mirror of
https://github.com/brl/mutter.git
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d032b9b2bf
Re-order the units into a sensible list, with basic tests at the beginning, and per-class tests at the end - with Cogl last. Also, start renaming the unit functions from test_<foo> to <foo>, so that the executable wrappers and the reports have sensible names.
334 lines
9.4 KiB
C
334 lines
9.4 KiB
C
#include <stdlib.h>
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#include <string.h>
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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void
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test_initial_state (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor;
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actor = clutter_rectangle_new ();
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_actor_destroy (actor);
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}
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void
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test_shown_not_parented (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor;
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actor = clutter_rectangle_new ();
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clutter_actor_show (actor);
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g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_destroy (actor);
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}
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void
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test_realized (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor;
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ClutterActor *stage;
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stage = clutter_stage_get_default ();
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actor = clutter_rectangle_new ();
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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clutter_actor_hide (actor); /* don't show, so won't map */
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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actor);
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clutter_actor_realize (actor);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_actor_destroy (actor);
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}
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void
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test_mapped (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor;
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ClutterActor *stage;
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stage = clutter_stage_get_default ();
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clutter_actor_show (stage);
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actor = clutter_rectangle_new ();
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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actor);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_destroy (actor);
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clutter_actor_hide (stage);
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}
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void
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test_realize_not_recursive (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor, *group;
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ClutterActor *stage;
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stage = clutter_stage_get_default ();
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clutter_actor_show (stage);
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group = clutter_group_new ();
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actor = clutter_rectangle_new ();
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clutter_actor_hide (group); /* don't show, so won't map */
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clutter_actor_hide (actor); /* don't show, so won't map */
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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group);
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clutter_container_add_actor (CLUTTER_CONTAINER (group),
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actor);
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clutter_actor_realize (group);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (group));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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/* realizing group did not realize the child */
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g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_actor_destroy (group);
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clutter_actor_hide (stage);
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}
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void
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test_map_recursive (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor, *group;
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ClutterActor *stage;
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stage = clutter_stage_get_default ();
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clutter_actor_show (stage);
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group = clutter_group_new ();
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actor = clutter_rectangle_new ();
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clutter_actor_hide (group); /* hide at first */
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clutter_actor_show (actor); /* show at first */
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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group);
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clutter_container_add_actor (CLUTTER_CONTAINER (group),
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actor);
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor)));
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/* show group, which should map and realize both
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* group and child.
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*/
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clutter_actor_show (group);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (group));
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (CLUTTER_ACTOR_IS_MAPPED (group));
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g_assert (CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (group));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_destroy (group);
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clutter_actor_hide (stage);
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}
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void
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test_show_on_set_parent (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor, *group;
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gboolean show_on_set_parent;
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ClutterActor *stage;
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stage = clutter_stage_get_default ();
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group = clutter_group_new ();
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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group);
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actor = clutter_rectangle_new ();
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g_object_get (G_OBJECT (actor),
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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g_assert (show_on_set_parent == TRUE);
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clutter_group_add (group, actor);
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g_object_get (G_OBJECT (actor),
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (show_on_set_parent == TRUE);
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g_object_ref (actor);
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clutter_actor_unparent (actor);
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g_object_get (G_OBJECT (actor),
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (show_on_set_parent == TRUE);
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clutter_actor_destroy (actor);
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clutter_actor_destroy (group);
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}
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void
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test_clone_no_map (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *stage;
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ClutterActor *group;
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ClutterActor *actor;
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ClutterActor *clone;
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stage = clutter_stage_get_default ();
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clutter_actor_show (stage);
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group = clutter_group_new ();
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actor = clutter_rectangle_new ();
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clutter_actor_hide (group);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), actor);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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clone = clutter_clone_new (group);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), clone);
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g_assert (CLUTTER_ACTOR_IS_MAPPED (clone));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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clutter_actor_destroy (CLUTTER_ACTOR (clone));
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clutter_actor_destroy (CLUTTER_ACTOR (group));
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clutter_actor_hide (stage);
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}
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void
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test_contains (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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/* This build up the following tree:
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*
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* a
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* ╱ │ ╲
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* ╱ │ ╲
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* b c d
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* ╱ ╲ ╱ ╲ ╱ ╲
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* e f g h i j
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*/
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struct {
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ClutterActor *actor_a, *actor_b, *actor_c, *actor_d, *actor_e;
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ClutterActor *actor_f, *actor_g, *actor_h, *actor_i, *actor_j;
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} d;
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int x, y;
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ClutterActor **actor_array = &d.actor_a;
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/* Matrix of expected results */
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static const gboolean expected_results[] =
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{ /* a, b, c, d, e, f, g, h, i, j */
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/* a */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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/* b */ 0, 1, 0, 0, 1, 1, 0, 0, 0, 0,
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/* c */ 0, 0, 1, 0, 0, 0, 1, 1, 0, 0,
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/* d */ 0, 0, 0, 1, 0, 0, 0, 0, 1, 1,
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/* e */ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
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/* f */ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
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/* g */ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
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/* h */ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
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/* i */ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
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/* j */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1
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};
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d.actor_a = clutter_group_new ();
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d.actor_b = clutter_group_new ();
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d.actor_c = clutter_group_new ();
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d.actor_d = clutter_group_new ();
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d.actor_e = clutter_group_new ();
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d.actor_f = clutter_group_new ();
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d.actor_g = clutter_group_new ();
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d.actor_h = clutter_group_new ();
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d.actor_i = clutter_group_new ();
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d.actor_j = clutter_group_new ();
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clutter_container_add (CLUTTER_CONTAINER (d.actor_a),
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d.actor_b, d.actor_c, d.actor_d, NULL);
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clutter_container_add (CLUTTER_CONTAINER (d.actor_b),
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d.actor_e, d.actor_f, NULL);
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clutter_container_add (CLUTTER_CONTAINER (d.actor_c),
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d.actor_g, d.actor_h, NULL);
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clutter_container_add (CLUTTER_CONTAINER (d.actor_d),
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d.actor_i, d.actor_j, NULL);
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for (y = 0; y < 10; y++)
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for (x = 0; x < 10; x++)
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g_assert_cmpint (clutter_actor_contains (actor_array[x],
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actor_array[y]),
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==,
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expected_results[x * 10 + y]);
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}
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