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https://github.com/brl/mutter.git
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bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
296 lines
8.3 KiB
C
296 lines
8.3 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2014 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#include "cogl-config.h"
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#include "cogl-types.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-framebuffer-deprecated.h"
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typedef struct _CoglFramebufferStackEntry
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{
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CoglFramebuffer *draw_buffer;
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CoglFramebuffer *read_buffer;
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} CoglFramebufferStackEntry;
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static CoglFramebufferStackEntry *
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create_stack_entry (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer)
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{
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CoglFramebufferStackEntry *entry = g_slice_new (CoglFramebufferStackEntry);
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entry->draw_buffer = draw_buffer;
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entry->read_buffer = read_buffer;
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return entry;
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}
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GSList *
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_cogl_create_framebuffer_stack (void)
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{
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CoglFramebufferStackEntry *entry;
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GSList *stack = NULL;
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entry = create_stack_entry (NULL, NULL);
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return g_slist_prepend (stack, entry);
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}
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void
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_cogl_free_framebuffer_stack (GSList *stack)
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{
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GSList *l;
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for (l = stack; l != NULL; l = l->next)
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{
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CoglFramebufferStackEntry *entry = l->data;
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if (entry->draw_buffer)
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cogl_object_unref (entry->draw_buffer);
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if (entry->read_buffer)
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cogl_object_unref (entry->read_buffer);
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g_slice_free (CoglFramebufferStackEntry, entry);
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}
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g_slist_free (stack);
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}
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static void
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notify_buffers_changed (CoglFramebuffer *old_draw_buffer,
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CoglFramebuffer *new_draw_buffer,
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CoglFramebuffer *old_read_buffer,
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CoglFramebuffer *new_read_buffer)
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{
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/* XXX: To support the deprecated cogl_set_draw_buffer API we keep
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* track of the last onscreen framebuffer that was set so that it
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* can be restored if the COGL_WINDOW_BUFFER enum is used. A
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* reference isn't taken to the framebuffer because otherwise we
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* would have a circular reference between the context and the
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* framebuffer. Instead the pointer is set to NULL in
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* _cogl_onscreen_free as a kind of a cheap weak reference */
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if (new_draw_buffer &&
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new_draw_buffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
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new_draw_buffer->context->window_buffer = new_draw_buffer;
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}
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/* Set the current framebuffer without checking if it's already the
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* current framebuffer. This is used by cogl_pop_framebuffer while
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* the top of the stack is currently not up to date. */
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static void
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_cogl_set_framebuffers_real (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer)
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{
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CoglFramebufferStackEntry *entry;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_COGL_RETURN_IF_FAIL (ctx != NULL);
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_COGL_RETURN_IF_FAIL (draw_buffer && read_buffer ?
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draw_buffer->context == read_buffer->context : TRUE);
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entry = ctx->framebuffer_stack->data;
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notify_buffers_changed (entry->draw_buffer,
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draw_buffer,
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entry->read_buffer,
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read_buffer);
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if (draw_buffer)
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cogl_object_ref (draw_buffer);
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if (entry->draw_buffer)
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cogl_object_unref (entry->draw_buffer);
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if (read_buffer)
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cogl_object_ref (read_buffer);
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if (entry->read_buffer)
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cogl_object_unref (entry->read_buffer);
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entry->draw_buffer = draw_buffer;
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entry->read_buffer = read_buffer;
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}
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static void
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_cogl_set_framebuffers (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer)
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{
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CoglFramebuffer *current_draw_buffer;
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CoglFramebuffer *current_read_buffer;
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_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (draw_buffer));
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_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (read_buffer));
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current_draw_buffer = cogl_get_draw_framebuffer ();
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current_read_buffer = _cogl_get_read_framebuffer ();
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if (current_draw_buffer != draw_buffer ||
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current_read_buffer != read_buffer)
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_cogl_set_framebuffers_real (draw_buffer, read_buffer);
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}
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void
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cogl_set_framebuffer (CoglFramebuffer *framebuffer)
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{
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_cogl_set_framebuffers (framebuffer, framebuffer);
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}
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/* XXX: deprecated API */
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void
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cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle handle)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (target == COGL_WINDOW_BUFFER)
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handle = ctx->window_buffer;
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/* This is deprecated public API. The public API doesn't currently
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really expose the concept of separate draw and read buffers so
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for the time being this actually just sets both buffers */
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cogl_set_framebuffer (handle);
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}
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CoglFramebuffer *
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cogl_get_draw_framebuffer (void)
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{
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CoglFramebufferStackEntry *entry;
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_COGL_GET_CONTEXT (ctx, NULL);
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g_assert (ctx->framebuffer_stack);
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entry = ctx->framebuffer_stack->data;
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return entry->draw_buffer;
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}
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CoglFramebuffer *
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_cogl_get_read_framebuffer (void)
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{
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CoglFramebufferStackEntry *entry;
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_COGL_GET_CONTEXT (ctx, NULL);
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g_assert (ctx->framebuffer_stack);
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entry = ctx->framebuffer_stack->data;
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return entry->read_buffer;
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}
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void
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_cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer)
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{
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CoglContext *ctx;
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CoglFramebuffer *old_draw_buffer, *old_read_buffer;
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_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (draw_buffer));
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_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (read_buffer));
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ctx = draw_buffer->context;
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_COGL_RETURN_IF_FAIL (ctx != NULL);
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_COGL_RETURN_IF_FAIL (draw_buffer->context == read_buffer->context);
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_COGL_RETURN_IF_FAIL (ctx->framebuffer_stack != NULL);
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/* Copy the top of the stack so that when we call cogl_set_framebuffer
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it will still know what the old framebuffer was */
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old_draw_buffer = cogl_get_draw_framebuffer ();
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if (old_draw_buffer)
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cogl_object_ref (old_draw_buffer);
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old_read_buffer = _cogl_get_read_framebuffer ();
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if (old_read_buffer)
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cogl_object_ref (old_read_buffer);
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ctx->framebuffer_stack =
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g_slist_prepend (ctx->framebuffer_stack,
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create_stack_entry (old_draw_buffer,
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old_read_buffer));
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_cogl_set_framebuffers (draw_buffer, read_buffer);
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}
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void
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cogl_push_framebuffer (CoglFramebuffer *buffer)
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{
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_cogl_push_framebuffers (buffer, buffer);
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}
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/* XXX: deprecated API */
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void
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cogl_push_draw_buffer (void)
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{
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cogl_push_framebuffer (cogl_get_draw_framebuffer ());
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}
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void
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cogl_pop_framebuffer (void)
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{
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CoglFramebufferStackEntry *to_pop;
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CoglFramebufferStackEntry *to_restore;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_assert (ctx->framebuffer_stack != NULL);
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g_assert (ctx->framebuffer_stack->next != NULL);
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to_pop = ctx->framebuffer_stack->data;
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to_restore = ctx->framebuffer_stack->next->data;
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if (to_pop->draw_buffer != to_restore->draw_buffer ||
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to_pop->read_buffer != to_restore->read_buffer)
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notify_buffers_changed (to_pop->draw_buffer,
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to_restore->draw_buffer,
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to_pop->read_buffer,
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to_restore->read_buffer);
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cogl_object_unref (to_pop->draw_buffer);
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cogl_object_unref (to_pop->read_buffer);
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g_slice_free (CoglFramebufferStackEntry, to_pop);
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ctx->framebuffer_stack =
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g_slist_delete_link (ctx->framebuffer_stack,
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ctx->framebuffer_stack);
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}
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/* XXX: deprecated API */
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void
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cogl_pop_draw_buffer (void)
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{
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cogl_pop_framebuffer ();
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}
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CoglPixelFormat
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cogl_framebuffer_get_color_format (CoglFramebuffer *framebuffer)
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{
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return framebuffer->internal_format;
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}
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