mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 00:20:42 -05:00
1bdfb9e6d4
Previously we were passing a constant of 0.0 for the alpha component which wasn't as flexible.
859 lines
22 KiB
C
859 lines
22 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl.h"
|
|
|
|
#include <string.h>
|
|
#include <math.h>
|
|
#include <stdlib.h>
|
|
|
|
#ifdef HAVE_CLUTTER_GLX
|
|
#include <dlfcn.h>
|
|
#include <GL/glx.h>
|
|
|
|
typedef CoglFuncPtr (*GLXGetProcAddressProc) (const guint8 *procName);
|
|
#endif
|
|
|
|
#include "cogl-debug.h"
|
|
#include "cogl-internal.h"
|
|
#include "cogl-util.h"
|
|
#include "cogl-context.h"
|
|
#include "cogl-material-private.h"
|
|
|
|
#if defined (HAVE_COGL_GLES2) || defined (HAVE_COGL_GLES)
|
|
#include "cogl-gles2-wrapper.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_COGL_GL
|
|
#define glClientActiveTexture ctx->pf_glClientActiveTexture
|
|
#endif
|
|
|
|
#ifdef COGL_GL_DEBUG
|
|
/* GL error to string conversion */
|
|
static const struct {
|
|
GLuint error_code;
|
|
const gchar *error_string;
|
|
} gl_errors[] = {
|
|
{ GL_NO_ERROR, "No error" },
|
|
{ GL_INVALID_ENUM, "Invalid enumeration value" },
|
|
{ GL_INVALID_VALUE, "Invalid value" },
|
|
{ GL_INVALID_OPERATION, "Invalid operation" },
|
|
{ GL_STACK_OVERFLOW, "Stack overflow" },
|
|
{ GL_STACK_UNDERFLOW, "Stack underflow" },
|
|
{ GL_OUT_OF_MEMORY, "Out of memory" },
|
|
|
|
#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
|
|
{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "Invalid framebuffer operation" }
|
|
#endif
|
|
};
|
|
|
|
static const guint n_gl_errors = G_N_ELEMENTS (gl_errors);
|
|
|
|
const gchar *
|
|
cogl_gl_error_to_string (GLenum error_code)
|
|
{
|
|
gint i;
|
|
|
|
for (i = 0; i < n_gl_errors; i++)
|
|
{
|
|
if (gl_errors[i].error_code == error_code)
|
|
return gl_errors[i].error_string;
|
|
}
|
|
|
|
return "Unknown GL error";
|
|
}
|
|
#endif /* COGL_GL_DEBUG */
|
|
|
|
void
|
|
cogl_clear (const CoglColor *color, gulong buffers)
|
|
{
|
|
GLbitfield gl_buffers = 0;
|
|
|
|
COGL_NOTE (DRAW, "Clear begin");
|
|
|
|
cogl_clip_ensure ();
|
|
|
|
if (buffers & COGL_BUFFER_BIT_COLOR)
|
|
{
|
|
GE( glClearColor (cogl_color_get_red_float (color),
|
|
cogl_color_get_green_float (color),
|
|
cogl_color_get_blue_float (color),
|
|
cogl_color_get_alpha_float (color)) );
|
|
gl_buffers |= GL_COLOR_BUFFER_BIT;
|
|
}
|
|
|
|
if (buffers & COGL_BUFFER_BIT_DEPTH)
|
|
gl_buffers |= GL_DEPTH_BUFFER_BIT;
|
|
|
|
if (buffers & COGL_BUFFER_BIT_STENCIL)
|
|
gl_buffers |= GL_STENCIL_BUFFER_BIT;
|
|
|
|
if (!gl_buffers)
|
|
{
|
|
static gboolean shown = FALSE;
|
|
|
|
if (!shown)
|
|
{
|
|
g_warning ("You should specify at least one auxiliary buffer "
|
|
"when calling cogl_clear");
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
glClear (gl_buffers);
|
|
|
|
COGL_NOTE (DRAW, "Clear end");
|
|
}
|
|
|
|
static inline gboolean
|
|
cogl_toggle_flag (CoglContext *ctx,
|
|
gulong new_flags,
|
|
gulong flag,
|
|
GLenum gl_flag)
|
|
{
|
|
/* Toggles and caches a single enable flag on or off
|
|
* by comparing to current state
|
|
*/
|
|
if (new_flags & flag)
|
|
{
|
|
if (!(ctx->enable_flags & flag))
|
|
{
|
|
GE( glEnable (gl_flag) );
|
|
ctx->enable_flags |= flag;
|
|
return TRUE;
|
|
}
|
|
}
|
|
else if (ctx->enable_flags & flag)
|
|
{
|
|
GE( glDisable (gl_flag) );
|
|
ctx->enable_flags &= ~flag;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static inline gboolean
|
|
cogl_toggle_client_flag (CoglContext *ctx,
|
|
gulong new_flags,
|
|
gulong flag,
|
|
GLenum gl_flag)
|
|
{
|
|
/* Toggles and caches a single client-side enable flag
|
|
* on or off by comparing to current state
|
|
*/
|
|
if (new_flags & flag)
|
|
{
|
|
if (!(ctx->enable_flags & flag))
|
|
{
|
|
GE( glEnableClientState (gl_flag) );
|
|
ctx->enable_flags |= flag;
|
|
return TRUE;
|
|
}
|
|
}
|
|
else if (ctx->enable_flags & flag)
|
|
{
|
|
GE( glDisableClientState (gl_flag) );
|
|
ctx->enable_flags &= ~flag;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
cogl_enable (gulong flags)
|
|
{
|
|
/* This function essentially caches glEnable state() in the
|
|
* hope of lessening number GL traffic.
|
|
*/
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
cogl_toggle_flag (ctx, flags,
|
|
COGL_ENABLE_BLEND,
|
|
GL_BLEND);
|
|
|
|
cogl_toggle_flag (ctx, flags,
|
|
COGL_ENABLE_BACKFACE_CULLING,
|
|
GL_CULL_FACE);
|
|
|
|
cogl_toggle_client_flag (ctx, flags,
|
|
COGL_ENABLE_VERTEX_ARRAY,
|
|
GL_VERTEX_ARRAY);
|
|
|
|
cogl_toggle_client_flag (ctx, flags,
|
|
COGL_ENABLE_COLOR_ARRAY,
|
|
GL_COLOR_ARRAY);
|
|
}
|
|
|
|
gulong
|
|
cogl_get_enable ()
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
return ctx->enable_flags;
|
|
}
|
|
|
|
void
|
|
cogl_set_depth_test_enabled (gboolean setting)
|
|
{
|
|
/* Currently the journal can't track changes to depth state... */
|
|
_cogl_journal_flush ();
|
|
|
|
if (setting)
|
|
{
|
|
glEnable (GL_DEPTH_TEST);
|
|
glDepthFunc (GL_LEQUAL);
|
|
}
|
|
else
|
|
glDisable (GL_DEPTH_TEST);
|
|
}
|
|
|
|
gboolean
|
|
cogl_get_depth_test_enabled (void)
|
|
{
|
|
return glIsEnabled (GL_DEPTH_TEST) == GL_TRUE ? TRUE : FALSE;
|
|
}
|
|
|
|
void
|
|
cogl_set_backface_culling_enabled (gboolean setting)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* Currently the journal can't track changes to backface culling state... */
|
|
_cogl_journal_flush ();
|
|
|
|
ctx->enable_backface_culling = setting;
|
|
}
|
|
|
|
gboolean
|
|
cogl_get_backface_culling_enabled (void)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
return ctx->enable_backface_culling;
|
|
}
|
|
|
|
void
|
|
cogl_set_source_color (const CoglColor *color)
|
|
{
|
|
CoglColor premultiplied;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* In case cogl_set_source_texture was previously used... */
|
|
cogl_material_remove_layer (ctx->default_material, 0);
|
|
|
|
premultiplied = *color;
|
|
cogl_color_premultiply (&premultiplied);
|
|
cogl_material_set_color (ctx->default_material, &premultiplied);
|
|
|
|
cogl_set_source (ctx->default_material);
|
|
}
|
|
|
|
static void
|
|
project_vertex (const CoglMatrix *modelview_matrix,
|
|
const CoglMatrix *projection_matrix,
|
|
float *vertex)
|
|
{
|
|
int i;
|
|
|
|
/* Apply the modelview matrix */
|
|
cogl_matrix_transform_point (modelview_matrix,
|
|
&vertex[0], &vertex[1],
|
|
&vertex[2], &vertex[3]);
|
|
/* Apply the projection matrix */
|
|
cogl_matrix_transform_point (projection_matrix,
|
|
&vertex[0], &vertex[1],
|
|
&vertex[2], &vertex[3]);
|
|
/* Convert from homogenized coordinates */
|
|
for (i = 0; i < 4; i++)
|
|
vertex[i] /= vertex[3];
|
|
}
|
|
|
|
static void
|
|
set_clip_plane (GLint plane_num,
|
|
const float *vertex_a,
|
|
const float *vertex_b)
|
|
{
|
|
#if defined (HAVE_COGL_GLES2) || defined (HAVE_COGL_GLES)
|
|
GLfloat plane[4];
|
|
#else
|
|
GLdouble plane[4];
|
|
#endif
|
|
GLfloat angle;
|
|
CoglMatrix inverse_projection;
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* Calculate the angle between the axes and the line crossing the
|
|
two points */
|
|
angle = atan2f (vertex_b[1] - vertex_a[1],
|
|
vertex_b[0] - vertex_a[0]) * (180.0/G_PI);
|
|
|
|
_cogl_current_matrix_push ();
|
|
/* Load the identity matrix and multiply by the reverse of the
|
|
projection matrix so we can specify the plane in screen
|
|
coordinates */
|
|
_cogl_current_matrix_identity ();
|
|
cogl_matrix_init_from_array (&inverse_projection,
|
|
ctx->inverse_projection);
|
|
_cogl_current_matrix_multiply (&inverse_projection);
|
|
/* Rotate about point a */
|
|
_cogl_current_matrix_translate (vertex_a[0], vertex_a[1], vertex_a[2]);
|
|
/* Rotate the plane by the calculated angle so that it will connect
|
|
the two points */
|
|
_cogl_current_matrix_rotate (angle, 0.0f, 0.0f, 1.0f);
|
|
_cogl_current_matrix_translate (-vertex_a[0], -vertex_a[1], -vertex_a[2]);
|
|
|
|
_cogl_flush_matrix_stacks ();
|
|
|
|
plane[0] = 0;
|
|
plane[1] = -1.0;
|
|
plane[2] = 0;
|
|
plane[3] = vertex_a[1];
|
|
#if defined (HAVE_COGL_GLES2) || defined (HAVE_COGL_GLES)
|
|
GE( glClipPlanef (plane_num, plane) );
|
|
#else
|
|
GE( glClipPlane (plane_num, plane) );
|
|
#endif
|
|
|
|
_cogl_current_matrix_pop ();
|
|
}
|
|
|
|
void
|
|
_cogl_set_clip_planes (float x_offset,
|
|
float y_offset,
|
|
float width,
|
|
float height)
|
|
{
|
|
CoglMatrix modelview_matrix;
|
|
CoglMatrix projection_matrix;
|
|
|
|
float vertex_tl[4] = { x_offset, y_offset, 0, 1.0 };
|
|
float vertex_tr[4] = { x_offset + width, y_offset, 0, 1.0 };
|
|
float vertex_bl[4] = { x_offset, y_offset + height, 0, 1.0 };
|
|
float vertex_br[4] = { x_offset + width, y_offset + height,
|
|
0, 1.0 };
|
|
|
|
_cogl_get_matrix (COGL_MATRIX_PROJECTION,
|
|
&projection_matrix);
|
|
_cogl_get_matrix (COGL_MATRIX_MODELVIEW,
|
|
&modelview_matrix);
|
|
|
|
project_vertex (&modelview_matrix, &projection_matrix, vertex_tl);
|
|
project_vertex (&modelview_matrix, &projection_matrix, vertex_tr);
|
|
project_vertex (&modelview_matrix, &projection_matrix, vertex_bl);
|
|
project_vertex (&modelview_matrix, &projection_matrix, vertex_br);
|
|
|
|
/* If the order of the top and bottom lines is different from the
|
|
order of the left and right lines then the clip rect must have
|
|
been transformed so that the back is visible. We therefore need
|
|
to swap one pair of vertices otherwise all of the planes will be
|
|
the wrong way around */
|
|
if ((vertex_tl[0] < vertex_tr[0] ? 1 : 0)
|
|
!= (vertex_bl[1] < vertex_tl[1] ? 1 : 0))
|
|
{
|
|
float temp[4];
|
|
memcpy (temp, vertex_tl, sizeof (temp));
|
|
memcpy (vertex_tl, vertex_tr, sizeof (temp));
|
|
memcpy (vertex_tr, temp, sizeof (temp));
|
|
memcpy (temp, vertex_bl, sizeof (temp));
|
|
memcpy (vertex_bl, vertex_br, sizeof (temp));
|
|
memcpy (vertex_br, temp, sizeof (temp));
|
|
}
|
|
|
|
set_clip_plane (GL_CLIP_PLANE0, vertex_tl, vertex_tr);
|
|
set_clip_plane (GL_CLIP_PLANE1, vertex_tr, vertex_br);
|
|
set_clip_plane (GL_CLIP_PLANE2, vertex_br, vertex_bl);
|
|
set_clip_plane (GL_CLIP_PLANE3, vertex_bl, vertex_tl);
|
|
}
|
|
|
|
void
|
|
_cogl_add_stencil_clip (float x_offset,
|
|
float y_offset,
|
|
float width,
|
|
float height,
|
|
gboolean first)
|
|
{
|
|
CoglHandle current_source;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_cogl_journal_flush ();
|
|
|
|
/* temporarily swap in our special stenciling material */
|
|
current_source = cogl_handle_ref (ctx->source_material);
|
|
cogl_set_source (ctx->stencil_material);
|
|
|
|
if (first)
|
|
{
|
|
GE( glEnable (GL_STENCIL_TEST) );
|
|
|
|
/* Initially disallow everything */
|
|
GE( glClearStencil (0) );
|
|
GE( glClear (GL_STENCIL_BUFFER_BIT) );
|
|
|
|
/* Punch out a hole to allow the rectangle */
|
|
GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
|
|
GE( glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
|
|
|
|
cogl_rectangle (x_offset, y_offset,
|
|
x_offset + width, y_offset + height);
|
|
}
|
|
else
|
|
{
|
|
/* Add one to every pixel of the stencil buffer in the
|
|
rectangle */
|
|
GE( glStencilFunc (GL_NEVER, 0x1, 0x3) );
|
|
GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
|
|
cogl_rectangle (x_offset, y_offset,
|
|
x_offset + width, y_offset + height);
|
|
|
|
/* Subtract one from all pixels in the stencil buffer so that
|
|
only pixels where both the original stencil buffer and the
|
|
rectangle are set will be valid */
|
|
GE( glStencilOp (GL_DECR, GL_DECR, GL_DECR) );
|
|
|
|
_cogl_set_current_matrix (COGL_MATRIX_PROJECTION);
|
|
_cogl_current_matrix_push ();
|
|
_cogl_current_matrix_identity ();
|
|
|
|
/* Cogl generally assumes the modelview matrix is current, so since
|
|
* cogl_rectangle will be flushing GL state and emitting geometry
|
|
* to OpenGL it will be confused if we leave the projection matrix
|
|
* active... */
|
|
_cogl_set_current_matrix (COGL_MATRIX_MODELVIEW);
|
|
_cogl_current_matrix_push ();
|
|
_cogl_current_matrix_identity ();
|
|
|
|
cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
|
|
|
|
_cogl_current_matrix_pop ();
|
|
|
|
_cogl_set_current_matrix (COGL_MATRIX_PROJECTION);
|
|
_cogl_current_matrix_pop ();
|
|
|
|
_cogl_set_current_matrix (COGL_MATRIX_MODELVIEW);
|
|
}
|
|
|
|
/* make sure our rectangles hit the stencil buffer before we restore
|
|
* the stencil function / operation */
|
|
_cogl_journal_flush ();
|
|
|
|
/* Restore the stencil mode */
|
|
GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
|
|
GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
|
|
|
|
/* restore the original source material */
|
|
cogl_set_source (current_source);
|
|
cogl_handle_unref (current_source);
|
|
}
|
|
|
|
void
|
|
_cogl_disable_stencil_buffer (void)
|
|
{
|
|
GE( glDisable (GL_STENCIL_TEST) );
|
|
}
|
|
|
|
void
|
|
_cogl_enable_clip_planes (void)
|
|
{
|
|
GE( glEnable (GL_CLIP_PLANE0) );
|
|
GE( glEnable (GL_CLIP_PLANE1) );
|
|
GE( glEnable (GL_CLIP_PLANE2) );
|
|
GE( glEnable (GL_CLIP_PLANE3) );
|
|
}
|
|
|
|
void
|
|
_cogl_disable_clip_planes (void)
|
|
{
|
|
GE( glDisable (GL_CLIP_PLANE3) );
|
|
GE( glDisable (GL_CLIP_PLANE2) );
|
|
GE( glDisable (GL_CLIP_PLANE1) );
|
|
GE( glDisable (GL_CLIP_PLANE0) );
|
|
}
|
|
|
|
/* XXX: This should be deprecated and Cogl should be left to manage
|
|
* the glViewport automatically when switching draw buffers. */
|
|
void
|
|
cogl_viewport (guint width,
|
|
guint height)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
COGL_NOTE (MISC, "glViewport(0, 0, %u, %u)", width, height);
|
|
GE( glViewport (0, 0, width, height) );
|
|
|
|
ctx->viewport_width = width;
|
|
ctx->viewport_height = height;
|
|
}
|
|
|
|
void
|
|
_cogl_setup_viewport (guint width,
|
|
guint height,
|
|
float fovy,
|
|
float aspect,
|
|
float z_near,
|
|
float z_far)
|
|
{
|
|
float z_camera;
|
|
CoglMatrix projection_matrix;
|
|
|
|
cogl_viewport (width, height);
|
|
|
|
/* For Ortho projection.
|
|
* _cogl_current_matrix_ortho (0, width, 0, height, -1, 1);
|
|
*/
|
|
|
|
cogl_perspective (fovy, aspect, z_near, z_far);
|
|
|
|
/*
|
|
* In theory, we can compute the camera distance from screen as:
|
|
*
|
|
* 0.5 * tan (FOV)
|
|
*
|
|
* However, it's better to compute the z_camera from our projection
|
|
* matrix so that we get a 1:1 mapping at the screen distance. Consider
|
|
* the upper-left corner of the screen. It has object coordinates
|
|
* (0,0,0), so by the transform below, ends up with eye coordinate
|
|
*
|
|
* x_eye = x_object / width - 0.5 = - 0.5
|
|
* y_eye = (height - y_object) / width - 0.5 = 0.5
|
|
* z_eye = z_object / width - z_camera = - z_camera
|
|
*
|
|
* From cogl_perspective(), we know that the projection matrix has
|
|
* the form:
|
|
*
|
|
* (x, 0, 0, 0)
|
|
* (0, y, 0, 0)
|
|
* (0, 0, c, d)
|
|
* (0, 0, -1, 0)
|
|
*
|
|
* Applied to the above, we get clip coordinates of
|
|
*
|
|
* x_clip = x * (- 0.5)
|
|
* y_clip = y * 0.5
|
|
* w_clip = - 1 * (- z_camera) = z_camera
|
|
*
|
|
* Dividing through by w to get normalized device coordinates, we
|
|
* have, x_nd = x * 0.5 / z_camera, y_nd = - y * 0.5 / z_camera.
|
|
* The upper left corner of the screen has normalized device coordinates,
|
|
* (-1, 1), so to have the correct 1:1 mapping, we have to have:
|
|
*
|
|
* z_camera = 0.5 * x = 0.5 * y
|
|
*
|
|
* If x != y, then we have a non-uniform aspect ration, and a 1:1 mapping
|
|
* doesn't make sense.
|
|
*/
|
|
|
|
cogl_get_projection_matrix (&projection_matrix);
|
|
z_camera = 0.5 * projection_matrix.xx;
|
|
|
|
_cogl_set_current_matrix (COGL_MATRIX_MODELVIEW);
|
|
_cogl_current_matrix_identity ();
|
|
_cogl_current_matrix_translate (-0.5f, -0.5f, -z_camera);
|
|
_cogl_current_matrix_scale (1.0f / width, -1.0f / height, 1.0f / width);
|
|
_cogl_current_matrix_translate (0.0f, -1.0 * height, 0.0f);
|
|
}
|
|
|
|
CoglFeatureFlags
|
|
cogl_get_features (void)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
if (!ctx->features_cached)
|
|
_cogl_features_init ();
|
|
|
|
if (cogl_debug_flags & COGL_DEBUG_DISABLE_VBOS)
|
|
ctx->feature_flags &= ~COGL_FEATURE_VBOS;
|
|
|
|
return ctx->feature_flags;
|
|
}
|
|
|
|
gboolean
|
|
cogl_features_available (CoglFeatureFlags features)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
if (!ctx->features_cached)
|
|
_cogl_features_init ();
|
|
|
|
return (ctx->feature_flags & features) == features;
|
|
}
|
|
|
|
/* XXX: This function should be deprecated, and replaced with a
|
|
* cogl_draw_buffer_get_size() API instead. We don't support offset
|
|
* viewports, and you can't have floating point viewport sizes. */
|
|
void
|
|
cogl_get_viewport (float v[4])
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
v[0] = 0;
|
|
v[1] = 0;
|
|
v[2] = ctx->viewport_width;
|
|
v[3] = ctx->viewport_height;
|
|
}
|
|
|
|
void
|
|
cogl_get_bitmasks (gint *red,
|
|
gint *green,
|
|
gint *blue,
|
|
gint *alpha)
|
|
{
|
|
GLint value;
|
|
|
|
if (red)
|
|
{
|
|
GE( glGetIntegerv(GL_RED_BITS, &value) );
|
|
*red = value;
|
|
}
|
|
|
|
if (green)
|
|
{
|
|
GE( glGetIntegerv(GL_GREEN_BITS, &value) );
|
|
*green = value;
|
|
}
|
|
|
|
if (blue)
|
|
{
|
|
GE( glGetIntegerv(GL_BLUE_BITS, &value) );
|
|
*blue = value;
|
|
}
|
|
|
|
if (alpha)
|
|
{
|
|
GE( glGetIntegerv(GL_ALPHA_BITS, &value ) );
|
|
*alpha = value;
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_set_fog (const CoglColor *fog_color,
|
|
CoglFogMode mode,
|
|
float density,
|
|
float z_near,
|
|
float z_far)
|
|
{
|
|
GLfloat fogColor[4];
|
|
GLenum gl_mode = GL_LINEAR;
|
|
|
|
/* The cogl journal doesn't currently track fog state changes */
|
|
_cogl_journal_flush ();
|
|
|
|
fogColor[0] = cogl_color_get_red_float (fog_color);
|
|
fogColor[1] = cogl_color_get_green_float (fog_color);
|
|
fogColor[2] = cogl_color_get_blue_float (fog_color);
|
|
fogColor[3] = cogl_color_get_alpha_float (fog_color);
|
|
|
|
glEnable (GL_FOG);
|
|
|
|
glFogfv (GL_FOG_COLOR, fogColor);
|
|
|
|
#if HAVE_COGL_GLES
|
|
switch (mode)
|
|
{
|
|
case COGL_FOG_MODE_LINEAR:
|
|
gl_mode = GL_LINEAR;
|
|
break;
|
|
case COGL_FOG_MODE_EXPONENTIAL:
|
|
gl_mode = GL_EXP;
|
|
break;
|
|
case COGL_FOG_MODE_EXPONENTIAL_SQUARED:
|
|
gl_mode = GL_EXP2;
|
|
break;
|
|
}
|
|
#endif
|
|
/* TODO: support other modes for GLES2 */
|
|
|
|
/* NB: GLES doesn't have glFogi */
|
|
glFogf (GL_FOG_MODE, gl_mode);
|
|
glHint (GL_FOG_HINT, GL_NICEST);
|
|
|
|
glFogf (GL_FOG_DENSITY, (GLfloat) density);
|
|
glFogf (GL_FOG_START, (GLfloat) z_near);
|
|
glFogf (GL_FOG_END, (GLfloat) z_far);
|
|
}
|
|
|
|
void
|
|
cogl_disable_fog (void)
|
|
{
|
|
/* Currently the journal can't track changes to fog state... */
|
|
_cogl_journal_flush ();
|
|
|
|
glDisable (GL_FOG);
|
|
}
|
|
|
|
#if 0
|
|
void
|
|
cogl_flush_gl_state (int flags)
|
|
{
|
|
_cogl_flush_matrix_stacks ();
|
|
}
|
|
#endif
|
|
|
|
void
|
|
cogl_flush (void)
|
|
{
|
|
_cogl_journal_flush ();
|
|
}
|
|
|
|
void
|
|
cogl_read_pixels (int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
CoglReadPixelsFlags source,
|
|
CoglPixelFormat format,
|
|
guint8 *pixels)
|
|
{
|
|
GLint viewport[4];
|
|
GLint viewport_height;
|
|
int rowstride = width * 4;
|
|
guint8 *temprow;
|
|
|
|
g_return_if_fail (format == COGL_PIXEL_FORMAT_RGBA_8888);
|
|
g_return_if_fail (source == COGL_READ_PIXELS_COLOR_BUFFER);
|
|
|
|
temprow = g_alloca (rowstride * sizeof (guint8));
|
|
|
|
glGetIntegerv (GL_VIEWPORT, viewport);
|
|
viewport_height = viewport[3];
|
|
|
|
/* The y co-ordinate should be given in OpenGL's coordinate system
|
|
so 0 is the bottom row */
|
|
y = viewport_height - y - height;
|
|
|
|
/* Setup the pixel store parameters that may have been changed by
|
|
Cogl */
|
|
glPixelStorei (GL_PACK_ALIGNMENT, 4);
|
|
#ifdef HAVE_COGL_GL
|
|
glPixelStorei (GL_PACK_ROW_LENGTH, 0);
|
|
glPixelStorei (GL_PACK_SKIP_PIXELS, 0);
|
|
glPixelStorei (GL_PACK_SKIP_ROWS, 0);
|
|
#endif /* HAVE_COGL_GL */
|
|
|
|
/* make sure any batched primitives get emitted to the GL driver before
|
|
* issuing our read pixels... */
|
|
cogl_flush ();
|
|
|
|
glReadPixels (x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
/* TODO: consider using the GL_MESA_pack_invert extension in the future
|
|
* to avoid this flip... */
|
|
|
|
/* vertically flip the buffer in-place */
|
|
for (y = 0; y < height / 2; y++)
|
|
{
|
|
if (y != height - y - 1) /* skip center row */
|
|
{
|
|
memcpy (temprow,
|
|
pixels + y * rowstride, rowstride);
|
|
memcpy (pixels + y * rowstride,
|
|
pixels + (height - y - 1) * rowstride, rowstride);
|
|
memcpy (pixels + (height - y - 1) * rowstride,
|
|
temprow,
|
|
rowstride);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_begin_gl (void)
|
|
{
|
|
CoglMaterialFlushOptions options;
|
|
gulong enable_flags;
|
|
int i;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (ctx->in_begin_gl_block)
|
|
{
|
|
static gboolean shown = FALSE;
|
|
if (!shown)
|
|
g_warning ("You should not nest cogl_begin_gl/cogl_end_gl blocks");
|
|
shown = TRUE;
|
|
return;
|
|
}
|
|
ctx->in_begin_gl_block = TRUE;
|
|
|
|
/* Flush all batched primitives */
|
|
cogl_flush ();
|
|
|
|
/* Flush our clipping state to GL */
|
|
cogl_clip_ensure ();
|
|
|
|
/* Flush any client side matrix state */
|
|
_cogl_flush_matrix_stacks ();
|
|
|
|
|
|
/* Setup the state for the current material */
|
|
|
|
/* We considered flushing a specific, minimal material here to try and
|
|
* simplify the GL state, but decided to avoid special cases and second
|
|
* guessing what would be actually helpful.
|
|
*
|
|
* A user should instead call cogl_set_source_color4ub() before
|
|
* cogl_begin_gl() to simplify the state flushed.
|
|
*/
|
|
options.flags = 0;
|
|
_cogl_material_flush_gl_state (ctx->source_material, &options);
|
|
|
|
/* FIXME: This api is a bit yukky, ideally it will be removed if we
|
|
* re-work the cogl_enable mechanism */
|
|
enable_flags |= _cogl_material_get_cogl_enable_flags (ctx->source_material);
|
|
|
|
if (ctx->enable_backface_culling)
|
|
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
|
|
|
cogl_enable (enable_flags);
|
|
|
|
/* Disable all client texture coordinate arrays */
|
|
for (i = 0; i < ctx->n_texcoord_arrays_enabled; i++)
|
|
{
|
|
GE (glClientActiveTexture (GL_TEXTURE0 + i));
|
|
GE (glDisableClientState (GL_TEXTURE_COORD_ARRAY));
|
|
}
|
|
ctx->n_texcoord_arrays_enabled = 0;
|
|
}
|
|
|
|
void
|
|
cogl_end_gl (void)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!ctx->in_begin_gl_block)
|
|
{
|
|
static gboolean shown = FALSE;
|
|
if (!shown)
|
|
g_warning ("cogl_end_gl is being called before cogl_begin_gl");
|
|
shown = TRUE;
|
|
return;
|
|
}
|
|
ctx->in_begin_gl_block = FALSE;
|
|
}
|
|
|