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680f63a48c
The cogl.h header is meant to be the public header for including the 1.x api used by Clutter so we should stop using that as a convenient way to include all likely prototypes and typedefs. Actually we already do a good job of listing the specific headers we depend on in each of the .c files we have so mostly this patch just strip out the redundant includes for cogl.h with a few fixups where that broke the build. Reviewed-by: Neil Roberts <neil@linux.intel.com>
211 lines
5.2 KiB
C
211 lines
5.2 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <math.h>
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#include <glib.h>
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#include "cogl-clip-stack.h"
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#include "cogl-clip-state-private.h"
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#include "cogl-context-private.h"
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#include "cogl-internal.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-util.h"
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#include "cogl-matrix-private.h"
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#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#include <cogl/cogl2-clip-state.h>
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#else
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#include <cogl/cogl-clip-state.h>
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#endif
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void
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cogl_clip_push_window_rectangle (int x_offset,
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int y_offset,
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int width,
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int height)
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{
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cogl_framebuffer_push_scissor_clip (cogl_get_draw_framebuffer (),
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x_offset, y_offset, width, height);
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}
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/* XXX: This is deprecated API */
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void
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cogl_clip_push_window_rect (float x_offset,
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float y_offset,
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float width,
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float height)
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{
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cogl_clip_push_window_rectangle (x_offset, y_offset, width, height);
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}
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void
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cogl_clip_push_rectangle (float x_1,
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float y_1,
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float x_2,
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float y_2)
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{
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cogl_framebuffer_push_rectangle_clip (cogl_get_draw_framebuffer (),
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x_1, y_1, x_2, y_2);
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}
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/* XXX: Deprecated API */
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void
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cogl_clip_push (float x_offset,
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float y_offset,
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float width,
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float height)
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{
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cogl_clip_push_rectangle (x_offset,
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y_offset,
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x_offset + width,
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y_offset + height);
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}
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void
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cogl_clip_push_from_path_preserve (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_clip_push_from_path (ctx->current_path);
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}
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#undef cogl_clip_push_from_path
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void
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cogl_clip_push_from_path (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_clip_push_from_path (ctx->current_path);
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cogl_object_unref (ctx->current_path);
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ctx->current_path = cogl2_path_new ();
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}
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void
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cogl_clip_push_primitive (CoglPrimitive *primitive,
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float bounds_x1,
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float bounds_y1,
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float bounds_x2,
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float bounds_y2)
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{
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cogl_framebuffer_push_primitive_clip (cogl_get_draw_framebuffer (),
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primitive,
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bounds_x1,
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bounds_y1,
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bounds_x2,
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bounds_y2);
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}
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void
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cogl_clip_pop (void)
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{
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cogl_framebuffer_pop_clip (cogl_get_draw_framebuffer ());
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}
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void
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cogl_clip_stack_save (void)
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{
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_cogl_framebuffer_save_clip_stack (cogl_get_draw_framebuffer ());
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}
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void
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cogl_clip_stack_restore (void)
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{
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_cogl_framebuffer_restore_clip_stack (cogl_get_draw_framebuffer ());
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}
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/* XXX: This should never have been made public API! */
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void
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cogl_clip_ensure (void)
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{
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/* Do nothing.
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*
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* This API shouldn't be used by anyone and the documented semantics
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* are basically vague enough that we can get away with doing
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* nothing here.
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*/
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}
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void
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_cogl_clip_state_init (CoglClipState *clip_state)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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clip_state->stacks = NULL;
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/* Add an intial stack */
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_cogl_clip_state_save_clip_stack (clip_state);
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}
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void
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_cogl_clip_state_destroy (CoglClipState *clip_state)
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{
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/* Destroy all of the stacks */
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while (clip_state->stacks)
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_cogl_clip_state_restore_clip_stack (clip_state);
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}
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CoglClipStack *
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_cogl_clip_state_get_stack (CoglClipState *clip_state)
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{
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return clip_state->stacks->data;
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}
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void
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_cogl_clip_state_set_stack (CoglClipState *clip_state,
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CoglClipStack *stack)
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{
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/* Replace the top of the stack of stacks */
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_cogl_clip_stack_ref (stack);
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_cogl_clip_stack_unref (clip_state->stacks->data);
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clip_state->stacks->data = stack;
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}
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void
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_cogl_clip_state_save_clip_stack (CoglClipState *clip_state)
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{
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clip_state->stacks = g_slist_prepend (clip_state->stacks, NULL);
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}
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void
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_cogl_clip_state_restore_clip_stack (CoglClipState *clip_state)
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{
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CoglHandle stack;
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_COGL_RETURN_IF_FAIL (clip_state->stacks != NULL);
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stack = clip_state->stacks->data;
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_cogl_clip_stack_unref (stack);
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/* Revert to an old stack */
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clip_state->stacks = g_slist_delete_link (clip_state->stacks,
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clip_state->stacks);
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}
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