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8632c65e79
This function will call into the Wayland EGL platform API and resize the surface that the window is using and update the internal dimensions for framebuffer and viewport to reflect the change. Reviewed-by: Robert Bragg <robert@linux.intel.com>
565 lines
17 KiB
C
565 lines
17 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <wayland-client.h>
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#include <wayland-egl.h>
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#include <string.h>
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#include "cogl-winsys-egl-wayland-private.h"
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#include "cogl-winsys-egl-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-onscreen-private.h"
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static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
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static const CoglWinsysVtable *parent_vtable;
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typedef struct _CoglRendererWayland
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{
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struct wl_display *wayland_display;
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struct wl_compositor *wayland_compositor;
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struct wl_shell *wayland_shell;
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} CoglRendererWayland;
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typedef struct _CoglDisplayWayland
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{
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struct wl_surface *wayland_surface;
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struct wl_egl_window *wayland_egl_native_window;
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} CoglDisplayWayland;
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typedef struct _CoglOnscreenWayland
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{
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struct wl_egl_window *wayland_egl_native_window;
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struct wl_surface *wayland_surface;
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struct wl_shell_surface *wayland_shell_surface;
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} CoglOnscreenWayland;
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static void
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display_handle_global_cb (struct wl_display *display,
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uint32_t id,
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const char *interface,
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uint32_t version,
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void *data)
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{
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CoglRendererEGL *egl_renderer = (CoglRendererEGL *)data;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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if (strcmp (interface, "wl_compositor") == 0)
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wayland_renderer->wayland_compositor =
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wl_display_bind (display, id, &wl_compositor_interface);
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else if (strcmp(interface, "wl_shell") == 0)
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wayland_renderer->wayland_shell =
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wl_display_bind (display, id, &wl_shell_interface);
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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eglTerminate (egl_renderer->edpy);
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g_slice_free (CoglRendererWayland, egl_renderer->platform);
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g_slice_free (CoglRendererEGL, egl_renderer);
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}
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static gboolean
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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GError **error)
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{
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CoglRendererEGL *egl_renderer;
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CoglRendererWayland *wayland_renderer;
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renderer->winsys = g_slice_new0 (CoglRendererEGL);
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egl_renderer = renderer->winsys;
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wayland_renderer = g_slice_new0 (CoglRendererWayland);
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egl_renderer->platform = wayland_renderer;
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egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
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/* The EGL API doesn't provide for a way to explicitly select a
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* platform when the driver can support multiple. Mesa allows
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* selection using an environment variable though so that's what
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* we're doing here... */
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g_setenv ("EGL_PLATFORM", "wayland", 1);
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if (renderer->foreign_wayland_display)
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{
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wayland_renderer->wayland_display = renderer->foreign_wayland_display;
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/* XXX: For now we have to assume that if a foreign display is
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* given then a foreign compositor and shell must also have been
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* given because wayland doesn't provide a way to
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* retrospectively be notified of the these objects. */
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g_assert (renderer->foreign_wayland_compositor);
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g_assert (renderer->foreign_wayland_shell);
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wayland_renderer->wayland_compositor =
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renderer->foreign_wayland_compositor;
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wayland_renderer->wayland_shell = renderer->foreign_wayland_shell;
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}
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else
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{
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wayland_renderer->wayland_display = wl_display_connect (NULL);
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if (!wayland_renderer->wayland_display)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"Failed to connect wayland display");
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goto error;
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}
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wl_display_add_global_listener (wayland_renderer->wayland_display,
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display_handle_global_cb,
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egl_renderer);
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}
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/*
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* Ensure that that we've received the messages setting up the
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* compostor and shell object. This is better than just
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* wl_display_iterate since it will always ensure that something
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* is available to be read
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*/
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while (!(wayland_renderer->wayland_compositor &&
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wayland_renderer->wayland_shell))
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wl_display_roundtrip (wayland_renderer->wayland_display);
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egl_renderer->edpy =
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eglGetDisplay ((EGLNativeDisplayType) wayland_renderer->wayland_display);
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if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
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goto error;
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return TRUE;
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error:
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_cogl_winsys_renderer_disconnect (renderer);
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return FALSE;
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}
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static gboolean
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_cogl_winsys_egl_display_setup (CoglDisplay *display,
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GError **error)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayWayland *wayland_display;
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wayland_display = g_slice_new0 (CoglDisplayWayland);
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egl_display->platform = wayland_display;
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return TRUE;
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}
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static void
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_cogl_winsys_egl_display_destroy (CoglDisplay *display)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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g_slice_free (CoglDisplayWayland, egl_display->platform);
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}
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static gboolean
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_cogl_winsys_egl_context_created (CoglDisplay *display,
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GError **error)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayWayland *wayland_display = egl_display->platform;
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const char *error_message;
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wayland_display->wayland_surface =
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wl_compositor_create_surface (wayland_renderer->wayland_compositor);
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if (!wayland_display->wayland_surface)
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{
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error_message= "Failed to create a dummy wayland surface";
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goto fail;
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}
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wayland_display->wayland_egl_native_window =
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wl_egl_window_create (wayland_display->wayland_surface,
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1,
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1);
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if (!wayland_display->wayland_egl_native_window)
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{
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error_message= "Failed to create a dummy wayland native egl surface";
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goto fail;
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}
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egl_display->dummy_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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(EGLNativeWindowType)
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wayland_display->wayland_egl_native_window,
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NULL);
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if (egl_display->dummy_surface == EGL_NO_SURFACE)
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{
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error_message= "Unable to eglMakeCurrent with dummy surface";
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goto fail;
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}
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if (!eglMakeCurrent (egl_renderer->edpy,
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egl_display->dummy_surface,
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egl_display->dummy_surface,
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egl_display->egl_context))
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{
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error_message = "Unable to eglMakeCurrent with dummy surface";
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goto fail;
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}
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return TRUE;
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fail:
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"%s", error_message);
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return FALSE;
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}
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static void
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_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayWayland *wayland_display = egl_display->platform;
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if (egl_display->dummy_surface != EGL_NO_SURFACE)
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{
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eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface);
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egl_display->dummy_surface = EGL_NO_SURFACE;
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}
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if (wayland_display->wayland_egl_native_window)
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{
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wl_egl_window_destroy (wayland_display->wayland_egl_native_window);
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wayland_display->wayland_egl_native_window = NULL;
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}
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if (wayland_display->wayland_surface)
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{
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wl_surface_destroy (wayland_display->wayland_surface);
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wayland_display->wayland_surface = NULL;
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}
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}
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static gboolean
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_cogl_winsys_egl_context_init (CoglContext *context,
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GError **error)
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{
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context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
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COGL_FLAGS_SET (context->winsys_features,
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COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
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TRUE);
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return TRUE;
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}
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static gboolean
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_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
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EGLConfig egl_config,
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GError **error)
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{
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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CoglOnscreenWayland *wayland_onscreen;
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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wayland_onscreen = g_slice_new0 (CoglOnscreenWayland);
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egl_onscreen->platform = wayland_onscreen;
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wayland_onscreen->wayland_surface =
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wl_compositor_create_surface (wayland_renderer->wayland_compositor);
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if (!wayland_onscreen->wayland_surface)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"Error while creating wayland surface for CoglOnscreen");
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return FALSE;
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}
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wayland_onscreen->wayland_shell_surface =
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wl_shell_get_shell_surface (wayland_renderer->wayland_shell,
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wayland_onscreen->wayland_surface);
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wayland_onscreen->wayland_egl_native_window =
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wl_egl_window_create (wayland_onscreen->wayland_surface,
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cogl_framebuffer_get_width (framebuffer),
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cogl_framebuffer_get_height (framebuffer));
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if (!wayland_onscreen->wayland_egl_native_window)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"Error while creating wayland egl native window "
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"for CoglOnscreen");
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return FALSE;
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}
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egl_onscreen->egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_config,
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(EGLNativeWindowType)
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wayland_onscreen->wayland_egl_native_window,
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NULL);
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wl_shell_surface_set_toplevel (wayland_onscreen->wayland_shell_surface);
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return TRUE;
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}
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static void
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_cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen)
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{
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
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if (wayland_onscreen->wayland_egl_native_window)
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{
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wl_egl_window_destroy (wayland_onscreen->wayland_egl_native_window);
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wayland_onscreen->wayland_egl_native_window = NULL;
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}
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if (wayland_onscreen->wayland_surface)
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{
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wl_surface_destroy (wayland_onscreen->wayland_surface);
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wayland_onscreen->wayland_surface = NULL;
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}
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g_slice_free (CoglOnscreenWayland, wayland_onscreen);
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}
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static void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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{
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CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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/* First chain-up */
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parent_vtable->onscreen_swap_buffers (onscreen);
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/*
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* The implementation of eglSwapBuffers may do a flush however the semantics
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* of eglSwapBuffers on Wayland has changed in the past. So to be safe to
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* the implementation changing we should explicitly ensure all messages are
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* sent.
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*/
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wl_display_flush (wayland_renderer->wayland_display);
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}
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void
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cogl_wayland_renderer_set_foreign_display (CoglRenderer *renderer,
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struct wl_display *display)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->foreign_wayland_display = display;
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}
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struct wl_display *
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cogl_wayland_renderer_get_display (CoglRenderer *renderer)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
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if (renderer->foreign_wayland_display)
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return renderer->foreign_wayland_display;
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else if (renderer->connected)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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return wayland_renderer->wayland_display;
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}
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else
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return NULL;
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}
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void
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cogl_wayland_renderer_set_foreign_compositor (CoglRenderer *renderer,
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struct wl_compositor *compositor)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->foreign_wayland_compositor = compositor;
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}
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struct wl_compositor *
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cogl_wayland_renderer_get_compositor (CoglRenderer *renderer)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
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if (renderer->foreign_wayland_compositor)
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return renderer->foreign_wayland_compositor;
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else if (renderer->connected)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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return wayland_renderer->wayland_compositor;
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}
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else
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return NULL;
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}
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void
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cogl_wayland_renderer_set_foreign_shell (CoglRenderer *renderer,
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struct wl_shell *shell)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->foreign_wayland_shell = shell;
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}
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struct wl_shell *
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cogl_wayland_renderer_get_shell (CoglRenderer *renderer)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
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if (renderer->foreign_wayland_shell)
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return renderer->foreign_wayland_shell;
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else if (renderer->connected)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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return wayland_renderer->wayland_shell;
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}
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else
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return NULL;
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}
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struct wl_surface *
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cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *fb;
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fb = COGL_FRAMEBUFFER (onscreen);
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if (fb->allocated)
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{
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
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return wayland_onscreen->wayland_surface;
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}
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else
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return NULL;
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}
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struct wl_shell_surface *
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cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *fb;
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fb = COGL_FRAMEBUFFER (onscreen);
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if (fb->allocated)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
return wayland_onscreen->wayland_shell_surface;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
cogl_wayland_onscreen_resize (CoglOnscreen *onscreen,
|
|
gint width,
|
|
gint height,
|
|
gint offset_x,
|
|
gint offset_y)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
if (fb->allocated)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
|
|
wl_egl_window_resize (wayland_onscreen->wayland_egl_native_window,
|
|
width,
|
|
height,
|
|
offset_x,
|
|
offset_y);
|
|
_cogl_framebuffer_winsys_update_size (fb, width, height);
|
|
}
|
|
}
|
|
|
|
static const CoglWinsysEGLVtable
|
|
_cogl_winsys_egl_vtable =
|
|
{
|
|
.display_setup = _cogl_winsys_egl_display_setup,
|
|
.display_destroy = _cogl_winsys_egl_display_destroy,
|
|
.context_created = _cogl_winsys_egl_context_created,
|
|
.cleanup_context = _cogl_winsys_egl_cleanup_context,
|
|
.context_init = _cogl_winsys_egl_context_init,
|
|
.onscreen_init = _cogl_winsys_egl_onscreen_init,
|
|
.onscreen_deinit = _cogl_winsys_egl_onscreen_deinit
|
|
};
|
|
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_egl_wayland_get_vtable (void)
|
|
{
|
|
static gboolean vtable_inited = FALSE;
|
|
static CoglWinsysVtable vtable;
|
|
|
|
if (!vtable_inited)
|
|
{
|
|
/* The EGL_WAYLAND winsys is a subclass of the EGL winsys so we
|
|
start by copying its vtable */
|
|
|
|
parent_vtable = _cogl_winsys_egl_get_vtable ();
|
|
vtable = *parent_vtable;
|
|
|
|
vtable.id = COGL_WINSYS_ID_EGL_WAYLAND;
|
|
vtable.name = "EGL_WAYLAND";
|
|
|
|
vtable.renderer_connect = _cogl_winsys_renderer_connect;
|
|
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
|
|
|
|
vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
|
|
|
|
vtable_inited = TRUE;
|
|
}
|
|
|
|
return &vtable;
|
|
}
|