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3ea6acc072
All CoglBuffer constructors now take an explicit CoglContext constructor. This is part of the on going effort to adapt to Cogl API so it no longer depends on a global, default context. Reviewed-by: Neil Roberts <neil@linux.intel.com>
161 lines
4.8 KiB
C
161 lines
4.8 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_BUFFER_PRIVATE_H__
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#define __COGL_BUFFER_PRIVATE_H__
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#include <glib.h>
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#include "cogl.h"
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#include "cogl-object-private.h"
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#include "cogl-buffer.h"
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G_BEGIN_DECLS
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typedef struct _CoglBufferVtable CoglBufferVtable;
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struct _CoglBufferVtable
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{
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void * (* map) (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints);
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void (* unmap) (CoglBuffer *buffer);
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gboolean (* set_data) (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size);
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};
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typedef enum _CoglBufferFlags
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{
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COGL_BUFFER_FLAG_NONE = 0,
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COGL_BUFFER_FLAG_BUFFER_OBJECT = 1UL << 0, /* real openGL buffer object */
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COGL_BUFFER_FLAG_MAPPED = 1UL << 1,
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COGL_BUFFER_FLAG_MAPPED_FALLBACK = 1UL << 2
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} CoglBufferFlags;
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typedef enum {
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COGL_BUFFER_USAGE_HINT_TEXTURE,
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COGL_BUFFER_USAGE_HINT_ATTRIBUTE_BUFFER,
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COGL_BUFFER_USAGE_HINT_INDEX_BUFFER
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} CoglBufferUsageHint;
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typedef enum {
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COGL_BUFFER_BIND_TARGET_PIXEL_PACK,
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COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK,
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COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER,
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COGL_BUFFER_BIND_TARGET_INDEX_BUFFER,
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COGL_BUFFER_BIND_TARGET_COUNT
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} CoglBufferBindTarget;
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struct _CoglBuffer
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{
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CoglObject _parent;
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CoglContext *context;
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CoglBufferVtable vtable;
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CoglBufferBindTarget last_target;
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CoglBufferFlags flags;
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GLuint gl_handle; /* OpenGL handle */
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unsigned int size; /* size of the buffer, in bytes */
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CoglBufferUsageHint usage_hint;
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CoglBufferUpdateHint update_hint;
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guint8 *data; /* points to the mapped memory when
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* the CoglBuffer is a VBO, PBO, ... or
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* points to allocated memory in the
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* fallback paths */
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int immutable_ref;
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guint store_created:1;
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};
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/* This is used to register a type to the list of handle types that
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will be considered a texture in cogl_is_texture() */
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void
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_cogl_buffer_register_buffer_type (const CoglObjectClass *klass);
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#define COGL_BUFFER_DEFINE(TypeName, type_name) \
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COGL_OBJECT_DEFINE_WITH_CODE \
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(TypeName, type_name, \
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_cogl_buffer_register_buffer_type (&_cogl_##type_name##_class))
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void
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_cogl_buffer_initialize (CoglBuffer *buffer,
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CoglContext *context,
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unsigned int size,
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gboolean use_malloc,
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CoglBufferBindTarget default_target,
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CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint);
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void
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_cogl_buffer_fini (CoglBuffer *buffer);
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void *
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_cogl_buffer_bind (CoglBuffer *buffer,
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CoglBufferBindTarget target);
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void
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_cogl_buffer_unbind (CoglBuffer *buffer);
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CoglBufferUsageHint
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_cogl_buffer_get_usage_hint (CoglBuffer *buffer);
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GLenum
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_cogl_buffer_access_to_gl_enum (CoglBufferAccess access);
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CoglBuffer *
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_cogl_buffer_immutable_ref (CoglBuffer *buffer);
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void
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_cogl_buffer_immutable_unref (CoglBuffer *buffer);
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/* This is a wrapper around cogl_buffer_map for internal use when we
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want to map the buffer for write only to replace the entire
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contents. If the map fails then it will fallback to writing to a
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temporary buffer. When _cogl_buffer_unmap_for_fill_or_fallback is
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called the temporary buffer will be copied into the array. Note
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that these calls share a global array so they can not be nested. */
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void *
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_cogl_buffer_map_for_fill_or_fallback (CoglBuffer *buffer);
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void
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_cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer);
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G_END_DECLS
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#endif /* __COGL_BUFFER_PRIVATE_H__ */
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