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https://github.com/brl/mutter.git
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261 lines
7.8 KiB
C
261 lines
7.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-bin-layout
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* @short_description: A simple layout manager
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*
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* #ClutterBinLayout is a layout manager which implements the following
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* policy:
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*
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* <itemizedlist>
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* <listitem><simpara>the preferred size is the maximum preferred size
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* between all the children of the container using the
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* layout;</simpara></listitem>
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* <listitem><simpara>each child is allocated in "layers", on on top
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* of the other;</simpara></listitem>
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* <listitem><simpara>for each layer there are horizontal and vertical
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* alignment policies.</simpara></listitem>
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* </itemizedlist>
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*
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* <figure id="bin-layout">
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* <title>Bin layout</title>
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* <para>The image shows a #ClutterBinLayout with three layers:
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* a background #ClutterCairoTexture, set to fill on both the X
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* and Y axis; a #ClutterTexture, set to center on both the X and
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* Y axis; and a #ClutterRectangle, set to %CLUTTER_BIN_ALIGNMENT_END
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* on both the X and Y axis.</para>
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* <graphic fileref="bin-layout.png" format="PNG"/>
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* </figure>
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*
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* <example id="example-clutter-bin-layout">
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* <title>How to pack actors inside a BinLayout</title>
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* <programlisting>
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* <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" parse="text" href="../../../../examples/bin-layout.c">
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* <xi:fallback>FIXME: MISSING XINCLUDE CONTENT</xi:fallback>
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* </xi:include>
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* </programlisting>
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* </example>
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*
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* #ClutterBinLayout is available since Clutter 1.2
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <math.h>
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#include "clutter-actor-private.h"
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#include "clutter-animatable.h"
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#include "clutter-bin-layout.h"
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#include "clutter-child-meta.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-layout-meta.h"
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#include "clutter-private.h"
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#define CLUTTER_BIN_LAYOUT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_BIN_LAYOUT, ClutterBinLayoutPrivate))
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typedef struct _ClutterLayoutMetaClass ClutterBinLayerClass;
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struct _ClutterBinLayoutPrivate
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{
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ClutterContainer *container;
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};
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G_DEFINE_TYPE (ClutterBinLayout, clutter_bin_layout, CLUTTER_TYPE_LAYOUT_MANAGER)
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static void
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clutter_bin_layout_get_preferred_width (ClutterLayoutManager *manager,
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ClutterContainer *container,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *nat_width_p)
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{
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ClutterActor *actor = CLUTTER_ACTOR (container);
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ClutterActorIter iter;
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ClutterActor *child;
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gfloat min_width, nat_width;
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min_width = nat_width = 0.0;
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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gfloat minimum, natural;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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continue;
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clutter_actor_get_preferred_width (child, for_height,
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&minimum,
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&natural);
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min_width = MAX (min_width, minimum);
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nat_width = MAX (nat_width, natural);
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}
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if (min_width_p)
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*min_width_p = min_width;
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if (nat_width_p)
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*nat_width_p = nat_width;
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}
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static void
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clutter_bin_layout_get_preferred_height (ClutterLayoutManager *manager,
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ClutterContainer *container,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *nat_height_p)
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{
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ClutterActor *actor = CLUTTER_ACTOR (container);
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ClutterActorIter iter;
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ClutterActor *child;
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gfloat min_height, nat_height;
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min_height = nat_height = 0.0;
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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gfloat minimum, natural;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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continue;
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clutter_actor_get_preferred_height (child, for_width,
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&minimum,
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&natural);
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min_height = MAX (min_height, minimum);
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nat_height = MAX (nat_height, natural);
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}
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if (min_height_p)
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*min_height_p = min_height;
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if (nat_height_p)
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*nat_height_p = nat_height;
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}
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static void
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clutter_bin_layout_allocate (ClutterLayoutManager *manager,
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ClutterContainer *container,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags)
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{
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gfloat allocation_x, allocation_y;
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gfloat available_w, available_h;
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ClutterActor *actor, *child;
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ClutterActorIter iter;
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clutter_actor_box_get_origin (allocation, &allocation_x, &allocation_y);
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clutter_actor_box_get_size (allocation, &available_w, &available_h);
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actor = CLUTTER_ACTOR (container);
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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ClutterActorBox child_alloc = { 0, };
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gboolean is_fixed_position_set;
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float fixed_x, fixed_y;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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continue;
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fixed_x = fixed_y = 0.f;
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g_object_get (child,
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"fixed-position-set", &is_fixed_position_set,
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"fixed-x", &fixed_x,
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"fixed-y", &fixed_y,
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NULL);
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if (is_fixed_position_set)
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{
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child_alloc.x1 = fixed_x;
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child_alloc.y1 = fixed_y;
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}
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else
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{
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child_alloc.x1 = allocation_x;
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child_alloc.y1 = allocation_y;
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}
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child_alloc.x2 = available_w;
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child_alloc.y2 = available_h;
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clutter_actor_allocate (child, &child_alloc, flags);
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}
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}
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static void
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clutter_bin_layout_set_container (ClutterLayoutManager *manager,
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ClutterContainer *container)
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{
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ClutterBinLayoutPrivate *priv;
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ClutterLayoutManagerClass *parent_class;
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priv = CLUTTER_BIN_LAYOUT (manager)->priv;
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priv->container = container;
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parent_class = CLUTTER_LAYOUT_MANAGER_CLASS (clutter_bin_layout_parent_class);
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parent_class->set_container (manager, container);
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}
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static void
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clutter_bin_layout_class_init (ClutterBinLayoutClass *klass)
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{
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ClutterLayoutManagerClass *layout_class =
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CLUTTER_LAYOUT_MANAGER_CLASS (klass);
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g_type_class_add_private (klass, sizeof (ClutterBinLayoutPrivate));
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layout_class->get_preferred_width = clutter_bin_layout_get_preferred_width;
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layout_class->get_preferred_height = clutter_bin_layout_get_preferred_height;
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layout_class->allocate = clutter_bin_layout_allocate;
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layout_class->set_container = clutter_bin_layout_set_container;
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}
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static void
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clutter_bin_layout_init (ClutterBinLayout *self)
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{
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self->priv = CLUTTER_BIN_LAYOUT_GET_PRIVATE (self);
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}
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/**
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* clutter_bin_layout_new:
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*
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* Creates a new #ClutterBinLayout layout manager
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*
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* Return value: the newly created layout manager
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*/
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ClutterLayoutManager *
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clutter_bin_layout_new (void)
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{
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return g_object_new (CLUTTER_TYPE_BIN_LAYOUT, NULL);
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}
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