mirror of
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24733abf68
Add a CoglFrameInfo object that tracks timing information for frames that are drawn. We track a frame counter and frame timing information for each CoglOnscreen. Internally a CoglFrameInfo is automatically created for each frame, delimited by cogl_onscreen_swap_buffers() or cogl_onscreen_swap_region() calls. CoglFrameInfos are delivered to applications via frame event callbacks that can be registered with a new cogl_onscreen_add_frame_callback() api. Two initial event types (dispatched on all platforms) have been defined; a _SYNC event used for throttling the frame rate of applications and a _COMPLETE event used so signify the end of a frame. Note: This new _add_frame_callback() api makes the cogl_onscreen_add_swap_complete_callback() api redundant and so it should be considered deprecated. Since the _add_swap_complete_callback() api is still experimental api, we will be looking to quickly migrate users to the new api so we can remove the old api. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 700401667db2522045e4623d78797b17f9184501)
654 lines
19 KiB
C
654 lines
19 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-util.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-frame-info-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl1-context.h"
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static void _cogl_onscreen_free (CoglOnscreen *onscreen);
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COGL_OBJECT_DEFINE_WITH_CODE (Onscreen, onscreen,
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_cogl_onscreen_class.virt_unref =
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_cogl_framebuffer_unref);
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static void
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_cogl_onscreen_init_from_template (CoglOnscreen *onscreen,
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CoglOnscreenTemplate *onscreen_template)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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COGL_TAILQ_INIT (&onscreen->frame_closures);
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COGL_TAILQ_INIT (&onscreen->resize_callbacks);
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framebuffer->config = onscreen_template->config;
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cogl_object_ref (framebuffer->config.swap_chain);
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}
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/* XXX: While we still have backend in Clutter we need a dummy object
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* to represent the CoglOnscreen framebuffer that the backend
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* creates... */
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CoglOnscreen *
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_cogl_onscreen_new (void)
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{
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CoglOnscreen *onscreen = g_new0 (CoglOnscreen, 1);
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_COGL_GET_CONTEXT (ctx, NULL);
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_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
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ctx,
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COGL_FRAMEBUFFER_TYPE_ONSCREEN,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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0x1eadbeef, /* width */
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0x1eadbeef); /* height */
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/* NB: make sure to pass positive width/height numbers here
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* because otherwise we'll hit input validation assertions!*/
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_cogl_onscreen_init_from_template (onscreen, ctx->display->onscreen_template);
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COGL_FRAMEBUFFER (onscreen)->allocated = TRUE;
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/* XXX: Note we don't initialize onscreen->winsys in this case. */
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return _cogl_onscreen_object_new (onscreen);
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}
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CoglOnscreen *
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cogl_onscreen_new (CoglContext *ctx, int width, int height)
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{
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CoglOnscreen *onscreen;
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/* FIXME: We are assuming onscreen buffers will always be
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premultiplied so we'll set the premult flag on the bitmap
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format. This will usually be correct because the result of the
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default blending operations for Cogl ends up with premultiplied
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data in the framebuffer. However it is possible for the
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framebuffer to be in whatever format depending on what
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CoglPipeline is used to render to it. Eventually we may want to
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add a way for an application to inform Cogl that the framebuffer
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is not premultiplied in case it is being used for some special
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purpose. */
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onscreen = g_new0 (CoglOnscreen, 1);
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_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
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ctx,
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COGL_FRAMEBUFFER_TYPE_ONSCREEN,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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width, /* width */
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height); /* height */
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_cogl_onscreen_init_from_template (onscreen, ctx->display->onscreen_template);
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return _cogl_onscreen_object_new (onscreen);
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}
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static void
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_cogl_onscreen_free (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
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CoglResizeNotifyEntry *resize_entry;
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CoglFrameClosure *frame_closure;
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CoglFrameInfo *frame_info;
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while ((resize_entry = COGL_TAILQ_FIRST (&onscreen->resize_callbacks)))
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{
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COGL_TAILQ_REMOVE (&onscreen->resize_callbacks, resize_entry, list_node);
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g_slice_free (CoglResizeNotifyEntry, resize_entry);
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}
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while ((frame_closure = COGL_TAILQ_FIRST (&onscreen->frame_closures)))
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{
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COGL_TAILQ_REMOVE (&onscreen->frame_closures, frame_closure, list_node);
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if (frame_closure->destroy)
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frame_closure->destroy (frame_closure->user_data);
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g_slice_free (CoglFrameClosure, frame_closure);
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}
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while ((frame_info = g_queue_pop_tail (&onscreen->pending_frame_infos)))
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cogl_object_unref (frame_info);
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g_queue_clear (&onscreen->pending_frame_infos);
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if (framebuffer->context->window_buffer == COGL_FRAMEBUFFER (onscreen))
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framebuffer->context->window_buffer = NULL;
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winsys->onscreen_deinit (onscreen);
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_COGL_RETURN_IF_FAIL (onscreen->winsys == NULL);
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/* Chain up to parent */
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_cogl_framebuffer_free (framebuffer);
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g_free (onscreen);
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}
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static void
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_cogl_onscreen_queue_event (CoglOnscreen *onscreen,
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CoglFrameEvent type,
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CoglFrameInfo *info)
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{
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CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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CoglOnscreenEvent *event = g_slice_new (CoglOnscreenEvent);
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event->onscreen = cogl_object_ref (onscreen);
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event->info = cogl_object_ref (info);
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event->type = type;
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COGL_TAILQ_INSERT_TAIL (&ctx->onscreen_events_queue, event, list_node);
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}
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void
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cogl_onscreen_swap_buffers (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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CoglFrameInfo *info;
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_COGL_RETURN_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
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info = _cogl_frame_info_new ();
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info->frame_counter = onscreen->frame_counter;
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g_queue_push_tail (&onscreen->pending_frame_infos, info);
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/* FIXME: we shouldn't need to flush *all* journals here! */
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cogl_flush ();
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winsys = _cogl_framebuffer_get_winsys (framebuffer);
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winsys->onscreen_swap_buffers (COGL_ONSCREEN (framebuffer));
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cogl_framebuffer_discard_buffers (framebuffer,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH |
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COGL_BUFFER_BIT_STENCIL);
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if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
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{
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CoglFrameInfo *info;
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g_warn_if_fail (onscreen->pending_frame_infos.length == 1);
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info = g_queue_pop_tail (&onscreen->pending_frame_infos);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
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cogl_object_unref (info);
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}
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onscreen->frame_counter++;
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}
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void
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cogl_onscreen_swap_region (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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CoglFrameInfo *info;
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_COGL_RETURN_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
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info = _cogl_frame_info_new ();
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info->frame_counter = onscreen->frame_counter;
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g_queue_push_tail (&onscreen->pending_frame_infos, info);
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/* FIXME: we shouldn't need to flush *all* journals here! */
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cogl_flush ();
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winsys = _cogl_framebuffer_get_winsys (framebuffer);
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/* This should only be called if the winsys advertises
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COGL_WINSYS_FEATURE_SWAP_REGION */
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_COGL_RETURN_IF_FAIL (winsys->onscreen_swap_region != NULL);
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winsys->onscreen_swap_region (COGL_ONSCREEN (framebuffer),
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rectangles,
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n_rectangles);
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cogl_framebuffer_discard_buffers (framebuffer,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH |
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COGL_BUFFER_BIT_STENCIL);
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if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
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{
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CoglFrameInfo *info;
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g_warn_if_fail (onscreen->pending_frame_infos.length == 1);
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info = g_queue_pop_tail (&onscreen->pending_frame_infos);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
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cogl_object_unref (info);
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}
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onscreen->frame_counter++;
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}
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int
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cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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_COGL_RETURN_VAL_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN, 0);
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winsys = _cogl_framebuffer_get_winsys (framebuffer);
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if (!winsys->onscreen_get_buffer_age)
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return 0;
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return winsys->onscreen_get_buffer_age (onscreen);
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}
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#ifdef COGL_HAS_X11_SUPPORT
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void
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cogl_x11_onscreen_set_foreign_window_xid (CoglOnscreen *onscreen,
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uint32_t xid,
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CoglOnscreenX11MaskCallback update,
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void *user_data)
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{
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/* We don't wan't applications to get away with being lazy here and not
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* passing an update callback... */
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_COGL_RETURN_IF_FAIL (update);
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onscreen->foreign_xid = xid;
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onscreen->foreign_update_mask_callback = update;
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onscreen->foreign_update_mask_data = user_data;
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}
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uint32_t
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cogl_x11_onscreen_get_window_xid (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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if (onscreen->foreign_xid)
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return onscreen->foreign_xid;
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else
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{
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const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
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/* This should only be called for x11 onscreens */
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_COGL_RETURN_VAL_IF_FAIL (winsys->onscreen_x11_get_window_xid != NULL, 0);
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return winsys->onscreen_x11_get_window_xid (onscreen);
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}
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}
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uint32_t
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cogl_x11_onscreen_get_visual_xid (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
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XVisualInfo *visinfo;
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uint32_t id;
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/* This should only be called for xlib based onscreens */
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_COGL_RETURN_VAL_IF_FAIL (winsys->xlib_get_visual_info != NULL, 0);
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visinfo = winsys->xlib_get_visual_info ();
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id = (uint32_t)visinfo->visualid;
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XFree (visinfo);
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return id;
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}
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#endif /* COGL_HAS_X11_SUPPORT */
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#ifdef COGL_HAS_WIN32_SUPPORT
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void
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cogl_win32_onscreen_set_foreign_window (CoglOnscreen *onscreen,
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HWND hwnd)
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{
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onscreen->foreign_hwnd = hwnd;
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}
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HWND
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cogl_win32_onscreen_get_window (CoglOnscreen *onscreen)
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{
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if (onscreen->foreign_hwnd)
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return onscreen->foreign_hwnd;
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else
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys =
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_cogl_framebuffer_get_winsys (framebuffer);
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/* This should only be called for win32 onscreens */
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_COGL_RETURN_VAL_IF_FAIL (winsys->onscreen_win32_get_window != NULL, 0);
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return winsys->onscreen_win32_get_window (onscreen);
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}
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}
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#endif /* COGL_HAS_WIN32_SUPPORT */
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CoglFrameClosure *
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cogl_onscreen_add_frame_callback (CoglOnscreen *onscreen,
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CoglFrameCallback callback,
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void *user_data,
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CoglUserDataDestroyCallback destroy)
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{
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CoglFrameClosure *closure = g_slice_new0 (CoglFrameClosure);
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closure->callback = callback;
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closure->user_data = user_data;
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closure->destroy = destroy;
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COGL_TAILQ_INSERT_TAIL (&onscreen->frame_closures, closure, list_node);
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return closure;
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}
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void
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cogl_onscreen_remove_frame_callback (CoglOnscreen *onscreen,
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CoglFrameClosure *closure)
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{
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_COGL_RETURN_IF_FAIL (closure);
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if (closure->destroy)
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closure->destroy (closure->user_data);
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COGL_TAILQ_REMOVE (&onscreen->frame_closures, closure, list_node);
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g_slice_free (CoglFrameClosure, closure);
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}
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typedef struct _SwapBufferCallbackState
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{
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CoglSwapBuffersNotify callback;
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void *user_data;
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} SwapBufferCallbackState;
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static void
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destroy_swap_buffers_callback_state (void *user_data)
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{
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g_slice_free (SwapBufferCallbackState, user_data);
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}
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static void
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shim_swap_buffers_callback (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info,
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void *user_data)
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{
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SwapBufferCallbackState *state = user_data;
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/* XXX: Note that technically it is a change in semantics for this
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* interface to forward _SYNC events here and also makes the api
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* name somewhat missleading.
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*
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* In practice though this interface is currently used by
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* applications for throttling, not because they are strictly
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* interested in knowing when a frame has been presented and so
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* forwarding _SYNC events should serve them better.
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*/
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if (event == COGL_FRAME_EVENT_SYNC)
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state->callback (COGL_FRAMEBUFFER (onscreen), state->user_data);
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}
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unsigned int
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cogl_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen,
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CoglSwapBuffersNotify callback,
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void *user_data)
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{
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CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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SwapBufferCallbackState *state = g_slice_new (SwapBufferCallbackState);
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CoglFrameClosure *closure;
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unsigned int id = ctx->next_swap_callback_id++;
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state->callback = callback;
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state->user_data = user_data;
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closure =
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cogl_onscreen_add_frame_callback (onscreen,
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shim_swap_buffers_callback,
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state,
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destroy_swap_buffers_callback_state);
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g_hash_table_insert (ctx->swap_callback_closures,
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GINT_TO_POINTER (id),
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closure);
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return id;
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}
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void
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cogl_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
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unsigned int id)
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{
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CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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CoglFrameClosure *closure = g_hash_table_lookup (ctx->swap_callback_closures,
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GINT_TO_POINTER (id));
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_COGL_RETURN_IF_FAIL (closure);
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cogl_onscreen_remove_frame_callback (onscreen, closure);
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}
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void
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cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen,
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CoglBool throttled)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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framebuffer->config.swap_throttled = throttled;
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if (framebuffer->allocated)
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{
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const CoglWinsysVtable *winsys =
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_cogl_framebuffer_get_winsys (framebuffer);
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winsys->onscreen_update_swap_throttled (onscreen);
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}
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}
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void
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cogl_onscreen_show (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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if (!framebuffer->allocated)
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{
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if (!cogl_framebuffer_allocate (framebuffer, NULL))
|
|
return;
|
|
}
|
|
|
|
winsys = _cogl_framebuffer_get_winsys (framebuffer);
|
|
if (winsys->onscreen_set_visibility)
|
|
winsys->onscreen_set_visibility (onscreen, TRUE);
|
|
}
|
|
|
|
void
|
|
cogl_onscreen_hide (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
|
|
if (framebuffer->allocated)
|
|
{
|
|
const CoglWinsysVtable *winsys =
|
|
_cogl_framebuffer_get_winsys (framebuffer);
|
|
if (winsys->onscreen_set_visibility)
|
|
winsys->onscreen_set_visibility (onscreen, FALSE);
|
|
}
|
|
}
|
|
|
|
static void
|
|
notify_event (CoglOnscreen *onscreen,
|
|
CoglFrameEvent event,
|
|
CoglFrameInfo *info)
|
|
{
|
|
CoglFrameClosure *entry, *tmp;
|
|
|
|
COGL_TAILQ_FOREACH_SAFE (entry,
|
|
&onscreen->frame_closures,
|
|
list_node,
|
|
tmp)
|
|
{
|
|
entry->callback (onscreen, event, info,
|
|
entry->user_data);
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_dispatch_onscreen_events (CoglContext *context)
|
|
{
|
|
CoglOnscreenEvent *event, *tmp;
|
|
|
|
COGL_TAILQ_FOREACH_SAFE (event,
|
|
&context->onscreen_events_queue,
|
|
list_node,
|
|
tmp)
|
|
{
|
|
CoglOnscreen *onscreen = event->onscreen;
|
|
CoglFrameInfo *info = event->info;
|
|
|
|
notify_event (onscreen, event->type, info);
|
|
|
|
cogl_object_unref (onscreen);
|
|
cogl_object_unref (info);
|
|
|
|
COGL_TAILQ_REMOVE (&context->onscreen_events_queue, event, list_node);
|
|
g_slice_free (CoglOnscreenEvent, event);
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_onscreen_notify_frame_sync (CoglOnscreen *onscreen, CoglFrameInfo *info)
|
|
{
|
|
notify_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
|
|
}
|
|
|
|
void
|
|
_cogl_onscreen_notify_complete (CoglOnscreen *onscreen, CoglFrameInfo *info)
|
|
{
|
|
notify_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
|
|
}
|
|
|
|
void
|
|
_cogl_onscreen_notify_resize (CoglOnscreen *onscreen)
|
|
{
|
|
CoglResizeNotifyEntry *entry, *tmp;
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
|
|
COGL_TAILQ_FOREACH_SAFE (entry,
|
|
&onscreen->resize_callbacks,
|
|
list_node,
|
|
tmp)
|
|
entry->callback (onscreen,
|
|
framebuffer->width,
|
|
framebuffer->height,
|
|
entry->user_data);
|
|
}
|
|
|
|
void
|
|
_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
|
|
int width, int height)
|
|
{
|
|
if (framebuffer->width == width && framebuffer->height == height)
|
|
return;
|
|
|
|
framebuffer->width = width;
|
|
framebuffer->height = height;
|
|
|
|
cogl_framebuffer_set_viewport (framebuffer, 0, 0, width, height);
|
|
}
|
|
|
|
void
|
|
cogl_onscreen_set_resizable (CoglOnscreen *onscreen,
|
|
CoglBool resizable)
|
|
{
|
|
CoglFramebuffer *framebuffer;
|
|
const CoglWinsysVtable *winsys;
|
|
|
|
if (onscreen->resizable == resizable)
|
|
return;
|
|
|
|
onscreen->resizable = resizable;
|
|
|
|
framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
if (framebuffer->allocated)
|
|
{
|
|
winsys = _cogl_framebuffer_get_winsys (COGL_FRAMEBUFFER (onscreen));
|
|
|
|
if (winsys->onscreen_set_resizable)
|
|
winsys->onscreen_set_resizable (onscreen, resizable);
|
|
}
|
|
}
|
|
|
|
CoglBool
|
|
cogl_onscreen_get_resizable (CoglOnscreen *onscreen)
|
|
{
|
|
return onscreen->resizable;
|
|
}
|
|
|
|
unsigned int
|
|
cogl_onscreen_add_resize_handler (CoglOnscreen *onscreen,
|
|
CoglOnscreenResizeCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglResizeNotifyEntry *entry = g_slice_new (CoglResizeNotifyEntry);
|
|
static int next_resize_callback_id = 0;
|
|
|
|
entry->callback = callback;
|
|
entry->user_data = user_data;
|
|
entry->id = next_resize_callback_id++;
|
|
|
|
COGL_TAILQ_INSERT_TAIL (&onscreen->resize_callbacks, entry, list_node);
|
|
|
|
return entry->id;
|
|
}
|
|
|
|
void
|
|
cogl_onscreen_remove_resize_handler (CoglOnscreen *onscreen,
|
|
unsigned int id)
|
|
{
|
|
CoglResizeNotifyEntry *entry;
|
|
|
|
COGL_TAILQ_FOREACH (entry, &onscreen->resize_callbacks, list_node)
|
|
{
|
|
if (entry->id == id)
|
|
{
|
|
COGL_TAILQ_REMOVE (&onscreen->resize_callbacks, entry, list_node);
|
|
g_slice_free (CoglResizeNotifyEntry, entry);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int64_t
|
|
cogl_onscreen_get_frame_counter (CoglOnscreen *onscreen)
|
|
{
|
|
return onscreen->frame_counter;
|
|
}
|