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d6f110a4d2
This migrates all the GLX window system code down from the Clutter backend code into a Cogl winsys. Moving OpenGL window system binding code down from Clutter into Cogl is the biggest blocker to having Cogl become a standalone 3D graphics library, so this is an important step in that direction.
78 lines
2.5 KiB
C
78 lines
2.5 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __CLUTTER_STAGE_GLX_H__
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#define __CLUTTER_STAGE_GLX_H__
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#include <glib-object.h>
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#include <clutter/clutter-stage.h>
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#include <GL/glx.h>
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#include <GL/gl.h>
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#include "clutter-backend-glx.h"
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#include "../x11/clutter-stage-x11.h"
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_STAGE_GLX (_clutter_stage_glx_get_type ())
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#define CLUTTER_STAGE_GLX(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_GLX, ClutterStageGLX))
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#define CLUTTER_IS_STAGE_GLX(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_GLX))
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#define CLUTTER_STAGE_GLX_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_GLX, ClutterStageGLXClass))
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#define CLUTTER_IS_STAGE_GLX_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE_GLX))
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#define CLUTTER_STAGE_GLX_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE_GLX, ClutterStageGLXClass))
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typedef struct _ClutterStageGLX ClutterStageGLX;
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typedef struct _ClutterStageGLXClass ClutterStageGLXClass;
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struct _ClutterStageGLX
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{
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ClutterStageX11 parent_instance;
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gint pending_swaps;
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CoglOnscreen *onscreen;
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unsigned int swap_callback_id;
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/* We only enable clipped redraws after 2 frames, since we've seen
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* a lot of drivers can struggle to get going and may output some
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* junk frames to start with.
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*/
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guint frame_count;
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ClutterGeometry bounding_redraw_clip;
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guint initialized_redraw_clip : 1;
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};
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struct _ClutterStageGLXClass
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{
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ClutterStageX11Class parent_class;
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};
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GType _clutter_stage_glx_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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#endif /* __CLUTTER_STAGE_H__ */
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