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546 lines
40 KiB
XML
546 lines
40 KiB
XML
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\..\cogl\cogl-sdl.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c" />
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#include "cogl.vs10.sourcefiles"
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<ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-attribute-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-buffer-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-util-gl.c" />
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<ItemGroup>
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<CustomBuild Include="..\..\..\config.h.win32">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\config.h;%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="..\..\..\cogl\cogl-gl-header.h.win32">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(CopyGLHeaderH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(CopyGLHeaderH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(CopyGLHeaderH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(CopyGLHeaderH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(CopyGLHeaderH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(CopyGLHeaderH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(CopyGLHeaderH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(CopyGLHeaderH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
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</CustomBuild>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying cogl-defines.h from cogl-defines.h.win32...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying cogl-defines.h from cogl-defines.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(CopyDefinesH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying cogl-defines.h from cogl-defines.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(CopyDefinesH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying cogl-defines.h from cogl-defines.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(CopyDefinesH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES;%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="..\..\..\cogl\cogl-defines.h.win32_SDL">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Copying cogl-defines.h from cogl-defines.h.win32_SDL...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(CopyDefinesSDLH)</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Copying cogl-defines.h from cogl-defines.h.win32_SDL...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(CopyDefinesSDLH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Copying cogl-defines.h from cogl-defines.h.win32_SDL...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(CopyDefinesSDLH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Copying cogl-defines.h from cogl-defines.h.win32_SDL...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(CopyDefinesSDLH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES;%(Outputs)</Outputs>
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</CustomBuild>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenerateCoglSDLDef)</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating $(IntDir)\cogl.def</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenerateCoglSDLDef)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating $(IntDir)\cogl.def</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenerateCoglDef)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating $(IntDir)\cogl.def</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenerateCoglDef)</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenerateCoglSDLDef)</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating $(IntDir)\cogl.def</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenerateCoglSDLDef)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating $(IntDir)\cogl.def</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenerateCoglDef)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating $(IntDir)\cogl.def</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenerateCoglDef)</Command>
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<ItemGroup>
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