mutter/cogl/driver/gl/gl/cogl-texture-driver-gl.c
Robert Bragg a0441778ad This re-licenses Cogl 1.18 under the MIT license
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.

This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html

Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905)

For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10  0bbf50f905..HEAD

We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html

Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January

As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.

This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
2014-02-22 02:02:53 +00:00

556 lines
19 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*
* Authors:
* Matthew Allum <mallum@openedhand.com>
* Neil Roberts <neil@linux.intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-private.h"
#include "cogl-util.h"
#include "cogl-bitmap.h"
#include "cogl-bitmap-private.h"
#include "cogl-texture-private.h"
#include "cogl-pipeline.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl-primitives.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-util-gl-private.h"
#include "cogl-error-private.h"
#include "cogl-texture-gl-private.h"
#include <string.h>
#include <stdlib.h>
#include <math.h>
#ifndef GL_TEXTURE_SWIZZLE_RGBA
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#endif
static GLuint
_cogl_texture_driver_gen (CoglContext *ctx,
GLenum gl_target,
CoglPixelFormat internal_format)
{
GLuint tex;
GE (ctx, glGenTextures (1, &tex));
_cogl_bind_gl_texture_transient (gl_target, tex, FALSE);
switch (gl_target)
{
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
/* In case automatic mipmap generation gets disabled for this
* texture but a minification filter depending on mipmap
* interpolation is selected then we initialize the max mipmap
* level to 0 so OpenGL will consider the texture storage to be
* "complete".
*/
#ifdef HAVE_COGL_GL
if (_cogl_has_private_feature
(ctx, COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL))
GE( ctx, glTexParameteri (gl_target, GL_TEXTURE_MAX_LEVEL, 0));
#endif
/* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */
GE( ctx, glTexParameteri (gl_target,
GL_TEXTURE_MIN_FILTER,
GL_LINEAR) );
break;
case GL_TEXTURE_RECTANGLE_ARB:
/* Texture rectangles already default to GL_LINEAR so nothing
needs to be done */
break;
default:
g_assert_not_reached();
}
/* If the driver doesn't support alpha textures directly then we'll
* fake them by setting the swizzle parameters */
if (internal_format == COGL_PIXEL_FORMAT_A_8 &&
!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) &&
_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE))
{
static const GLint red_swizzle[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
GE( ctx, glTexParameteriv (gl_target,
GL_TEXTURE_SWIZZLE_RGBA,
red_swizzle) );
}
return tex;
}
/* OpenGL - unlike GLES - can upload a sub region of pixel data from a larger
* source buffer */
static void
prep_gl_for_pixels_upload_full (CoglContext *ctx,
int pixels_rowstride,
int image_height,
int pixels_src_x,
int pixels_src_y,
int pixels_bpp)
{
GE( ctx, glPixelStorei (GL_UNPACK_ROW_LENGTH,
pixels_rowstride / pixels_bpp) );
GE( ctx, glPixelStorei (GL_UNPACK_SKIP_PIXELS, pixels_src_x) );
GE( ctx, glPixelStorei (GL_UNPACK_SKIP_ROWS, pixels_src_y) );
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
GE( ctx, glPixelStorei (GL_UNPACK_IMAGE_HEIGHT, image_height) );
_cogl_texture_gl_prep_alignment_for_pixels_upload (ctx, pixels_rowstride);
}
static void
_cogl_texture_driver_prep_gl_for_pixels_upload (CoglContext *ctx,
int pixels_rowstride,
int pixels_bpp)
{
prep_gl_for_pixels_upload_full (ctx, pixels_rowstride, 0, 0, 0, pixels_bpp);
}
/* OpenGL - unlike GLES - can download pixel data into a sub region of
* a larger destination buffer */
static void
prep_gl_for_pixels_download_full (CoglContext *ctx,
int image_width,
int pixels_rowstride,
int image_height,
int pixels_src_x,
int pixels_src_y,
int pixels_bpp)
{
GE( ctx, glPixelStorei (GL_PACK_ROW_LENGTH, pixels_rowstride / pixels_bpp) );
GE( ctx, glPixelStorei (GL_PACK_SKIP_PIXELS, pixels_src_x) );
GE( ctx, glPixelStorei (GL_PACK_SKIP_ROWS, pixels_src_y) );
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
GE( ctx, glPixelStorei (GL_PACK_IMAGE_HEIGHT, image_height) );
_cogl_texture_gl_prep_alignment_for_pixels_download (ctx,
pixels_bpp,
image_width,
pixels_rowstride);
}
static void
_cogl_texture_driver_prep_gl_for_pixels_download (CoglContext *ctx,
int image_width,
int pixels_rowstride,
int pixels_bpp)
{
prep_gl_for_pixels_download_full (ctx,
pixels_rowstride,
image_width,
0 /* image height */,
0, 0, /* pixels_src_x/y */
pixels_bpp);
}
static CoglBool
_cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
CoglTexture *texture,
CoglBool is_foreign,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
int level,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
GLenum gl_target;
GLuint gl_handle;
uint8_t *data;
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
GLenum gl_error;
CoglBool status = TRUE;
CoglError *internal_error = NULL;
int level_width;
int level_height;
cogl_texture_get_gl_texture (texture, &gl_handle, &gl_target);
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, &internal_error);
/* NB: _cogl_bitmap_gl_bind() may return NULL when successfull so we
* have to explicitly check the cogl error pointer to catch
* problems... */
if (internal_error)
{
_cogl_propagate_error (error, internal_error);
return FALSE;
}
/* Setup gl alignment to match rowstride and top-left corner */
prep_gl_for_pixels_upload_full (ctx,
cogl_bitmap_get_rowstride (source_bmp),
0,
src_x,
src_y,
bpp);
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
_cogl_texture_get_level_size (texture,
level,
&level_width,
&level_height,
NULL);
if (level_width == width && level_height == height)
{
/* GL gets upset if you use glTexSubImage2D to initialize the
* contents of a mipmap level so we make sure to use
* glTexImage2D if we are uploading a full mipmap level.
*/
ctx->glTexImage2D (gl_target,
level,
_cogl_texture_gl_get_format (texture),
width,
height,
0,
source_gl_format,
source_gl_type,
data);
}
else
{
/* GL gets upset if you use glTexSubImage2D to initialize the
* contents of a mipmap level so if this is the first time
* we've seen a request to upload to this level we call
* glTexImage2D first to assert that the storage for this
* level exists.
*/
if (texture->max_level < level)
{
ctx->glTexImage2D (gl_target,
level,
_cogl_texture_gl_get_format (texture),
level_width,
level_height,
0,
source_gl_format,
source_gl_type,
NULL);
}
ctx->glTexSubImage2D (gl_target,
level,
dst_x, dst_y,
width, height,
source_gl_format,
source_gl_type,
data);
}
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
status = FALSE;
_cogl_bitmap_gl_unbind (source_bmp);
return status;
}
static CoglBool
_cogl_texture_driver_upload_to_gl (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
uint8_t *data;
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
GLenum gl_error;
CoglBool status = TRUE;
CoglError *internal_error = NULL;
data = _cogl_bitmap_gl_bind (source_bmp,
COGL_BUFFER_ACCESS_READ,
0, /* hints */
&internal_error);
/* NB: _cogl_bitmap_gl_bind() may return NULL when successful so we
* have to explicitly check the cogl error pointer to catch
* problems... */
if (internal_error)
{
_cogl_propagate_error (error, internal_error);
return FALSE;
}
/* Setup gl alignment to match rowstride and top-left corner */
prep_gl_for_pixels_upload_full (ctx,
cogl_bitmap_get_rowstride (source_bmp),
0, 0, 0, bpp);
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexImage2D (gl_target, 0,
internal_gl_format,
cogl_bitmap_get_width (source_bmp),
cogl_bitmap_get_height (source_bmp),
0,
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
status = FALSE;
_cogl_bitmap_gl_unbind (source_bmp);
return status;
}
static CoglBool
_cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
GLint height,
GLint depth,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
uint8_t *data;
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
GLenum gl_error;
CoglBool status = TRUE;
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
if (!data)
return FALSE;
/* Setup gl alignment to match rowstride and top-left corner */
prep_gl_for_pixels_upload_full (ctx,
cogl_bitmap_get_rowstride (source_bmp),
(cogl_bitmap_get_height (source_bmp) /
depth),
0, 0, bpp);
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
cogl_bitmap_get_width (source_bmp),
height,
depth,
0,
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
status = FALSE;
_cogl_bitmap_gl_unbind (source_bmp);
return status;
}
static CoglBool
_cogl_texture_driver_gl_get_tex_image (CoglContext *ctx,
GLenum gl_target,
GLenum dest_gl_format,
GLenum dest_gl_type,
uint8_t *dest)
{
GE (ctx, glGetTexImage (gl_target,
0, /* level */
dest_gl_format,
dest_gl_type,
(GLvoid *)dest));
return TRUE;
}
static CoglBool
_cogl_texture_driver_size_supported_3d (CoglContext *ctx,
GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
int width,
int height,
int depth)
{
GLenum proxy_target;
GLint new_width = 0;
if (gl_target == GL_TEXTURE_3D)
proxy_target = GL_PROXY_TEXTURE_3D;
else
/* Unknown target, assume it's not supported */
return FALSE;
/* Proxy texture allows for a quick check for supported size */
GE( ctx, glTexImage3D (proxy_target, 0, GL_RGBA,
width, height, depth, 0 /* border */,
gl_format, gl_type, NULL) );
GE( ctx, glGetTexLevelParameteriv (proxy_target, 0,
GL_TEXTURE_WIDTH, &new_width) );
return new_width != 0;
}
static CoglBool
_cogl_texture_driver_size_supported (CoglContext *ctx,
GLenum gl_target,
GLenum gl_intformat,
GLenum gl_format,
GLenum gl_type,
int width,
int height)
{
GLenum proxy_target;
GLint new_width = 0;
if (gl_target == GL_TEXTURE_2D)
proxy_target = GL_PROXY_TEXTURE_2D;
#if HAVE_COGL_GL
else if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
proxy_target = GL_PROXY_TEXTURE_RECTANGLE_ARB;
#endif
else
/* Unknown target, assume it's not supported */
return FALSE;
/* Proxy texture allows for a quick check for supported size */
GE( ctx, glTexImage2D (proxy_target, 0, gl_intformat,
width, height, 0 /* border */,
gl_format, gl_type, NULL) );
GE( ctx, glGetTexLevelParameteriv (proxy_target, 0,
GL_TEXTURE_WIDTH, &new_width) );
return new_width != 0;
}
static void
_cogl_texture_driver_try_setting_gl_border_color
(CoglContext *ctx,
GLuint gl_target,
const GLfloat *transparent_color)
{
/* Use a transparent border color so that we can leave the
color buffer alone when using texture co-ordinates
outside of the texture */
GE( ctx, glTexParameterfv (gl_target, GL_TEXTURE_BORDER_COLOR,
transparent_color) );
}
static CoglBool
_cogl_texture_driver_allows_foreign_gl_target (CoglContext *ctx,
GLenum gl_target)
{
/* GL_ARB_texture_rectangle textures are supported if they are
created from foreign because some chipsets have trouble with
GL_ARB_texture_non_power_of_two. There is no Cogl call to create
them directly to emphasize the fact that they don't work fully
(for example, no mipmapping and complicated shader support) */
/* Allow 2-dimensional or rectangle textures only */
if (gl_target != GL_TEXTURE_2D && gl_target != GL_TEXTURE_RECTANGLE_ARB)
return FALSE;
return TRUE;
}
static CoglPixelFormat
_cogl_texture_driver_find_best_gl_get_data_format
(CoglContext *context,
CoglPixelFormat format,
GLenum *closest_gl_format,
GLenum *closest_gl_type)
{
return context->driver_vtable->pixel_format_to_gl (context,
format,
NULL, /* don't need */
closest_gl_format,
closest_gl_type);
}
const CoglTextureDriver
_cogl_texture_driver_gl =
{
_cogl_texture_driver_gen,
_cogl_texture_driver_prep_gl_for_pixels_upload,
_cogl_texture_driver_upload_subregion_to_gl,
_cogl_texture_driver_upload_to_gl,
_cogl_texture_driver_upload_to_gl_3d,
_cogl_texture_driver_prep_gl_for_pixels_download,
_cogl_texture_driver_gl_get_tex_image,
_cogl_texture_driver_size_supported,
_cogl_texture_driver_size_supported_3d,
_cogl_texture_driver_try_setting_gl_border_color,
_cogl_texture_driver_allows_foreign_gl_target,
_cogl_texture_driver_find_best_gl_get_data_format
};