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{
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return ((float) color->red / 255.0);
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}
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unsigned char
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cogl_color_get_green_byte (const CoglColor *color)
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{
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return color->green;
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}
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float
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cogl_color_get_green_float (const CoglColor *color)
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{
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return (float) color->green / 255.0;
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}
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float
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cogl_color_get_green (const CoglColor *color)
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{
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return ((float) color->green / 255.0);
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}
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unsigned char
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cogl_color_get_blue_byte (const CoglColor *color)
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{
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return color->blue;
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}
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float
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cogl_color_get_blue_float (const CoglColor *color)
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{
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return (float) color->blue / 255.0;
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}
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float
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cogl_color_get_blue (const CoglColor *color)
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{
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return ((float) color->blue / 255.0);
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}
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unsigned char
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cogl_color_get_alpha_byte (const CoglColor *color)
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{
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return color->alpha;
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}
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float
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cogl_color_get_alpha_float (const CoglColor *color)
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{
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return (float) color->alpha / 255.0;
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}
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float
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cogl_color_get_alpha (const CoglColor *color)
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{
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return ((float) color->alpha / 255.0);
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}
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void
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cogl_color_set_red_byte (CoglColor *color,
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unsigned char red)
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{
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color->red = red;
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}
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void
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cogl_color_set_red_float (CoglColor *color,
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float red)
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{
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color->red = red * 255.0;
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}
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void
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cogl_color_set_red (CoglColor *color,
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float red)
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{
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color->red = red * 255.0;
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}
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void
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cogl_color_set_green_byte (CoglColor *color,
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unsigned char green)
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{
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color->green = green;
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}
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void
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cogl_color_set_green_float (CoglColor *color,
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float green)
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{
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color->green = green * 255.0;
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}
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void
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cogl_color_set_green (CoglColor *color,
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float green)
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{
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color->green = green * 255.0;
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}
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void
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cogl_color_set_blue_byte (CoglColor *color,
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unsigned char blue)
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{
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color->blue = blue;
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}
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void
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cogl_color_set_blue_float (CoglColor *color,
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float blue)
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{
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color->blue = blue * 255.0;
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}
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void
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cogl_color_set_blue (CoglColor *color,
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float blue)
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{
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color->blue = blue * 255.0;
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}
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void
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cogl_color_set_alpha_byte (CoglColor *color,
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unsigned char alpha)
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{
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color->alpha = alpha;
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}
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void
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cogl_color_set_alpha_float (CoglColor *color,
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float alpha)
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{
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color->alpha = alpha * 255.0;
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}
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void
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cogl_color_set_alpha (CoglColor *color,
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float alpha)
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{
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color->alpha = alpha * 255.0;
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}
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void
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cogl_color_premultiply (CoglColor *color)
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{
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color->red = (color->red * color->alpha + 128) / 255;
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color->green = (color->green * color->alpha + 128) / 255;
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color->blue = (color->blue * color->alpha + 128) / 255;
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}
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void
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cogl_color_unpremultiply (CoglColor *color)
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{
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if (color->alpha != 0)
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{
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color->red = (color->red * 255) / color->alpha;
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color->green = (color->green * 255) / color->alpha;
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color->blue = (color->blue * 255) / color->alpha;
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}
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}
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gboolean
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cogl_color_equal (gconstpointer v1, gconstpointer v2)
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{
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const guint32 *c1 = v1, *c2 = v2;
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_COGL_RETURN_VAL_IF_FAIL (v1 != NULL, FALSE);
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_COGL_RETURN_VAL_IF_FAIL (v2 != NULL, FALSE);
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/* XXX: We don't compare the padding */
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return *c1 == *c2 ? TRUE : FALSE;
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}
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void
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_cogl_color_get_rgba_4ubv (const CoglColor *color,
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guint8 *dest)
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{
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memcpy (dest, color, 4);
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}
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