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72f4ddf532
Since using addresses that might change is something that finally the FSF acknowledge as a plausible scenario (after changing address twice), the license blurb in the source files should use the URI for getting the license in case the library did not come with it. Not that URIs cannot possibly change, but at least it's easier to set up a redirection at the same place. As a side note: this commit closes the oldes bug in Clutter's bug report tool. http://bugzilla.openedhand.com/show_bug.cgi?id=521
103 lines
3.4 KiB
C
103 lines
3.4 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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*/
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#ifndef __COGL_BUFFER_PRIVATE_H__
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#define __COGL_BUFFER_PRIVATE_H__
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#include <glib.h>
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#include "cogl-handle.h"
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#include "cogl-buffer.h"
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G_BEGIN_DECLS
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#define COGL_BUFFER(buffer) ((CoglBuffer *)(buffer))
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#define COGL_BUFFER_SET_FLAG(buffer, flag) \
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((buffer)->flags |= (COGL_BUFFER_FLAG_ ## flag))
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#define COGL_BUFFER_CLEAR_FLAG(buffer, flag) \
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((buffer)->flags &= ~(COGL_BUFFER_FLAG_ ## flag))
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#define COGL_BUFFER_FLAG_IS_SET(buffer, flag) \
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((buffer)->flags & (COGL_BUFFER_FLAG_ ## flag))
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typedef struct _CoglBuffer CoglBuffer;
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typedef struct _CoglBufferVtable CoglBufferVtable;
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struct _CoglBufferVtable
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{
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guint8 * (* map) (CoglBuffer *buffer,
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CoglBufferAccess access);
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void (* unmap) (CoglBuffer *buffer);
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gboolean (* set_data) (CoglBuffer *buffer,
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unsigned int offset,
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const guint8 *data,
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unsigned int size);
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};
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typedef enum _CoglBufferFlags
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{
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COGL_BUFFER_FLAG_NONE = 0,
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COGL_BUFFER_FLAG_BUFFER_OBJECT = 1UL << 0, /* real openGL buffer object */
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COGL_BUFFER_FLAG_MAPPED = 1UL << 1
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} CoglBufferFlags;
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struct _CoglBuffer
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{
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CoglHandleObject _parent;
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const CoglBufferVtable *vtable;
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CoglBufferFlags flags;
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GLuint gl_handle; /* OpenGL handle */
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unsigned int size; /* size of the buffer, in bytes */
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CoglBufferUsageHint usage_hint;
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CoglBufferUpdateHint update_hint;
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guint8 *data; /* points to the mapped memory when
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* the CoglBuffer is a VBO, PBO, ... or
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* points to allocated memory in the
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* fallback paths */
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};
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void _cogl_buffer_initialize (CoglBuffer *buffer,
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unsigned int size,
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CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint);
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void _cogl_buffer_fini (CoglBuffer *buffer);
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void _cogl_buffer_bind (CoglBuffer *buffer,
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GLenum target);
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GLenum _cogl_buffer_access_to_gl_enum (CoglBufferAccess access);
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GLenum _cogl_buffer_hints_to_gl_enum (CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint);
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G_END_DECLS
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#endif /* __COGL_BUFFER_PRIVATE_H__ */
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