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bbcee174ce
Since the surface actor knows more about how it draws itself, instead of pushing texture state (buffer and scale), input region and opaque region from MetaWaylandSurface after having transformed into what the surface actor expects, make the surface actor set its own state given what state the Wayland surface is in. https://bugzilla.gnome.org/show_bug.cgi?id=744933
341 lines
10 KiB
C
341 lines
10 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Utilities for region manipulation
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*
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* Copyright (C) 2010 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include "region-utils.h"
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#include <math.h>
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/* MetaRegionBuilder */
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/* Various algorithms in this file require unioning together a set of rectangles
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* that are unsorted or overlap; unioning such a set of rectangles 1-by-1
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* using cairo_region_union_rectangle() produces O(N^2) behavior (if the union
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* adds or removes rectangles in the middle of the region, then it has to
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* move all the rectangles after that.) To avoid this behavior, MetaRegionBuilder
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* creates regions for small groups of rectangles and merges them together in
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* a binary tree.
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*
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* Possible improvement: From a glance at the code, accumulating all the rectangles
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* into a flat array and then calling the (not usefully documented)
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* cairo_region_create_rectangles() would have the same behavior and would be
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* simpler and a bit more efficient.
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*/
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/* Optimium performance seems to be with MAX_CHUNK_RECTANGLES=4; 8 is about 10% slower.
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* But using 8 may be more robust to systems with slow malloc(). */
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#define MAX_CHUNK_RECTANGLES 8
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void
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meta_region_builder_init (MetaRegionBuilder *builder)
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{
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int i;
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for (i = 0; i < META_REGION_BUILDER_MAX_LEVELS; i++)
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builder->levels[i] = NULL;
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builder->n_levels = 1;
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}
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void
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meta_region_builder_add_rectangle (MetaRegionBuilder *builder,
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int x,
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int y,
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int width,
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int height)
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{
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cairo_rectangle_int_t rect;
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int i;
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if (builder->levels[0] == NULL)
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builder->levels[0] = cairo_region_create ();
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rect.x = x;
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rect.y = y;
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rect.width = width;
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rect.height = height;
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cairo_region_union_rectangle (builder->levels[0], &rect);
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if (cairo_region_num_rectangles (builder->levels[0]) >= MAX_CHUNK_RECTANGLES)
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{
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for (i = 1; i < builder->n_levels + 1; i++)
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{
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if (builder->levels[i] == NULL)
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{
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if (i < META_REGION_BUILDER_MAX_LEVELS)
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{
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builder->levels[i] = builder->levels[i - 1];
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builder->levels[i - 1] = NULL;
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if (i == builder->n_levels)
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builder->n_levels++;
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}
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break;
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}
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else
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{
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cairo_region_union (builder->levels[i], builder->levels[i - 1]);
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cairo_region_destroy (builder->levels[i - 1]);
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builder->levels[i - 1] = NULL;
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}
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}
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}
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}
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cairo_region_t *
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meta_region_builder_finish (MetaRegionBuilder *builder)
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{
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cairo_region_t *result = NULL;
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int i;
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for (i = 0; i < builder->n_levels; i++)
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{
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if (builder->levels[i])
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{
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if (result == NULL)
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result = builder->levels[i];
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else
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{
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cairo_region_union(result, builder->levels[i]);
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cairo_region_destroy (builder->levels[i]);
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}
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}
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}
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if (result == NULL)
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result = cairo_region_create ();
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return result;
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}
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/* MetaRegionIterator */
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void
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meta_region_iterator_init (MetaRegionIterator *iter,
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cairo_region_t *region)
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{
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iter->region = region;
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iter->i = 0;
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iter->n_rectangles = cairo_region_num_rectangles (region);
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iter->line_start = TRUE;
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if (iter->n_rectangles > 1)
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{
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cairo_region_get_rectangle (region, 0, &iter->rectangle);
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cairo_region_get_rectangle (region, 1, &iter->next_rectangle);
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iter->line_end = iter->next_rectangle.y != iter->rectangle.y;
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}
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else if (iter->n_rectangles > 0)
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{
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cairo_region_get_rectangle (region, 0, &iter->rectangle);
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iter->line_end = TRUE;
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}
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}
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gboolean
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meta_region_iterator_at_end (MetaRegionIterator *iter)
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{
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return iter->i >= iter->n_rectangles;
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}
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void
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meta_region_iterator_next (MetaRegionIterator *iter)
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{
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iter->i++;
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iter->rectangle = iter->next_rectangle;
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iter->line_start = iter->line_end;
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if (iter->i + 1 < iter->n_rectangles)
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{
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cairo_region_get_rectangle (iter->region, iter->i + 1, &iter->next_rectangle);
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iter->line_end = iter->next_rectangle.y != iter->rectangle.y;
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}
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else
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{
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iter->line_end = TRUE;
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}
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}
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cairo_region_t *
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meta_region_scale (cairo_region_t *region, int scale)
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{
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int n_rects, i;
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cairo_rectangle_int_t *rects;
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cairo_region_t *scaled_region;
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if (scale == 1)
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return cairo_region_copy (region);
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n_rects = cairo_region_num_rectangles (region);
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rects = g_malloc (sizeof(cairo_rectangle_int_t) * n_rects);
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for (i = 0; i < n_rects; i++)
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{
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cairo_region_get_rectangle (region, i, &rects[i]);
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rects[i].x *= scale;
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rects[i].y *= scale;
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rects[i].width *= scale;
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rects[i].height *= scale;
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}
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scaled_region = cairo_region_create_rectangles (rects, n_rects);
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g_free (rects);
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return scaled_region;
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}
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static void
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add_expanded_rect (MetaRegionBuilder *builder,
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int x,
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int y,
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int width,
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int height,
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int x_amount,
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int y_amount,
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gboolean flip)
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{
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if (flip)
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meta_region_builder_add_rectangle (builder,
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y - y_amount, x - x_amount,
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height + 2 * y_amount, width + 2 * x_amount);
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else
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meta_region_builder_add_rectangle (builder,
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x - x_amount, y - y_amount,
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width + 2 * x_amount, height + 2 * y_amount);
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}
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static cairo_region_t *
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expand_region (cairo_region_t *region,
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int x_amount,
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int y_amount,
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gboolean flip)
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{
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MetaRegionBuilder builder;
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int n;
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int i;
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meta_region_builder_init (&builder);
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n = cairo_region_num_rectangles (region);
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for (i = 0; i < n; i++)
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (region, i, &rect);
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add_expanded_rect (&builder,
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rect.x, rect.y, rect.width, rect.height,
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x_amount, y_amount, flip);
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}
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return meta_region_builder_finish (&builder);
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}
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/* This computes a (clipped version) of the inverse of the region
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* and expands it by the given amount */
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static cairo_region_t *
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expand_region_inverse (cairo_region_t *region,
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int x_amount,
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int y_amount,
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gboolean flip)
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{
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MetaRegionBuilder builder;
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MetaRegionIterator iter;
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cairo_rectangle_int_t extents;
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int last_x;
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meta_region_builder_init (&builder);
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cairo_region_get_extents (region, &extents);
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add_expanded_rect (&builder,
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extents.x, extents.y - 1, extents.width, 1,
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x_amount, y_amount, flip);
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add_expanded_rect (&builder,
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extents.x - 1, extents.y, 1, extents.height,
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x_amount, y_amount, flip);
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add_expanded_rect (&builder,
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extents.x + extents.width, extents.y, 1, extents.height,
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x_amount, y_amount, flip);
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add_expanded_rect (&builder,
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extents.x, extents.y + extents.height, extents.width, 1,
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x_amount, y_amount, flip);
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last_x = extents.x;
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for (meta_region_iterator_init (&iter, region);
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!meta_region_iterator_at_end (&iter);
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meta_region_iterator_next (&iter))
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{
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if (iter.rectangle.x > last_x)
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add_expanded_rect (&builder,
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last_x, iter.rectangle.y,
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iter.rectangle.x - last_x, iter.rectangle.height,
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x_amount, y_amount, flip);
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if (iter.line_end)
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{
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if (extents.x + extents.width > iter.rectangle.x + iter.rectangle.width)
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add_expanded_rect (&builder,
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iter.rectangle.x + iter.rectangle.width, iter.rectangle.y,
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(extents.x + extents.width) - (iter.rectangle.x + iter.rectangle.width), iter.rectangle.height,
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x_amount, y_amount, flip);
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last_x = extents.x;
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}
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else
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last_x = iter.rectangle.x + iter.rectangle.width;
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}
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return meta_region_builder_finish (&builder);
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}
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/**
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* meta_make_border_region:
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* @region: a #cairo_region_t
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* @x_amount: distance from the border to extend horizontally
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* @y_amount: distance from the border to extend vertically
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* @flip: if true, the result is computed with x and y interchanged
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*
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* Computes the "border region" of a given region, which is roughly
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* speaking the set of points near the boundary of the region. If we
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* define the operation of growing a region as computing the set of
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* points within a given manhattan distance of the region, then the
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* border is 'grow(region) intersect grow(inverse(region))'.
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*
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* If we create an image by filling the region with a solid color,
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* the border is the region affected by blurring the region.
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*
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* Return value: a new region which is the border of the given region
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*/
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cairo_region_t *
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meta_make_border_region (cairo_region_t *region,
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int x_amount,
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int y_amount,
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gboolean flip)
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{
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cairo_region_t *border_region;
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cairo_region_t *inverse_region;
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border_region = expand_region (region, x_amount, y_amount, flip);
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inverse_region = expand_region_inverse (region, x_amount, y_amount, flip);
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cairo_region_intersect (border_region, inverse_region);
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cairo_region_destroy (inverse_region);
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return border_region;
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}
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