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When rendering a glyph run from a texture we were premultiplying the colour once in display_list_render() and then again in display_list_render_texture(). This was causing the color to come out wrong. This fixes bug #1775. Thanks to Pierre-Luc Beaudoin for reporting. |
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cogl-pango-display-list.c | ||
cogl-pango-display-list.h | ||
cogl-pango-fontmap.c | ||
cogl-pango-glyph-cache.c | ||
cogl-pango-glyph-cache.h | ||
cogl-pango-private.h | ||
cogl-pango-render.c | ||
cogl-pango.h | ||
Makefile.am |