mutter/clutter/clutter-event.c
Emmanuele Bassi 93d7454b37 2007-03-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.c: Pop and peek the event queue
	from the tail - it's a queue, not a stack.
2007-03-23 09:44:21 +00:00

539 lines
12 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-keysyms-table.h"
#include "clutter-event.h"
#include "clutter-private.h"
#include "clutter-debug.h"
/* main event handler */
ClutterEventFunc _clutter_event_func = NULL;
gpointer _clutter_event_data = NULL;
GDestroyNotify _clutter_event_destroy = NULL;
/**
* clutter_event_type:
* @event: a #ClutterEvent
*
* Retrieves the type of the event.
*
* Return value: a #ClutterEventType
*/
ClutterEventType
clutter_event_type (ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, CLUTTER_NOTHING);
return event->type;
}
/**
* clutter_event_get_time:
* @event: a #ClutterEvent
*
* Retrieves the time of the event.
*
* Return value: the time of the event, or %CLUTTER_CURRENT_TIME
*
* Since: 0.4
*/
guint32
clutter_event_get_time (ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, CLUTTER_CURRENT_TIME);
switch (event->type)
{
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
return event->key.time;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_2BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
return event->button.time;
case CLUTTER_MOTION:
return event->motion.time;
case CLUTTER_SCROLL:
return event->scroll.time;
default:
break;
}
return CLUTTER_CURRENT_TIME;
}
/**
* clutter_event_get_state:
* @event: a #ClutterEvent
*
* Retrieves the modifier state of the event.
*
* Return value the modifier state parameter, or 0
*
* Since: 0.4
*/
guint32
clutter_event_get_state (ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, 0);
switch (event->type)
{
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
return event->key.modifier_state;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_2BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
return event->button.modifier_state;
case CLUTTER_MOTION:
return event->motion.modifier_state;
case CLUTTER_SCROLL:
return event->scroll.modifier_state;
default:
break;
}
return 0;
}
/**
* clutter_event_get_coords:
* @event: a #ClutterEvent
* @x: return location for the X coordinate
* @y: return location for the Y coordinate
*
* Retrieves the coordinates of @event and puts them into @x and @y.
*
* Since: 0.4
*/
void
clutter_event_get_coords (ClutterEvent *event,
gint *x,
gint *y)
{
gint event_x, event_y;
g_return_if_fail (event != NULL);
event_x = event_y = 0;
switch (event->type)
{
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
event_x = event_y = 0;
break;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_2BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
event_x = event->button.x;
event_y = event->button.y;
break;
case CLUTTER_MOTION:
event_x = event->motion.x;
event_y = event->motion.y;
break;
case CLUTTER_SCROLL:
event_x = event->scroll.x;
event_y = event->scroll.y;
break;
default:
break;
}
if (x)
*x = event_x;
if (y)
*y = event_y;
}
/**
* clutter_button_event_button:
* @buttev: a #ClutterButtonEvent
*
* Retrieve the button number of the event.
*
* Return value: the button number.
*
* Since: 0.4
*/
guint32
clutter_button_event_button (ClutterButtonEvent *buttev)
{
g_return_val_if_fail (buttev != NULL, 0);
return buttev->button;
}
/* keys */
/**
* clutter_key_event_symbol:
* @keyev: A #ClutterKeyEvent
*
* Retrieves the value of the key that caused @keyev.
*
* Return value: The keysym representing the key
*/
guint
clutter_key_event_symbol (ClutterKeyEvent *keyev)
{
g_return_val_if_fail (keyev != NULL, 0);
return keyev->keyval;
}
/**
* clutter_key_event_code:
* @keyev: A #ClutterKeyEvent
*
* Retrieves the keycode of the key that caused @keyev.
*
* Return value: The keycode representing the key
*/
guint16
clutter_key_event_code (ClutterKeyEvent *keyev)
{
g_return_val_if_fail (keyev != NULL, 0);
return keyev->hardware_keycode;
}
/**
* clutter_key_event_unicode:
* @keyev: A #ClutterKeyEvent
*
* Retrieves the unicode value for the key that caused @keyev.
*
* Return value: The unicode value representing the key
*/
guint32
clutter_key_event_unicode (ClutterKeyEvent *keyev)
{
g_return_val_if_fail (keyev != NULL, 0);
return clutter_keysym_to_unicode (keyev->keyval);
}
/**
* clutter_keysym_to_unicode:
* @keyval: a clutter key symbol
*
* Convert from a GDK key symbol to the corresponding ISO10646 (Unicode)
* character.
*
* Return value: the corresponding unicode character, or 0 if there
* is no corresponding character.
**/
guint32
clutter_keysym_to_unicode (guint keyval)
{
int min = 0;
int max = G_N_ELEMENTS (clutter_keysym_to_unicode_tab) - 1;
int mid;
/* First check for Latin-1 characters (1:1 mapping) */
if ((keyval >= 0x0020 && keyval <= 0x007e) ||
(keyval >= 0x00a0 && keyval <= 0x00ff))
return keyval;
/* Also check for directly encoded 24-bit UCS characters:
*/
if ((keyval & 0xff000000) == 0x01000000)
return keyval & 0x00ffffff;
/* binary search in table */
while (max >= min) {
mid = (min + max) / 2;
if (clutter_keysym_to_unicode_tab[mid].keysym < keyval)
min = mid + 1;
else if (clutter_keysym_to_unicode_tab[mid].keysym > keyval)
max = mid - 1;
else {
/* found it */
return clutter_keysym_to_unicode_tab[mid].ucs;
}
}
/* No matching Unicode value found */
return 0;
}
GType
clutter_event_get_type (void)
{
static GType our_type = 0;
if (!our_type)
our_type = g_boxed_type_register_static ("ClutterEvent",
(GBoxedCopyFunc) clutter_event_copy,
(GBoxedFreeFunc) clutter_event_free);
return our_type;
}
static GHashTable *event_hash = NULL;
/**
* clutter_event_new:
* @type: The type of event.
*
* Creates a new #ClutterEvent of the specified type.
*
* Return value: A newly allocated #ClutterEvent.
*/
ClutterEvent *
clutter_event_new (ClutterEventType type)
{
ClutterEvent *new_event;
if (!event_hash)
event_hash = g_hash_table_new (g_direct_hash, NULL);
new_event = g_slice_new0 (ClutterEvent);
new_event->type = new_event->any.type = type;
new_event->flags = CLUTTER_EVENT_NONE;
g_hash_table_insert (event_hash, new_event, GUINT_TO_POINTER (1));
return new_event;
}
/**
* clutter_event_copy:
* @event: A #ClutterEvent.
*
* Copies @event.
*
* Return value: A newly allocated #ClutterEvent
*/
ClutterEvent *
clutter_event_copy (ClutterEvent *event)
{
ClutterEvent *new_event;
g_return_val_if_fail (event != NULL, NULL);
new_event = clutter_event_new (CLUTTER_NOTHING);
*new_event = *event;
return new_event;
}
/**
* clutter_event_free:
* @event: A #ClutterEvent.
*
* Frees all resources used by @event.
*/
void
clutter_event_free (ClutterEvent *event)
{
if (G_LIKELY (event))
{
g_hash_table_remove (event_hash, event);
g_slice_free (ClutterEvent, event);
}
}
/**
* clutter_event_get:
*
* FIXME
*
* Return value: FIXME
*
* Since: 0.4
*/
ClutterEvent *
clutter_event_get (void)
{
ClutterMainContext *context = clutter_context_get_default ();
ClutterBackend *backend = context->backend;
_clutter_events_queue (backend);
return _clutter_event_queue_pop (backend);
}
/**
* clutter_event_peek:
*
* FIXME
*
* Return value: FIXME
*
* Since: 0.4
*/
ClutterEvent *
clutter_event_peek (void)
{
ClutterMainContext *context = clutter_context_get_default ();
return _clutter_event_queue_peek (context->backend);
}
/**
* clutter_event_put:
* @event: a #ClutterEvent
*
* FIXME
*
* Since: 0.4
*/
void
clutter_event_put (ClutterEvent *event)
{
ClutterMainContext *context = clutter_context_get_default ();
ClutterBackend *backend = context->backend;
_clutter_event_queue_push (backend, clutter_event_copy (event));
}
void
_clutter_event_queue_push (ClutterBackend *backend,
ClutterEvent *event)
{
if (!backend->events_queue)
backend->events_queue = g_queue_new ();
g_queue_push_head (backend->events_queue, event);
}
ClutterEvent *
_clutter_event_queue_pop (ClutterBackend *backend)
{
if (!backend->events_queue)
return NULL;
return g_queue_pop_tail (backend->events_queue);
}
ClutterEvent *
_clutter_event_queue_peek (ClutterBackend *backend)
{
if (!backend->events_queue)
return NULL;
return g_queue_peek_tail (backend->events_queue);
}
gboolean
_clutter_event_queue_check_pending (ClutterBackend *backend)
{
if (!backend->events_queue)
return FALSE;
return g_queue_is_empty (backend->events_queue) == FALSE;
}
void
_clutter_set_events_handler (ClutterEventFunc func,
gpointer data,
GDestroyNotify destroy)
{
if (_clutter_event_destroy)
(* _clutter_event_destroy) (_clutter_event_data);
_clutter_event_func = func;
_clutter_event_data = data;
_clutter_event_destroy = destroy;
}
void
_clutter_synthetise_stage_state (ClutterBackend *backend,
ClutterEvent *event,
ClutterStageState set_flags,
ClutterStageState unset_flags)
{
}
void
_clutter_synthesize_click (ClutterBackend *backend,
ClutterEvent *event,
gint n_clicks)
{
ClutterEvent temp_event;
temp_event = *event;
temp_event.type = (n_clicks == 2) ? CLUTTER_2BUTTON_PRESS
: CLUTTER_3BUTTON_PRESS;
clutter_backend_put_event (backend, &temp_event);
}
void
_clutter_event_button_generate (ClutterBackend *backend,
ClutterEvent *event)
{
if ((event->button.time < (backend->button_click_time[1] + 2 * backend->double_click_time)) &&
(event->button.button == backend->button_number[1]) &&
(ABS (event->button.x - backend->button_x[1]) <= backend->double_click_distance) &&
(ABS (event->button.y - backend->button_y[1]) <= backend->double_click_distance))
{
_clutter_synthesize_click (backend, event, 3);
backend->button_click_time[1] = 0;
backend->button_click_time[0] = 0;
backend->button_number[1] = -1;
backend->button_number[0] = -1;
backend->button_x[0] = backend->button_x[1] = 0;
backend->button_y[0] = backend->button_y[1] = 0;
}
else if ((event->button.time < (backend->button_click_time[0] + backend->double_click_time)) &&
(event->button.button == backend->button_number[0]) &&
(ABS (event->button.x - backend->button_x[0]) <= backend->double_click_distance) &&
(ABS (event->button.y - backend->button_y[0]) <= backend->double_click_distance))
{
_clutter_synthesize_click (backend, event, 2);
backend->button_click_time[1] = backend->button_click_time[0];
backend->button_click_time[0] = event->button.time;
backend->button_number[1] = backend->button_number[0];
backend->button_number[0] = event->button.button;
backend->button_x[1] = backend->button_x[0];
backend->button_x[0] = event->button.x;
backend->button_y[1] = backend->button_y[0];
backend->button_y[0] = event->button.y;
}
else
{
backend->button_click_time[1] = 0;
backend->button_click_time[0] = event->button.time;
backend->button_number[1] = -1;
backend->button_number[0] = event->button.button;
backend->button_x[1] = 0;
backend->button_x[0] = event->button.x;
backend->button_y[1] = 0;
backend->button_y[0] = event->button.y;
}
}