mirror of
https://github.com/brl/mutter.git
synced 2024-11-27 02:20:43 -05:00
230 lines
5.8 KiB
C
230 lines
5.8 KiB
C
#include <gtk/gtk.h>
|
|
#include <clutter/clutter.h>
|
|
#include <math.h>
|
|
|
|
#include "gtk-clutter.h"
|
|
|
|
#define TRAILS 0
|
|
#define NHANDS 6
|
|
#define WINWIDTH 800
|
|
#define WINHEIGHT 800
|
|
#define RADIUS 250
|
|
|
|
typedef struct SuperOH
|
|
{
|
|
ClutterActor *hand[NHANDS], *bgtex;
|
|
ClutterGroup *group;
|
|
GdkPixbuf *bgpixb;
|
|
|
|
} SuperOH;
|
|
|
|
gboolean fade = FALSE;
|
|
|
|
/* input handler */
|
|
void
|
|
input_cb (ClutterStage *stage,
|
|
ClutterEvent *event,
|
|
gpointer data)
|
|
{
|
|
SuperOH *oh = (SuperOH *)data;
|
|
|
|
if (event->type == CLUTTER_BUTTON_PRESS)
|
|
{
|
|
ClutterButtonEvent *bev = (ClutterButtonEvent *) event;
|
|
ClutterActor *e;
|
|
|
|
g_print ("*** button press event (button:%d) ***\n",
|
|
bev->button);
|
|
|
|
e = clutter_stage_get_actor_at_pos (stage,
|
|
clutter_button_event_x (event),
|
|
clutter_button_event_y (event));
|
|
|
|
if (e)
|
|
clutter_actor_hide(e);
|
|
}
|
|
else if (event->type == CLUTTER_KEY_PRESS)
|
|
{
|
|
ClutterKeyEvent *kev = (ClutterKeyEvent *) event;
|
|
|
|
g_print ("*** key press event (key:%c) ***\n",
|
|
clutter_key_event_symbol (kev));
|
|
|
|
if (clutter_key_event_symbol (kev) == CLUTTER_q)
|
|
clutter_main_quit ();
|
|
}
|
|
}
|
|
|
|
|
|
/* Timeline handler */
|
|
void
|
|
frame_cb (ClutterTimeline *timeline,
|
|
gint frame_num,
|
|
gpointer data)
|
|
{
|
|
SuperOH *oh = (SuperOH *)data;
|
|
ClutterActor *stage = clutter_stage_get_default ();
|
|
gint i;
|
|
|
|
#if TRAILS
|
|
oh->bgpixb = clutter_stage_snapshot (CLUTTER_STAGE (stage),
|
|
0, 0,
|
|
WINWIDTH,
|
|
WINHEIGHT);
|
|
clutter_texture_set_pixbuf (CLUTTER_TEXTURE (oh->bgtex), oh->bgpixb);
|
|
g_object_unref (G_OBJECT (oh->bgpixb));
|
|
g_object_unref (stage);
|
|
#endif
|
|
|
|
/* Rotate everything clockwise about stage center*/
|
|
clutter_actor_rotate_z (CLUTTER_ACTOR(oh->group),
|
|
frame_num,
|
|
WINWIDTH/2,
|
|
WINHEIGHT/2);
|
|
for (i = 0; i < NHANDS; i++)
|
|
{
|
|
/* rotate each hand around there centers */
|
|
clutter_actor_rotate_z (oh->hand[i],
|
|
- 6.0 * frame_num,
|
|
clutter_actor_get_width (oh->hand[i])/2,
|
|
clutter_actor_get_height (oh->hand[i])/2);
|
|
if (fade == TRUE) {
|
|
clutter_actor_set_opacity (oh->hand[i], (255 - (frame_num % 255)));
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
clutter_actor_rotate_x (CLUTTER_ACTOR(oh->group),
|
|
75.0,
|
|
WINHEIGHT/2, 0);
|
|
*/
|
|
}
|
|
|
|
static void
|
|
clickity (GtkButton *button,
|
|
gpointer ud)
|
|
{
|
|
fade = !fade;
|
|
}
|
|
|
|
int
|
|
main (int argc, char *argv[])
|
|
{
|
|
ClutterTimeline *timeline;
|
|
ClutterActor *stage;
|
|
ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
|
|
GtkWidget *window, *clutter;
|
|
GtkWidget *label, *button, *vbox;
|
|
GdkPixbuf *pixbuf;
|
|
SuperOH *oh;
|
|
gint i;
|
|
|
|
clutter_init (&argc, &argv);
|
|
gtk_init (&argc, &argv);
|
|
|
|
|
|
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
|
|
|
|
if (!pixbuf)
|
|
g_error("pixbuf load failed");
|
|
|
|
|
|
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
|
|
g_signal_connect (window, "destroy",
|
|
G_CALLBACK (gtk_main_quit), NULL);
|
|
|
|
vbox = gtk_vbox_new (FALSE, 6);
|
|
gtk_container_add (GTK_CONTAINER (window), vbox);
|
|
|
|
clutter = g_object_new (GTK_TYPE_CLUTTER, NULL);
|
|
stage = gtk_clutter_get_stage (GTK_CLUTTER (clutter));
|
|
|
|
gtk_container_add (GTK_CONTAINER (vbox), clutter);
|
|
|
|
/* Set our stage size */
|
|
/* clutter_actor_set_size (stage, WINWIDTH, WINHEIGHT); */
|
|
|
|
label = gtk_label_new ("This is a label");
|
|
gtk_box_pack_start (GTK_BOX (vbox), label, FALSE, FALSE, 0);
|
|
|
|
button = gtk_button_new_with_label ("This is a button...clicky");
|
|
g_signal_connect (button, "clicked",
|
|
G_CALLBACK (clickity), NULL);
|
|
gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);
|
|
|
|
/* and its background color */
|
|
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage),
|
|
&stage_color);
|
|
|
|
oh = g_new(SuperOH, 1);
|
|
|
|
#if TRAILS
|
|
oh->bgtex = clutter_texture_new();
|
|
clutter_actor_set_size (oh->bgtex, WINWIDTH, WINHEIGHT);
|
|
clutter_actor_set_opacity (oh->bgtex, 0x99);
|
|
clutter_group_add (CLUTTER_GROUP (stage), oh->bgtex);
|
|
#endif
|
|
|
|
/* create a new group to hold multiple actors in a group */
|
|
oh->group = clutter_group_new();
|
|
|
|
for (i = 0; i < NHANDS; i++)
|
|
{
|
|
gint x, y, w, h;
|
|
ClutterColor colour = { 255, 0, 0, 255 };
|
|
#if 1
|
|
/* Create a texture from pixbuf, then clone in to same resources */
|
|
if (i == 0)
|
|
oh->hand[i] = clutter_texture_new_from_pixbuf (pixbuf);
|
|
else
|
|
oh->hand[i] = clutter_clone_texture_new (CLUTTER_TEXTURE(oh->hand[0]));
|
|
#else
|
|
|
|
oh->hand[i] = clutter_rectangle_new_with_color (&colour);
|
|
clutter_actor_set_size (oh->hand[i], 50, 50);
|
|
#endif
|
|
/* Place around a circle */
|
|
w = clutter_actor_get_width (oh->hand[0]);
|
|
h = clutter_actor_get_height (oh->hand[0]);
|
|
|
|
x = WINWIDTH/2 + RADIUS * cos (i * M_PI / (NHANDS/2)) - w/2;
|
|
y = WINHEIGHT/2 + RADIUS * sin (i * M_PI / (NHANDS/2)) - h/2;
|
|
|
|
clutter_actor_set_position (oh->hand[i], x, y);
|
|
|
|
/* Add to our group group */
|
|
clutter_group_add (oh->group, oh->hand[i]);
|
|
}
|
|
|
|
/* Add the group to the stage */
|
|
clutter_group_add (CLUTTER_GROUP (stage), CLUTTER_ACTOR(oh->group));
|
|
|
|
/* Show everying ( and map window ) */
|
|
clutter_group_show_all (oh->group);
|
|
|
|
g_signal_connect (stage, "button-press-event",
|
|
G_CALLBACK (input_cb),
|
|
oh);
|
|
g_signal_connect (stage, "key-release-event",
|
|
G_CALLBACK (input_cb),
|
|
oh);
|
|
|
|
gtk_widget_show_all (window);
|
|
|
|
/* Create a timeline to manage animation */
|
|
timeline = clutter_timeline_new (360, 60); /* num frames, fps */
|
|
g_object_set(timeline, "loop", TRUE, 0); /* have it loop */
|
|
|
|
/* fire a callback for frame change */
|
|
g_signal_connect(timeline, "new-frame", G_CALLBACK (frame_cb), oh);
|
|
|
|
/* and start it */
|
|
clutter_timeline_start (timeline);
|
|
|
|
gtk_main();
|
|
|
|
return 0;
|
|
}
|