mirror of
https://github.com/brl/mutter.git
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89731d160e
Although there was a comment in cogl_texture_2d_copy_from_framebuffer explaining that we shouldn't flush the clip state, the comment was a bit miss-leading implying we were going to explicitly set a NULL clip. Also we weren't actually avoiding flushing the clip state since we were passing 0 for the CoglDrawFlags. We now pass COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE in to the flags when flushing the framebuffer state and the comment has be updated to explain that clipping won't affect reading from the framebuffer so we don't need to flush it. Reviewed-by: Neil Roberts <neil@linux.intel.com>
877 lines
29 KiB
C
877 lines
29 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-context-private.h"
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#include "cogl-handle.h"
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#include "cogl-journal-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-winsys-egl-private.h"
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#include <string.h>
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#include <math.h>
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#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
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#include <wayland-server.h>
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#endif
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static void _cogl_texture_2d_free (CoglTexture2D *tex_2d);
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COGL_TEXTURE_DEFINE (Texture2D, texture_2d);
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static const CoglTextureVtable cogl_texture_2d_vtable;
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typedef struct _CoglTexture2DManualRepeatData
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{
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CoglTexture2D *tex_2d;
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CoglMetaTextureCallback callback;
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void *user_data;
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} CoglTexture2DManualRepeatData;
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static void
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_cogl_texture_2d_set_wrap_mode_parameters (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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GLenum wrap_mode_p)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Only set the wrap mode if it's different from the current value
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to avoid too many GL calls. Texture 2D doesn't make use of the r
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coordinate so we can ignore its wrap mode */
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if (tex_2d->wrap_mode_s != wrap_mode_s ||
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tex_2d->wrap_mode_t != wrap_mode_t)
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{
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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tex_2d->is_foreign);
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GE( ctx, glTexParameteri (GL_TEXTURE_2D,
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GL_TEXTURE_WRAP_S,
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wrap_mode_s) );
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GE( ctx, glTexParameteri (GL_TEXTURE_2D,
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GL_TEXTURE_WRAP_T,
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wrap_mode_t) );
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tex_2d->wrap_mode_s = wrap_mode_s;
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tex_2d->wrap_mode_t = wrap_mode_t;
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}
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}
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static void
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_cogl_texture_2d_free (CoglTexture2D *tex_2d)
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{
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if (!tex_2d->is_foreign)
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_cogl_delete_gl_texture (tex_2d->gl_texture);
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/* Chain up */
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_cogl_texture_free (COGL_TEXTURE (tex_2d));
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}
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static gboolean
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_cogl_texture_2d_can_create (unsigned int width,
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unsigned int height,
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CoglPixelFormat internal_format)
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{
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GLenum gl_intformat;
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GLenum gl_type;
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* If NPOT textures aren't supported then the size must be a power
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of two */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT) &&
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(!_cogl_util_is_pot (width) ||
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!_cogl_util_is_pot (height)))
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return FALSE;
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ctx->texture_driver->pixel_format_to_gl (internal_format,
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&gl_intformat,
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NULL,
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&gl_type);
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/* Check that the driver can create a texture with that size */
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if (!ctx->texture_driver->size_supported (GL_TEXTURE_2D,
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gl_intformat,
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gl_type,
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width,
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height))
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return FALSE;
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return TRUE;
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}
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static CoglTexture2D *
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_cogl_texture_2d_create_base (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglTexture2D *tex_2d = g_new (CoglTexture2D, 1);
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CoglTexture *tex = COGL_TEXTURE (tex_2d);
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_cogl_texture_init (tex, &cogl_texture_2d_vtable);
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tex_2d->width = width;
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tex_2d->height = height;
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tex_2d->mipmaps_dirty = TRUE;
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tex_2d->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
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/* We default to GL_LINEAR for both filters */
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tex_2d->min_filter = GL_LINEAR;
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tex_2d->mag_filter = GL_LINEAR;
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/* Wrap mode not yet set */
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tex_2d->wrap_mode_s = GL_FALSE;
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tex_2d->wrap_mode_t = GL_FALSE;
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tex_2d->is_foreign = FALSE;
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tex_2d->format = internal_format;
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return tex_2d;
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}
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CoglTexture2D *
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cogl_texture_2d_new_with_size (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat internal_format,
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GError **error)
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{
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CoglTexture2D *tex_2d;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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/* Since no data, we need some internal format */
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if (internal_format == COGL_PIXEL_FORMAT_ANY)
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internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
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if (!_cogl_texture_2d_can_create (width, height, internal_format))
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{
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g_set_error (error, COGL_TEXTURE_ERROR,
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COGL_TEXTURE_ERROR_SIZE,
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"Failed to create texture 2d due to size/format"
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" constraints");
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return NULL;
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}
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internal_format = ctx->texture_driver->pixel_format_to_gl (internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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tex_2d = _cogl_texture_2d_create_base (width, height, COGL_TEXTURE_NONE,
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internal_format);
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ctx->texture_driver->gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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tex_2d->is_foreign);
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GE( ctx, glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat,
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width, height, 0, gl_format, gl_type, NULL) );
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return _cogl_texture_2d_handle_new (tex_2d);
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}
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CoglHandle
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_cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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GError **error)
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{
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CoglTexture2D *tex_2d;
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CoglBitmap *dst_bmp;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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guint8 *data;
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_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
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_COGL_RETURN_VAL_IF_FAIL (bmp != NULL, COGL_INVALID_HANDLE);
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internal_format =
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_cogl_texture_determine_internal_format (_cogl_bitmap_get_format (bmp),
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internal_format);
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if (!_cogl_texture_2d_can_create (_cogl_bitmap_get_width (bmp),
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_cogl_bitmap_get_height (bmp),
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internal_format))
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{
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g_set_error (error, COGL_TEXTURE_ERROR,
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COGL_TEXTURE_ERROR_SIZE,
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"Failed to create texture 2d due to size/format"
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" constraints");
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return NULL;
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}
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if ((dst_bmp = _cogl_texture_prepare_for_upload (bmp,
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internal_format,
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&internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type)) == NULL)
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{
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g_set_error (error, COGL_TEXTURE_ERROR,
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COGL_TEXTURE_ERROR_FORMAT,
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"Failed to prepare texture upload due to format");
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return NULL;
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}
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tex_2d = _cogl_texture_2d_create_base (_cogl_bitmap_get_width (bmp),
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_cogl_bitmap_get_height (bmp),
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flags,
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internal_format);
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/* Keep a copy of the first pixel so that if glGenerateMipmap isn't
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supported we can fallback to using GL_GENERATE_MIPMAP */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN) &&
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(data = _cogl_bitmap_map (dst_bmp,
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COGL_BUFFER_ACCESS_READ, 0)))
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{
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tex_2d->first_pixel.gl_format = gl_format;
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tex_2d->first_pixel.gl_type = gl_type;
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memcpy (tex_2d->first_pixel.data, data,
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_cogl_get_format_bpp (_cogl_bitmap_get_format (dst_bmp)));
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_cogl_bitmap_unmap (dst_bmp);
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}
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ctx->texture_driver->gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
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ctx->texture_driver->upload_to_gl (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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FALSE,
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dst_bmp,
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gl_intformat,
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gl_format,
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gl_type);
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tex_2d->gl_format = gl_intformat;
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cogl_object_unref (dst_bmp);
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return _cogl_texture_2d_handle_new (tex_2d);
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}
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CoglTexture2D *
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cogl_texture_2d_new_from_data (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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int rowstride,
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const guint8 *data,
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GError **error)
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{
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CoglBitmap *bmp;
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CoglHandle tex;
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_COGL_RETURN_VAL_IF_FAIL (format != COGL_PIXEL_FORMAT_ANY, NULL);
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_COGL_RETURN_VAL_IF_FAIL (data != NULL, NULL);
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/* Rowstride from width if not given */
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if (rowstride == 0)
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rowstride = width * _cogl_get_format_bpp (format);
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/* Wrap the data into a bitmap */
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bmp = _cogl_bitmap_new_from_data ((guint8 *)data,
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format,
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width,
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height,
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rowstride,
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NULL, NULL);
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tex =_cogl_texture_2d_new_from_bitmap (bmp, COGL_TEXTURE_NONE,
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internal_format,
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error);
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cogl_object_unref (bmp);
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return tex;
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}
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CoglTexture2D *
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cogl_texture_2d_new_from_foreign (CoglContext *ctx,
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GLuint gl_handle,
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int width,
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int height,
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CoglPixelFormat format,
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GError **error)
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{
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/* NOTE: width, height and internal format are not queriable
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* in GLES, hence such a function prototype.
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*/
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GLenum gl_error = 0;
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GLint gl_compressed = GL_FALSE;
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GLenum gl_int_format = 0;
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CoglTexture2D *tex_2d;
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if (!ctx->texture_driver->allows_foreign_gl_target (GL_TEXTURE_2D))
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return COGL_INVALID_HANDLE;
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/* Make sure it is a valid GL texture object */
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if (!ctx->glIsTexture (gl_handle))
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return COGL_INVALID_HANDLE;
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/* Make sure binding succeeds */
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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;
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D, gl_handle, TRUE);
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if (ctx->glGetError () != GL_NO_ERROR)
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return COGL_INVALID_HANDLE;
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/* Obtain texture parameters
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(only level 0 we are interested in) */
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#if HAVE_COGL_GL
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if (ctx->driver == COGL_DRIVER_GL)
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{
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GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_2D, 0,
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GL_TEXTURE_COMPRESSED,
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&gl_compressed) );
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{
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GLint val;
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GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_2D, 0,
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GL_TEXTURE_INTERNAL_FORMAT,
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&val) );
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gl_int_format = val;
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}
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/* If we can query GL for the actual pixel format then we'll ignore
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the passed in format and use that. */
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if (!ctx->texture_driver->pixel_format_from_gl_internal (gl_int_format,
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&format))
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return COGL_INVALID_HANDLE;
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}
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else
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#endif
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{
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/* Otherwise we'll assume we can derive the GL format from the
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passed in format */
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ctx->texture_driver->pixel_format_to_gl (format,
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&gl_int_format,
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NULL,
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NULL);
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}
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/* Note: We always trust the given width and height without querying
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* the texture object because the user may be creating a Cogl
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* texture for a texture_from_pixmap object where glTexImage2D may
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* not have been called and the texture_from_pixmap spec doesn't
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* clarify that it is reliable to query back the size from OpenGL.
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*/
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/* Validate width and height */
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if (width <= 0 || height <= 0)
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return COGL_INVALID_HANDLE;
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/* Compressed texture images not supported */
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if (gl_compressed == GL_TRUE)
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return COGL_INVALID_HANDLE;
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/* Note: previously this code would query the texture object for
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whether it has GL_GENERATE_MIPMAP enabled to determine whether to
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auto-generate the mipmap. This doesn't make much sense any more
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since Cogl switch to using glGenerateMipmap. Ideally I think
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cogl_texture_new_from_foreign should take a flags parameter so
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that the application can decide whether it wants
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auto-mipmapping. To be compatible with existing code, Cogl now
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disables its own auto-mipmapping but leaves the value of
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GL_GENERATE_MIPMAP alone so that it would still work but without
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the dirtiness tracking that Cogl would do. */
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/* Create new texture */
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tex_2d = _cogl_texture_2d_create_base (width, height,
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COGL_TEXTURE_NO_AUTO_MIPMAP,
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format);
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/* Setup bitmap info */
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tex_2d->is_foreign = TRUE;
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tex_2d->mipmaps_dirty = TRUE;
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tex_2d->format = format;
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tex_2d->gl_texture = gl_handle;
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tex_2d->gl_format = gl_int_format;
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/* Unknown filter */
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tex_2d->min_filter = GL_FALSE;
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tex_2d->mag_filter = GL_FALSE;
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return _cogl_texture_2d_handle_new (tex_2d);
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}
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#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
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/* NB: The reason we require the width, height and format to be passed
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* even though they may seem redundant is because GLES 1/2 don't
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* provide a way to query these properties. */
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CoglTexture2D *
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_cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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EGLImageKHR image,
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GError **error)
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{
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CoglTexture2D *tex_2d;
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GLenum gl_error;
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_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx) ==
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_cogl_winsys_egl_get_vtable (),
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NULL);
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_COGL_RETURN_VAL_IF_FAIL (ctx->private_feature_flags &
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COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE,
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NULL);
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tex_2d = _cogl_texture_2d_create_base (width, height, COGL_TEXTURE_NONE,
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format);
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ctx->texture_driver->gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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FALSE);
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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;
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ctx->glEGLImageTargetTexture2D (GL_TEXTURE_2D, image);
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if (ctx->glGetError () != GL_NO_ERROR)
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{
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g_set_error (error,
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COGL_TEXTURE_ERROR,
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COGL_TEXTURE_ERROR_BAD_PARAMETER,
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"Could not create a CoglTexture2D from a given EGLImage");
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return NULL;
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}
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return _cogl_texture_2d_handle_new (tex_2d);
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}
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#endif /* defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base) */
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#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
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static CoglPixelFormat
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get_buffer_format (struct wl_buffer *buffer)
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{
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struct wl_compositor *compositor = buffer->compositor;
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struct wl_visual *visual = buffer->visual;
|
|
#if G_BYTE_ORDER == G_BIG_ENDIAN
|
|
if (visual == &compositor->premultiplied_argb_visual)
|
|
return COGL_PIXEL_FORMAT_ARGB_8888_PRE;
|
|
else if (visual == &compositor->argb_visual)
|
|
return COGL_PIXEL_FORMAT_ARGB_8888;
|
|
else if (visual == &compositor->rgb_visual)
|
|
return COGL_PIXEL_FORMAT_RGB_888;
|
|
#elif G_BYTE_ORDER == G_LITTLE_ENDIAN
|
|
if (visual == &compositor->premultiplied_argb_visual)
|
|
return COGL_PIXEL_FORMAT_BGRA_8888_PRE;
|
|
else if (visual == &compositor->argb_visual)
|
|
return COGL_PIXEL_FORMAT_BGRA_8888;
|
|
else if (visual == &compositor->rgb_visual)
|
|
return COGL_PIXEL_FORMAT_BGR_888;
|
|
#endif
|
|
else
|
|
g_return_val_if_reached (COGL_PIXEL_FORMAT_ANY);
|
|
}
|
|
|
|
CoglTexture2D *
|
|
cogl_wayland_texture_2d_new_from_buffer (CoglContext *ctx,
|
|
struct wl_buffer *buffer,
|
|
GError **error)
|
|
{
|
|
CoglPixelFormat format = get_buffer_format (buffer);
|
|
|
|
if (wl_buffer_is_shm (buffer))
|
|
{
|
|
int stride = wl_shm_buffer_get_stride (buffer);
|
|
return cogl_texture_2d_new_from_data (ctx,
|
|
buffer->width,
|
|
buffer->height,
|
|
format,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
stride,
|
|
wl_shm_buffer_get_data (buffer),
|
|
error);
|
|
}
|
|
else
|
|
{
|
|
EGLImageKHR image;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx) ==
|
|
_cogl_winsys_egl_get_vtable (),
|
|
NULL);
|
|
image = _cogl_egl_create_image (ctx,
|
|
EGL_WAYLAND_BUFFER_WL,
|
|
buffer,
|
|
NULL);
|
|
return _cogl_egl_texture_2d_new_from_image (ctx,
|
|
buffer->width,
|
|
buffer->height,
|
|
format,
|
|
image,
|
|
error);
|
|
}
|
|
}
|
|
#endif /* COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT */
|
|
|
|
void
|
|
_cogl_texture_2d_externally_modified (CoglHandle handle)
|
|
{
|
|
if (!cogl_is_texture_2d (handle))
|
|
return;
|
|
|
|
COGL_TEXTURE_2D (handle)->mipmaps_dirty = TRUE;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_2d_copy_from_framebuffer (CoglHandle handle,
|
|
int dst_x,
|
|
int dst_y,
|
|
int src_x,
|
|
int src_y,
|
|
int width,
|
|
int height)
|
|
{
|
|
CoglTexture2D *tex_2d;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_texture_2d (handle));
|
|
|
|
tex_2d = COGL_TEXTURE_2D (handle);
|
|
|
|
/* Make sure the current framebuffers are bound, though we don't need to
|
|
* flush the clip state here since we aren't going to draw to the
|
|
* framebuffer. */
|
|
_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
|
|
_cogl_get_read_framebuffer (),
|
|
COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE);
|
|
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
tex_2d->is_foreign);
|
|
|
|
ctx->glCopyTexSubImage2D (GL_TEXTURE_2D,
|
|
0, /* level */
|
|
dst_x, dst_y,
|
|
src_x, src_y,
|
|
width, height);
|
|
|
|
tex_2d->mipmaps_dirty = TRUE;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_get_max_waste (CoglTexture *tex)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_is_sliced (CoglTexture *tex)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_can_hardware_repeat (CoglTexture *tex)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_transform_coords_to_gl (CoglTexture *tex,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
/* The texture coordinates map directly so we don't need to do
|
|
anything */
|
|
}
|
|
|
|
static CoglTransformResult
|
|
_cogl_texture_2d_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
float *coords)
|
|
{
|
|
/* The texture coordinates map directly so we don't need to do
|
|
anything other than check for repeats */
|
|
|
|
gboolean need_repeat = FALSE;
|
|
int i;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
if (coords[i] < 0.0f || coords[i] > 1.0f)
|
|
need_repeat = TRUE;
|
|
|
|
return (need_repeat ? COGL_TRANSFORM_HARDWARE_REPEAT
|
|
: COGL_TRANSFORM_NO_REPEAT);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
if (out_gl_handle)
|
|
*out_gl_handle = tex_2d->gl_texture;
|
|
|
|
if (out_gl_target)
|
|
*out_gl_target = GL_TEXTURE_2D;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_set_filters (CoglTexture *tex,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (min_filter == tex_2d->min_filter
|
|
&& mag_filter == tex_2d->mag_filter)
|
|
return;
|
|
|
|
/* Store new values */
|
|
tex_2d->min_filter = min_filter;
|
|
tex_2d->mag_filter = mag_filter;
|
|
|
|
/* Apply new filters to the texture */
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
tex_2d->is_foreign);
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter) );
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter) );
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* Only update if the mipmaps are dirty */
|
|
if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&
|
|
tex_2d->auto_mipmap && tex_2d->mipmaps_dirty)
|
|
{
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
tex_2d->is_foreign);
|
|
|
|
/* glGenerateMipmap is defined in the FBO extension. If it's not
|
|
available we'll fallback to temporarily enabling
|
|
GL_GENERATE_MIPMAP and reuploading the first pixel */
|
|
if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
|
|
ctx->texture_driver->gl_generate_mipmaps (GL_TEXTURE_2D);
|
|
#if defined(HAVE_COGL_GLES) || defined(HAVE_COGL_GL)
|
|
else
|
|
{
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
|
|
GL_GENERATE_MIPMAP,
|
|
GL_TRUE) );
|
|
GE( ctx, glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 1, 1,
|
|
tex_2d->first_pixel.gl_format,
|
|
tex_2d->first_pixel.gl_type,
|
|
tex_2d->first_pixel.data) );
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
|
|
GL_GENERATE_MIPMAP,
|
|
GL_FALSE) );
|
|
}
|
|
#endif
|
|
|
|
tex_2d->mipmaps_dirty = FALSE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
/* Nothing needs to be done */
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
CoglBitmap *bmp)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
guint8 *data;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
bmp = _cogl_texture_prepare_for_upload (bmp,
|
|
cogl_texture_get_format (tex),
|
|
NULL,
|
|
NULL,
|
|
&gl_format,
|
|
&gl_type);
|
|
|
|
/* If this touches the first pixel then we'll update our copy */
|
|
if (dst_x == 0 && dst_y == 0 &&
|
|
!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN) &&
|
|
(data = _cogl_bitmap_map (bmp, COGL_BUFFER_ACCESS_READ, 0)))
|
|
{
|
|
CoglPixelFormat bpp =
|
|
_cogl_get_format_bpp (_cogl_bitmap_get_format (bmp));
|
|
tex_2d->first_pixel.gl_format = gl_format;
|
|
tex_2d->first_pixel.gl_type = gl_type;
|
|
memcpy (tex_2d->first_pixel.data,
|
|
data + _cogl_bitmap_get_rowstride (bmp) * src_y + bpp * src_x,
|
|
bpp);
|
|
|
|
_cogl_bitmap_unmap (bmp);
|
|
}
|
|
|
|
/* Send data to GL */
|
|
ctx->texture_driver->upload_subregion_to_gl (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
FALSE,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
bmp,
|
|
gl_format,
|
|
gl_type);
|
|
|
|
tex_2d->mipmaps_dirty = TRUE;
|
|
|
|
cogl_object_unref (bmp);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_get_data (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
guint8 *data)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
int bpp;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
bpp = _cogl_get_format_bpp (format);
|
|
|
|
ctx->texture_driver->pixel_format_to_gl (format,
|
|
NULL, /* internal format */
|
|
&gl_format,
|
|
&gl_type);
|
|
|
|
ctx->texture_driver->prep_gl_for_pixels_download (rowstride, bpp);
|
|
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
tex_2d->is_foreign);
|
|
return ctx->texture_driver->gl_get_tex_image (GL_TEXTURE_2D,
|
|
gl_format,
|
|
gl_type,
|
|
data);
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_2d_get_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->format;
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_2d_get_gl_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->gl_format;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_get_width (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->width;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_get_height (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->height;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_is_foreign (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->is_foreign;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_2d_vtable =
|
|
{
|
|
_cogl_texture_2d_set_region,
|
|
_cogl_texture_2d_get_data,
|
|
NULL, /* foreach_sub_texture_in_region */
|
|
_cogl_texture_2d_get_max_waste,
|
|
_cogl_texture_2d_is_sliced,
|
|
_cogl_texture_2d_can_hardware_repeat,
|
|
_cogl_texture_2d_transform_coords_to_gl,
|
|
_cogl_texture_2d_transform_quad_coords_to_gl,
|
|
_cogl_texture_2d_get_gl_texture,
|
|
_cogl_texture_2d_set_filters,
|
|
_cogl_texture_2d_pre_paint,
|
|
_cogl_texture_2d_ensure_non_quad_rendering,
|
|
_cogl_texture_2d_set_wrap_mode_parameters,
|
|
_cogl_texture_2d_get_format,
|
|
_cogl_texture_2d_get_gl_format,
|
|
_cogl_texture_2d_get_width,
|
|
_cogl_texture_2d_get_height,
|
|
_cogl_texture_2d_is_foreign
|
|
};
|