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1bfeddaaee
(clutter_stage_egl_realize): Use ES 2 renderable type when building for GLES 2. * clutter/eglnative/clutter-event-egl.c (get_backend_time): Added a NULL for the microseconds parameter of g_timer_elapsed. * clutter/eglnative/clutter-stage-egl.h: * clutter/eglnative/clutter-egl.h: * clutter/eglnative/clutter-backend-egl.h: Include clutter-egl-headers.h instead of including the GL headers directly so it can include gl2.h when building for GLES 2. * clutter/eglnative/clutter-egl-headers.h: * clutter/eglnative/Makefile.am (libclutter_eglnative_la_SOURCES): Added clutter-egl-headers.h * clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: GLES 2 doesn't provide a default precision for floats in the fragment shader and it will reject the shader if there isn't one.
79 lines
2.5 KiB
C
79 lines
2.5 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLUTTER_BACKEND_EGL_H__
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#define __CLUTTER_BACKEND_EGL_H__
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#include "clutter-egl-headers.h"
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#include <glib-object.h>
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#include <clutter/clutter-backend.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BACKEND_EGL (clutter_backend_egl_get_type ())
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#define CLUTTER_BACKEND_EGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BACKEND_EGL, ClutterBackendEGL))
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#define CLUTTER_IS_BACKEND_EGL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BACKEND_EGL))
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#define CLUTTER_BACKEND_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND_EGL, ClutterBackendEGLClass))
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#define CLUTTER_IS_BACKEND_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND_EGL))
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#define CLUTTER_BACKEND_EGL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND_EGL, ClutterBackendEGLClass))
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typedef struct _ClutterBackendEGL ClutterBackendEGL;
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typedef struct _ClutterBackendEGLClass ClutterBackendEGLClass;
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struct _ClutterBackendEGL
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{
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ClutterBackend parent_instance;
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/* EGL Specific */
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EGLDisplay edpy;
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EGLSurface egl_surface;
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EGLContext egl_context;
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gint egl_version_major;
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gint egl_version_minor;
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/* main stage singleton */
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ClutterActor *stage;
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/* event source */
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GSource *event_source;
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/* event timer */
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GTimer *event_timer;
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/*< private >*/
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};
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struct _ClutterBackendEGLClass
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{
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ClutterBackendClass parent_class;
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};
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GType clutter_backend_egl_get_type (void) G_GNUC_CONST;
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void _clutter_events_init (ClutterBackend *backend);
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void _clutter_events_uninit (ClutterBackend *backend);
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G_END_DECLS
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#endif /* __CLUTTER_BACKEND_EGL_H__ */
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