mutter/common/cogl-clip-stack.c
Robert Bragg e91fe8817d [Cogl] the cogl_get_*_matrix functions now work with CoglMatrix types
Since the CoglMatrix type was added for supporting texture matrices recently
it made sense to be consistent accross the Cogl API and use the Cogl type
over the GL style GLfloat m[16] arrays.
2009-02-23 10:49:35 +00:00

353 lines
8.9 KiB
C

/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2008 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "cogl.h"
#include "cogl-clip-stack.h"
#include "cogl-primitives.h"
#include "cogl-context.h"
/* These are defined in the particular backend (float in GL vs fixed
in GL ES) */
void _cogl_set_clip_planes (float x,
float y,
float width,
float height);
void _cogl_add_stencil_clip (float x,
float y,
float width,
float height,
gboolean first);
void _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
floatVec2 nodes_max,
guint path_size,
CoglPathNode *path,
gboolean merge);
void _cogl_enable_clip_planes (void);
void _cogl_disable_clip_planes (void);
void _cogl_disable_stencil_buffer (void);
void _cogl_set_matrix (const CoglMatrix *matrix);
typedef struct _CoglClipStack CoglClipStack;
typedef struct _CoglClipStackEntryRect CoglClipStackEntryRect;
typedef struct _CoglClipStackEntryPath CoglClipStackEntryPath;
typedef enum
{
COGL_CLIP_STACK_RECT,
COGL_CLIP_STACK_PATH
} CoglClipStackEntryType;
struct _CoglClipStack
{
GList *stack_top;
};
struct _CoglClipStackEntryRect
{
CoglClipStackEntryType type;
/* The rectangle for this clip */
float x_offset;
float y_offset;
float width;
float height;
/* The matrix that was current when the clip was set */
CoglMatrix matrix;
};
struct _CoglClipStackEntryPath
{
CoglClipStackEntryType type;
/* The matrix that was current when the clip was set */
CoglMatrix matrix;
floatVec2 path_nodes_min;
floatVec2 path_nodes_max;
guint path_size;
CoglPathNode path[1];
};
void
cogl_clip_push (float x_offset,
float y_offset,
float width,
float height)
{
CoglClipStackEntryRect *entry;
CoglClipStack *stack;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
stack = (CoglClipStack *) ctx->clip.stacks->data;
entry = g_slice_new (CoglClipStackEntryRect);
/* Make a new entry */
entry->type = COGL_CLIP_STACK_RECT;
entry->x_offset = x_offset;
entry->y_offset = y_offset;
entry->width = width;
entry->height = height;
cogl_get_modelview_matrix (&entry->matrix);
/* Store it in the stack */
stack->stack_top = g_list_prepend (stack->stack_top, entry);
ctx->clip.stack_dirty = TRUE;
}
void
cogl_clip_push_from_path_preserve (void)
{
CoglClipStackEntryPath *entry;
CoglClipStack *stack;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
stack = (CoglClipStack *) ctx->clip.stacks->data;
entry = g_malloc (sizeof (CoglClipStackEntryPath)
+ sizeof (CoglPathNode) * (ctx->path_nodes->len - 1));
entry->type = COGL_CLIP_STACK_PATH;
entry->path_nodes_min = ctx->path_nodes_min;
entry->path_nodes_max = ctx->path_nodes_max;
entry->path_size = ctx->path_nodes->len;
memcpy (entry->path, ctx->path_nodes->data,
sizeof (CoglPathNode) * ctx->path_nodes->len);
cogl_get_modelview_matrix (&entry->matrix);
/* Store it in the stack */
stack->stack_top = g_list_prepend (stack->stack_top, entry);
ctx->clip.stack_dirty = TRUE;
}
void
cogl_clip_push_from_path (void)
{
cogl_clip_push_from_path_preserve ();
cogl_path_new ();
}
void
cogl_clip_pop (void)
{
gpointer entry;
CoglClipStack *stack;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
stack = (CoglClipStack *) ctx->clip.stacks->data;
g_return_if_fail (stack->stack_top != NULL);
entry = stack->stack_top->data;
/* Remove the top entry from the stack */
if (*(CoglClipStackEntryType *) entry == COGL_CLIP_STACK_RECT)
g_slice_free (CoglClipStackEntryRect, entry);
else
g_free (entry);
stack->stack_top = g_list_delete_link (stack->stack_top,
stack->stack_top);
ctx->clip.stack_dirty = TRUE;
}
void
_cogl_clip_stack_rebuild (void)
{
int has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
gboolean using_clip_planes = FALSE;
gboolean using_stencil_buffer = FALSE;
GList *node;
CoglClipStack *stack;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
stack = (CoglClipStack *) ctx->clip.stacks->data;
ctx->clip.stack_dirty = FALSE;
ctx->clip.stencil_used = FALSE;
_cogl_disable_clip_planes ();
_cogl_disable_stencil_buffer ();
/* If the stack is empty then there's nothing else to do */
if (stack->stack_top == NULL)
return;
/* Find the bottom of the stack */
for (node = stack->stack_top; node->next; node = node->next);
/* Re-add every entry from the bottom of the stack up */
for (; node; node = node->prev)
{
gpointer entry = node->data;
if (*(CoglClipStackEntryType *) entry == COGL_CLIP_STACK_PATH)
{
CoglClipStackEntryPath *path = (CoglClipStackEntryPath *) entry;
cogl_push_matrix ();
_cogl_set_matrix (&path->matrix);
_cogl_add_path_to_stencil_buffer (path->path_nodes_min,
path->path_nodes_max,
path->path_size,
path->path,
using_stencil_buffer);
cogl_pop_matrix ();
using_stencil_buffer = TRUE;
/* We can't use clip planes any more */
has_clip_planes = FALSE;
}
else
{
CoglClipStackEntryRect *rect = (CoglClipStackEntryRect *) entry;
cogl_push_matrix ();
_cogl_set_matrix (&rect->matrix);
/* If this is the first entry and we support clip planes then use
that instead */
if (has_clip_planes)
{
_cogl_set_clip_planes (rect->x_offset,
rect->y_offset,
rect->width,
rect->height);
using_clip_planes = TRUE;
/* We can't use clip planes a second time */
has_clip_planes = FALSE;
}
else
{
_cogl_add_stencil_clip (rect->x_offset,
rect->y_offset,
rect->width,
rect->height,
!using_stencil_buffer);
using_stencil_buffer = TRUE;
}
cogl_pop_matrix ();
}
}
/* Enabling clip planes is delayed to now so that they won't affect
setting up the stencil buffer */
if (using_clip_planes)
_cogl_enable_clip_planes ();
ctx->clip.stencil_used = using_stencil_buffer;
}
void
cogl_clip_ensure (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (ctx->clip.stack_dirty)
_cogl_clip_stack_rebuild ();
}
void
cogl_clip_stack_save (void)
{
CoglClipStack *stack;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
stack = g_slice_new (CoglClipStack);
stack->stack_top = NULL;
ctx->clip.stacks = g_slist_prepend (ctx->clip.stacks, stack);
ctx->clip.stack_dirty = TRUE;
}
void
cogl_clip_stack_restore (void)
{
CoglClipStack *stack;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
g_return_if_fail (ctx->clip.stacks != NULL);
stack = (CoglClipStack *) ctx->clip.stacks->data;
/* Empty the current stack */
while (stack->stack_top)
cogl_clip_pop ();
/* Revert to an old stack */
g_slice_free (CoglClipStack, stack);
ctx->clip.stacks = g_slist_delete_link (ctx->clip.stacks,
ctx->clip.stacks);
ctx->clip.stack_dirty = TRUE;
}
void
_cogl_clip_stack_state_init (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
ctx->clip.stacks = NULL;
ctx->clip.stack_dirty = TRUE;
/* Add an intial stack */
cogl_clip_stack_save ();
}
void
_cogl_clip_stack_state_destroy (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* Destroy all of the stacks */
while (ctx->clip.stacks)
cogl_clip_stack_restore ();
}